Guilty Gear Strive Ky triple DP BNB finisher deceptively tight combo
Seems ky actually lost more stuff from last beta, and he hasnt gained much besides a few minute things that I can see.. but heres a idea for a more optimal(at least at this stage)ish finsher... hitting late elec dp allows it to not break the wall..then depending on character you can then do a jab, or a medium, or well in case of a light character another DP, then another dp finisher... deceptively tight for what it is...
Also its early so not sure, but doing RC to dust links seems to do more now than doing the FRC drift iad combos actually off hand.
Dunno if I feel like doing a full combo video but will see
https://store.playstation.com/#!/tid=CUSA24910_00