Character Matchups

Character Matchups

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GGST v1.09 - Exploring Fuzzy Defense against Sol Close Slash
GGST v1.09 - Exploring Fuzzy Defense against Sol Close Slash
Figured I'd make this video before the October patch as the system changes may make this video obsolete. I do not really play Strive but the meta interests me from a viewer perspective. This is an option select that I recorded with the help of EddieInput that is meant to deal with the guessing game after blocking Sol's close Slash. It's honestly really difficult to do though so probably very limited in usefulness. Essentially, after blocking a close slash, time an IBFD to occur during a non-delayed follow-up gatling, and immediately input a fuzzy backdash. Similar fuzzy defense can probably be employed against other character gatlings.
mario050987·youtube.com·
GGST v1.09 - Exploring Fuzzy Defense against Sol Close Slash
ChoopStack on Twitter
ChoopStack on Twitter
#GGST_MI @LordKnightBB disc > airdash FD vs i-no fortissimo throw punish pic.twitter.com/4t2JcqEbCz— ChoopStack (@ChoopSTK) September 8, 2021
mario050987·twitter.com·
ChoopStack on Twitter
ChoopStack on Twitter
ChoopStack on Twitter
#GGST_MI @LordKnightBB disc > airdash FD vs i-no fortissimo throw punish pic.twitter.com/4t2JcqEbCz— ChoopStack (@ChoopSTK) September 8, 2021
mario050987·twitter.com·
ChoopStack on Twitter
LZR Ħ Aust 🌺 on Twitter
LZR Ħ Aust 🌺 on Twitter
Jack-o can't get hit by iad j.h, 5k, rising j.k OR j.d while crouching with an afro, so mixing her is quite difficult. However, with some meter you can make some pretty nasty 2k RPSThis setup works on everyone and is extremely safe but you're forced to use it on Jack-o#GGST_FA https://t.co/pEwHFIlEug pic.twitter.com/TH6CbOJVbr— LZR Ħ Aust 🌺 (@Aust_FGC) September 8, 2021
mario050987·twitter.com·
LZR Ħ Aust 🌺 on Twitter
LZR Ħ Aust 🌺 on Twitter
LZR Ħ Aust 🌺 on Twitter
Jack-o can't get hit by iad j.h, 5k, rising j.k OR j.d while crouching with an afro, so mixing her is quite difficult. However, with some meter you can make some pretty nasty 2k RPSThis setup works on everyone and is extremely safe but you're forced to use it on Jack-o#GGST_FA https://t.co/pEwHFIlEug pic.twitter.com/TH6CbOJVbr— LZR Ħ Aust 🌺 (@Aust_FGC) September 8, 2021
mario050987·twitter.com·
LZR Ħ Aust 🌺 on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
Seems like there is at least one escape if you're caught using Faultless Defense against Jack-O's command grab super, but it requires you to have your burst gauge full. 😬 #GGST_JC pic.twitter.com/VMJnrSZxFS— Stephen Tchaou (@bubbaex) September 8, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
IN3(인삼/インサン) on Twitter
IN3(인삼/インサン) on Twitter
I-NO's fortissimo guard~[don't start c.s(miss)]1) no tension6h(1)-236[p] k d - dash c.s 6h(1) 236p - 5k 6h(2)~2) 50% ★★★6h(1) - 236[p] k d - dash c.s 2d - Forever3) 50% ▼high damage & risk▼6h(1) - 236[p] k d - dash c.s 2h - Forever4) miss#GGST_JC pic.twitter.com/ReEhMWeKID— IN3(인삼/インサン) (@IN3_Lover) September 8, 2021
mario050987·twitter.com·
IN3(인삼/インサン) on Twitter
IN3(인삼/インサン) on Twitter
IN3(인삼/インサン) on Twitter
I-NO's fortissimo guard~[don't start c.s(miss)]1) no tension6h(1)-236[p] k d - dash c.s 6h(1) 236p - 5k 6h(2)~2) 50% ★★★6h(1) - 236[p] k d - dash c.s 2d - Forever3) 50% ▼high damage & risk▼6h(1) - 236[p] k d - dash c.s 2h - Forever4) miss#GGST_JC pic.twitter.com/ReEhMWeKID— IN3(인삼/インサン) (@IN3_Lover) September 8, 2021
mario050987·twitter.com·
IN3(인삼/インサン) on Twitter
†聖天使猫姫† on Twitter
†聖天使猫姫† on Twitter
今日対戦して気付いたがこのゲームはこれでいいのかね? #GGST_SO pic.twitter.com/p72tYITSP7— †聖天使猫姫† (@D0wnwhyper) September 8, 2021
mario050987·twitter.com·
†聖天使猫姫† on Twitter
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
I found this gem while labbing against some Nagoriyuki strings. Inputs below ⤵ Patch: 1.09 Balance Patch: 1.04 ~Mid-screen start. Requires 50% tension. Giovanna Inputs: (CH) c.S → (JC) → j.S → (ADC) → j.S* → j.HS → (land) → c.S → 6HS → 6HS** → 6HS** → 66(RC) → (land) → (walk)*** → c.S → 2HS → 236K → (charged) 5D Nagoriyuki Inputs: 5S → 5S → 214HS ○ 2K Notes: * There's a slight delay before the second j.S so that you're low enough for the "j.HS → (land) → c.S" string ** You can increase the carry distance of "6HS → 6HS → 6HS" by adding a slight delay between inputs. In this combo, both the second and third hits use this technique. *** A dash can be used here if you find that walking is too inconsistent. #guiltygear #strive #giovanna #nagoriyuki #GGST
mario050987·youtube.com·
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
I found this gem while labbing against some Nagoriyuki strings. Inputs below ⤵ Patch: 1.09 Balance Patch: 1.04 ~Mid-screen start. Requires 50% tension. Giovanna Inputs: (CH) c.S → (JC) → j.S → (ADC) → j.S* → j.HS → (land) → c.S → 6HS → 6HS** → 6HS** → 66(RC) → (land) → (walk)*** → c.S → 2HS → 236K → (charged) 5D Nagoriyuki Inputs: 5S → 5S → 214HS ○ 2K Notes: * There's a slight delay before the second j.S so that you're low enough for the "j.HS → (land) → c.S" string ** You can increase the carry distance of "6HS → 6HS → 6HS" by adding a slight delay between inputs. In this combo, both the second and third hits use this technique. *** A dash can be used here if you find that walking is too inconsistent. #guiltygear #strive #giovanna #nagoriyuki #GGST
mario050987·youtube.com·
「Guilty Gear Strive」Giovanna Vs. Nagoriyuki - Kamuriyuki ○ 2K Pressure Punish
Sasa on Twitter
Sasa on Twitter
Every Ky match is the same for me: I get hit by a slide and then I lose. XD I also don't quite understand his crescent kick. 5 or 6P both end in me dying quicker. lol What should I have done while I was blocking and when? #GGST_IN pic.twitter.com/h6jn20bVfm— Sasa (@kazuyasasa) September 7, 2021
mario050987·twitter.com·
Sasa on Twitter
Sasa on Twitter
Sasa on Twitter
Every Ky match is the same for me: I get hit by a slide and then I lose. XD I also don't quite understand his crescent kick. 5 or 6P both end in me dying quicker. lol What should I have done while I was blocking and when? #GGST_IN pic.twitter.com/h6jn20bVfm— Sasa (@kazuyasasa) September 7, 2021
mario050987·twitter.com·
Sasa on Twitter