Guilty Gear Strive Millia Combos/mixups Open Beta 2
Guilty Gear Strive Millia Combos/mixups guide Open Beta 2
This is the updated version of my Guilty Gear Strive Millia Combos/mixups video.
Combo's got changed, some combo's got nerfed so i found and alternative version and so on
Some extra ideas for combo routes, mixups (improved version that should be more focussed on everyone mashing :D )
Enjoy!
timestamps below
------------------------------------------------------
00:00 Introduction
00:14 Anti-air combos
00:56 Combo starters for hs disc mixups
01:33 Mixup options with hs disc
02:38 Combos after hs disc
03:23 Throw bait combos
03:38 Corner combos
04:36 Other Combos
06:04 outro
If you have any questions let me know in the comment section and I will try to answer them.
thanks for watching!
Combo list:
Anti-airs:
00:16 CH 6P ⟶ 214 P (alot easier to anti-air in the new beta test)
00:25 CH 5P ⟶ (5P) ⟶ 214 P (5P is a surprisingly good anti-air)
00:29 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (Air to air combo near the corner)
00:35 Air grab ⟶ roman cancel ⟶ 236K ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
00:43 Close 5S ⟶ microstep ⟶ Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
00:50 Close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P (Situational anti-air with close 5S)
Combo starters for hs disc mixups:
00:58 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:02 5K ⟶ 5K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:08 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:13 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:17 5K ⟶ 5K ⟶ 2K ⟶ 2D ⟶ (delay) 236 HS ⟶ jump S
01:23 close 5S ⟶ 2D ⟶ (delay) 236 HS ⟶ jump K
01:27 throw ⟶ 236 HS ⟶ jump K
Combos after hs disc:
02:40 236 HS ⟶ K ⟶ dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:50 236 HS ⟶ 2K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
02:58 236 HS ⟶ air dash ⟶ K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:06 236 HS ⟶ K ⟶ air dash ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:14 236 HS ⟶ K ⟶ 236 K ⟶ close 5S ⟶ neutral jump D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
Throw bait combos
03:25 5K ⟶ 2HS ⟶ 214 K ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
03:33 5K ⟶ CH 6HS ⟶ 214 P (6HS goes over lows and beats throw)
Corner combos:
03:40 (in corner) close 5S ⟶ delay 2HS ⟶ delay 214 P ⟶ close 5S ⟶ 2HS ⟶ 214 P ⟶ 214 P
03:52 throw ⟶ 2HS ⟶ 214 K ⟶ meaty close ch 5S ⟶ 6HS ⟶ 214 P ⟶ 2HS
04:04 Jump K ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P ⟶ 2HS (air to combo near the corner)
04:14 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P
04:24 ... ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P ⟶ 2HS
Other Combos:
04:38 Far 5S ⟶ 5HS ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:47 Far 5S ⟶ 5HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
04:59 214 P ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D (sideswap combo)
05:10 air 236 P ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P (sideswap combo possible)
05:20 236 HS ⟶ blue roman cancel (roman cancel+dash) ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:30 charged D ⟶ K ⟶ P ⟶ S ⟶ jump cancel S ⟶ P ⟶ HS ⟶ HS
05:39 2HS ⟶ 236236 S ⟶ roman cancel ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236 P
05:49 632146 HS ⟶ roman cancel just after the second part ⟶ dash ⟶ close 5S ⟶ neutral jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236 P