Guilty Gear -Strive- Open Beta_20210515214659
I-no, others route
I-no 66 jK jD has gap and can be beat by 5P 6P 2P and 5K, some are chara specific, like at the start Ky use 5K but gets CH while Sol 5K beats i-no jD after jK, which is why jS and jHS would be more safe and jS has enough stagger for cS to land (frame trap, not a true string, jHS it is though)
jK jD can be done after 214P 66PRC as the fb will cover the gap.
https://store.playstation.com/#!/tid=CUSA00572_00