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LukeToday at 10:50 PM
snail is really good
have to unlearn rensen as an ender and go for snail more
it covers a huge amount of space
I still dont have any good combos but it would seem as if most of the good reward is on snail ender
with RC
00000000Today at 10:52 PM
Snail is basically the only thing you wanna end a combo with. Rensen should almost exclusively be used full screen or to kill projectiles, I don't feel it has (much) combo value anymore and start up is too slow.
LukeToday at 10:52 PM
yeah it really doesnt
its good for long range 5P
where snail wont reach
IzzirezToday at 10:54 PM
I've been trying to see if there is anything that can really connect midscreen but not finding much so far
LukeToday at 10:54 PM
you can RC snail and go for jK or jD bomber I'm pretty sure
i dont know if there are character limitations or whatever
00000000Today at 10:55 PM
That's another thing, ranges are much more specific. Rensen and command grab is full screen. 6k and 5p are about half screen, 2p and snail are about a quarter screen
LukeToday at 10:55 PM
jK is jump and airdash cancelable which is neat
but i dont know that it does much for anything
2p is just sad lol
i dont know what it's good for anymore
i hope the hurtbox is not atrocious at least
if it's good and disjointed its ok as a low reward poke I guess
IzzirezToday at 10:56 PM
only thing I've found so far is fS H snail RC dash 5P for 175 at fs range
yeah everything that works with 2P works with 2K better
00000000Today at 10:57 PM
2p isn't great for about anything, I agree. Dunno why they would take away 3p though, would much rather have that.
LukeToday at 10:57 PM
yeah I miss 3p but the game isnt about that kind of pressure anymore
i dont know how to pressure people in the corner
but my feeling is that axl is not really supposed to
00000000Today at 10:58 PM
We don't have pressure, basically. Yes, I don't think they want axl to really be very close at all.
LukeToday at 10:58 PM
my main issues so far is that antiair confirms are really weird
not having jump cancelable normals makes it so jump timing is super strict
for any sort of high damage bomber conversion