Just a couple of combos I found messing around in training. Here’s the notation for them if you don’t have the tension you could always swap the end of a wall break combo for another move. If you have any questions just ask In the comments
5S - 6HS - 214k - 2HS - 214S - 632146HS
5S - 5HS - 214S - 66RC - 2HS - 214K - 2HS - 214S
6HS - 214S - 2HS -214K - 2HS
5S - 5S - 236K - 66RC - 2HS - 214K - 2HS
632146HS
5HS (counter hit) - 236K - RC - 236HS - 2HS - 214K - 2HS - 214K
All controls are default
Works on Sol, Ky and Chipp, tell me if I forgot someone, but I think thats all the characters with DPs
Instead of 6HS, you can go into 5S to just go right into wallbreak
Timing for 2HS is a bit weird, dont know how to describe it but you gotta delay it a bit
Sub for more, will probably do more content for Strive and DBFZ
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Cool stun dipper roman cancel conversion!(Disclaimer: The tk.236HS is just a stylish way of applying shock state after wall break, 214S would be better here xd)#GGST #GGST_KY Notation below pic.twitter.com/AAQDHwaTAj— agu (@aguaagu) May 15, 2021
If Muay Thai was easy, I'd be called Taekwondo on Twitter
#GGST_KY Meterless c.S Corner Combo. As always, shoutout to @javedhakai :D pic.twitter.com/LgCRzoHEui— If Muay Thai was easy, I'd be called Taekwondo (@JawsFGC) May 15, 2021
(1) Gabriel the Hermit on Twitter: "Love this conversion, made it on the spot too! #PS5Share #GuiltyGearStriveOpenBeta #GGST_KY https://t.co/WUIGSGKwK4" / Twitter
Love this conversion, made it on the spot too! #PS5Share #GuiltyGearStriveOpenBeta #GGST_KY https://t.co/WUIGSGKwK4