Beta 2

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STRIVE I-NO CHANGES: -Her normals are so far the same move set -Her airdash forward moves her downward -She can airdash cancel her j.s and j.h (this is universal in strive) however she can do it both forward and backwards -Her fireball note moves upwards by itself? (like XRD ramlethal) -Only one version of STBT? -It looks combinable on hit -Her supers are her EX supers, an upwards flip kick that then leads into fortissimo on hit, and Megalomania which is her Xrd Instakill, and a regular super in EX and boss mode -HCL is still a laser projectile property fireball (eats fireballs and hits you anyways) -HCL doesn’t knockdown -Seems like VCL is out -Seems like her command grab is out -She has multiple divekicks -Her p-dive bounces her forward? Seems to be used for pressure on blocks -Her j.h spikes people across the stage on counter-hit(edited) [11:40 AM] How she will work: Not entirely sure, how she is supposed to mix up into her lows since they tried to take that out from strive. Most characters can gatling 2k > 6p so I’m assuming that’s also a possibility for her, but I don’t think any of her combos will end in knockdowns and setups [11:40 AM] Still don’t know what j.d does on hit. But it seems like it’s still part of her mixups [11:41 AM] Since you can tridash from air normals now, she may be able to do something like j.h > airdash > low / high... but I don’t know if that even matters since you just land normally which is quicker and the fact that j.d is still in the game From Waffle from the I-No Discord Analysis by Waffle in the I-No discord(edited) [1:35 AM] Update from 3/4/2021 Gameplay Trailer (again): -Her hover seems slower than xrd, still relatively fast -She has about the same frame data on her moves, but the animations differ slightly to add more "weight" to them (like 5h) -HCL seems to be a bit shorter than Xrd -Her airdash is now a downwards airdash and does not require you to hover first to use it , like the xrd version of her tri airdash (66366) -She seems to be able to airdash cancel from any normal (both forwards and backwards) -Her air backdash is also a downwards airdash. -Her ground backdash seems a bit faster? It has a different animation that makes it looks like she flies backwards quickly -Her jh seems to have a smaller reach, but to compensate it is a much higher attack level now. (can combo max height jh > 2h) -Both S STBT and H STBT are still in the game -Both STBTs do not launch, no stagger, new animation that hits them upwards but not airborne -5h ground bounces if it connects with an airborne opponent (RIP IAD combos) -2s has good reach and may now even low profile (unless the hat is hittable) -Far S is a singular hit and comes out pretty fast (not known if it still has a disjointed hitbox) -6h seems to still have a very fast start up (if the microphone part still hits) [1:37 AM] -jh now launches the opponents upwards (instead of spiking them downwards like older games) -She only has 3 divekicks now -K dive is a divekick with Pdive animation that deals hitstun only (no knockdown. same angle as Xrd P dive) -S dive sends them flying away (about the same as Xrd S dive) -H dive is still her psycho crusher, travels a bit further than HCL -Divekicks now have follow ups that make her bounce forward and continue your combo / pressure -Note is still controllable -Note is one consistent speed throughout the trajectory and will gain hits as it travels -Note is fast on start up which will cause something like 2K > 2d > note to whiff on an opponent -However, 2d has a longer reach now so poke 5k > 2d > note will hit meaty with 5 hits -j.d no longer launches opponents from the ground, however the air version does launch them up a bit. -j.d still seems to hold ino in the air a bit and can be used as a mixup tool -Fortissimo now has a grounded and air version. The ground version starts with her EX Homeostasis super (her old EX DP super) -New Fortissimo input: 632146S -Commentator said that "Air fortissimo comes out instantly" (I do not know if that means it has 0 frame startup, or if the explosion comes out without the Homeostasis part) -Megalomania input is: 632146H -Megalomania seems to shoot lasers out like boss mode ino? (The animation was cut off before it shot
mario050987·discord.com·
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