Character Matchups

Character Matchups

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Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
#PS5Share, #GuiltyGearStrive #ggst_so this option works both with nago not reacting to clash and with beyblade cancel pic.twitter.com/meLDHM3SQR— Marco_ZeroGear (@myvmarrelli) September 15, 2021
mario050987·twitter.com·
Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
#PS5Share, #GuiltyGearStrive #ggst_so this option works both with nago not reacting to clash and with beyblade cancel pic.twitter.com/meLDHM3SQR— Marco_ZeroGear (@myvmarrelli) September 15, 2021
mario050987·twitter.com·
Marco_ZeroGear on Twitter
623S | The 〽️ on Twitter
623S | The 〽️ on Twitter
After seeing @lfmust 's FBRC cancel into beyblade tech for Nago, I've tried replicating it with Zato. Sadly it doesn't seem like you can jump out of the first Sickle Flash hit but it might still be a good way to approach the Axl player/punish the move.#GGST #GGST_ZA pic.twitter.com/Gzh9fJ8j8u— 623S | The 〽️ (@FGC_The_M) September 15, 2021
mario050987·twitter.com·
623S | The 〽️ on Twitter
623S | The 〽️ on Twitter
623S | The 〽️ on Twitter
After seeing @lfmust 's FBRC cancel into beyblade tech for Nago, I've tried replicating it with Zato. Sadly it doesn't seem like you can jump out of the first Sickle Flash hit but it might still be a good way to approach the Axl player/punish the move.#GGST #GGST_ZA pic.twitter.com/Gzh9fJ8j8u— 623S | The 〽️ (@FGC_The_M) September 15, 2021
mario050987·twitter.com·
623S | The 〽️ on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Maybe a game changing tech for this MU #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/fjqAav2kiG— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
mario050987·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Doesn't need to be fast BRC for punishing delayed S follow-up. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/VDQQrxQEIz— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
mario050987·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Jyosua@Guilty Gear Strivin' on Twitter
Doesn't need to be fast BRC for punishing delayed S follow-up. #GGST_LE #PS5Share, #GUILTYGEARSTRIVE pic.twitter.com/VDQQrxQEIz— Jyosua@Guilty Gear Strivin' (@Jyosua) September 15, 2021
mario050987·twitter.com·
Jyosua@Guilty Gear Strivin' on Twitter
fuck wave beam on Twitter
fuck wave beam on Twitter
Anti-Axl tech inspired by @JCMedina17 66BRC gives foudre arc so much momentum it can basically punish Axl's delayed explotion (which they always do) to follow it up with a 2D 236H to have a decent oki afterwards. #ggst_ky pic.twitter.com/ZVogQERsu9— fuck wave beam (@SN__Ivan) September 15, 2021
mario050987·twitter.com·
fuck wave beam on Twitter
fuck wave beam on Twitter
fuck wave beam on Twitter
Anti-Axl tech inspired by @JCMedina17 66BRC gives foudre arc so much momentum it can basically punish Axl's delayed explotion (which they always do) to follow it up with a 2D 236H to have a decent oki afterwards. #ggst_ky pic.twitter.com/ZVogQERsu9— fuck wave beam (@SN__Ivan) September 15, 2021
mario050987·twitter.com·
fuck wave beam on Twitter
FeistyRabbit on Twitter
FeistyRabbit on Twitter
#GGST_JC Jack-O 6P and Shield and jump over fireball punish option vs sol 2K > 6S > 214P . p.s is this the correct hashtag for jack-o ? pic.twitter.com/1HSFIOmeNL— FeistyRabbit (@TrojanKP3) September 16, 2021
mario050987·twitter.com·
FeistyRabbit on Twitter
FeistyRabbit on Twitter
FeistyRabbit on Twitter
#GGST_JC Jack-O 6P and Shield and jump over fireball punish option vs sol 2K > 6S > 214P . p.s is this the correct hashtag for jack-o ? pic.twitter.com/1HSFIOmeNL— FeistyRabbit (@TrojanKP3) September 16, 2021
mario050987·twitter.com·
FeistyRabbit on Twitter
Nagoriyuki vs. Millia Post-Set Analysis ft. LordKnight
Nagoriyuki vs. Millia Post-Set Analysis ft. LordKnight
Thanks as always to http://twitch.tv/SeylorTwif for the help with editing. Discussing Nagoriyuki, LordKnights development of counterplay, and where we go next with assessing the matchup. Watch me on Twitch! I stream in the afternoons on weekdays: http://twitch.tv/hotashi Follow me on Twitter! http://twitter.com/hotashis
mario050987·youtube.com·
Nagoriyuki vs. Millia Post-Set Analysis ft. LordKnight
Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
#PS5Share, #GuiltyGearStrive #ggst_so stylish punish of ultimate fortissimo pic.twitter.com/OEepvUvfmD— Marco_ZeroGear (@myvmarrelli) September 16, 2021
mario050987·twitter.com·
Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
Marco_ZeroGear on Twitter
#PS5Share, #GuiltyGearStrive #ggst_so stylish punish of ultimate fortissimo pic.twitter.com/OEepvUvfmD— Marco_ZeroGear (@myvmarrelli) September 16, 2021
mario050987·twitter.com·
Marco_ZeroGear on Twitter
Hammerhead on Twitter
Hammerhead on Twitter
Most optimal punish I could find for no meter. (Leo doesn't really have good combo extensions for 100% meter, I could squeeze out 2 more damage for using an extra bar, not worth it). pic.twitter.com/XvWjknMEQY— Hammerhead (@JoshuaSagar1) September 16, 2021
mario050987·twitter.com·
Hammerhead on Twitter
Hammerhead on Twitter
Hammerhead on Twitter
You can actually punish I-no for trying to do JS -> JS in a pressure string, This is the most optimal Leo punish I could find for 50% meter pic.twitter.com/ws8C3X77QO— Hammerhead (@JoshuaSagar1) September 16, 2021
mario050987·twitter.com·
Hammerhead on Twitter