Character Matchups

Character Matchups

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Leo Counterplay Guide - How to Fight The True King - Guilty Gear Strive
Leo Counterplay Guide - How to Fight The True King - Guilty Gear Strive
This video aims to go over Leo's neutral and backturn options to give you a better understanding of what to play around. There's not many videos out at the moment giving indepth explinations of how to deal with certain characters so I wanted to make an indepth video about Leo since he's the character I know the most about. I apologise for the length, I'm not super experience making videos yet and I need to work on being more concise. Let me know if I missed anything or if anything I said was wrong. I will consider making a corrections video if this video has glaring issues. Follow me on Twitter: https://twitter.com/Its_Buzerio Support Your Region's TOs and Players! Timestamps: 00:00 Introduction 01:50 Gameplan 03:20 Neutral Tools 13:50 Options into Backturn 24:35 Dealing with Backturn 30:40 Misc Options
mario050987·youtube.com·
Leo Counterplay Guide - How to Fight The True King - Guilty Gear Strive
修 on Twitter
修 on Twitter
一応HSの硬直に確定はするんか。遠S振りたそうなとこで置いてみる。 pic.twitter.com/j5yGVyyjeY— 修 (@shu180sx) September 4, 2021
mario050987·twitter.com·
修 on Twitter
修 on Twitter
修 on Twitter
一応HSの硬直に確定はするんか。遠S振りたそうなとこで置いてみる。 pic.twitter.com/j5yGVyyjeY— 修 (@shu180sx) September 4, 2021
mario050987·twitter.com·
修 on Twitter
乱レボ on Twitter
乱レボ on Twitter
#PS5Share, #GUILTYGEARSTRIVE とても見た目がバカバカしい確反が出来たw #GGST #ZATO pic.twitter.com/dLCegXsepQ— 乱レボ (@ranrebo) September 2, 2021
mario050987·twitter.com·
乱レボ on Twitter
乱レボ on Twitter
乱レボ on Twitter
#PS5Share, #GUILTYGEARSTRIVE とても見た目がバカバカしい確反が出来たw #GGST #ZATO pic.twitter.com/dLCegXsepQ— 乱レボ (@ranrebo) September 2, 2021
mario050987·twitter.com·
乱レボ on Twitter
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
メイの画面端縦イルカにお仕置きする方法。実戦で決めれたのは一度だけ。笑#GGST #PS4sharehttps://t.co/zQHezD2vPP pic.twitter.com/VHwOhBTI8v— よしぐー(yosigoo) (@terrasuica) September 3, 2021
mario050987·twitter.com·
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
メイの画面端縦イルカにお仕置きする方法。実戦で決めれたのは一度だけ。笑#GGST #PS4sharehttps://t.co/zQHezD2vPP pic.twitter.com/VHwOhBTI8v— よしぐー(yosigoo) (@terrasuica) September 3, 2021
mario050987·twitter.com·
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
よしぐー(yosigoo) on Twitter
メイの画面端縦イルカにお仕置きする方法。実戦で決めれたのは一度だけ。笑#GGST #PS4sharehttps://t.co/zQHezD2vPP pic.twitter.com/VHwOhBTI8v— よしぐー(yosigoo) (@terrasuica) September 3, 2021
mario050987·twitter.com·
よしぐー(yosigoo) on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Kab — Today at 8:37 AM I stole Birbs tips on May S Dolphin. In case you don't have it, it was: Just as some expanded notes on the S Dolphin on block 1) Rising j.K will catch nearly all jump out attempts by May (be ready to convert though on hit) and you can still act afterwards with typically a j.S, air dash, or other options 2) 6H will beat nearly any counter-poke attempt (if timed properly) but can be blown up by back dash button if they read it hard. You can make yourself slightly safer going for 5H but the reward sucks. 3) 2S is the "less risk, less reward" poke as it reaches far enough to make contact with May and will beat any counter-poke attempt (even immediate S Dolphin follow-up) If they jump, you still have enough time to DP or 6P unless they do forward-jump into immediate down anchor which is one hell of a read 4) Dash block is your best attempt to scout out a backdash and is relatively safe but not easy to do consistently without some practice 5) SD should basically make contact easily against May and then you RC on hit or block and follow-up. I wouldn't recommend using it without meter though since the reward on hit is low and if they block, you will die 6) 214K isn't the best option because it's too slow. It will basically only catch back dash into a slow button and if she CH's you out of it because you're airborne, you will die easy And an implementation of the above advice from KayJay: https://gfycat.com/informalcautiouslamb
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Kab — Today at 8:37 AM I stole Birbs tips on May S Dolphin. In case you don't have it, it was: Just as some expanded notes on the S Dolphin on block 1) Rising j.K will catch nearly all jump out attempts by May (be ready to convert though on hit) and you can still act afterwards with typically a j.S, air dash, or other options 2) 6H will beat nearly any counter-poke attempt (if timed properly) but can be blown up by back dash button if they read it hard. You can make yourself slightly safer going for 5H but the reward sucks. 3) 2S is the "less risk, less reward" poke as it reaches far enough to make contact with May and will beat any counter-poke attempt (even immediate S Dolphin follow-up) If they jump, you still have enough time to DP or 6P unless they do forward-jump into immediate down anchor which is one hell of a read 4) Dash block is your best attempt to scout out a backdash and is relatively safe but not easy to do consistently without some practice 5) SD should basically make contact easily against May and then you RC on hit or block and follow-up. I wouldn't recommend using it without meter though since the reward on hit is low and if they block, you will die 6) 214K isn't the best option because it's too slow. It will basically only catch back dash into a slow button and if she CH's you out of it because you're airborne, you will die easy And an implementation of the above advice from KayJay: https://gfycat.com/informalcautiouslamb
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
GGST - May kara potemkin punish
GGST - May kara potemkin punish
the most damage i can get. jumping punishes just don't do as much as landing 2H [2]8H early on in the combo. must visually confirm the height of the combo or they fall out after the second j.K, so if you don't think things are lined up just do a regular RRC instead of an RRC~j.K and convert it to a c.S combo.
mario050987·youtube.com·
GGST - May kara potemkin punish
GGST - May kara potemkin punish
GGST - May kara potemkin punish
the most damage i can get. jumping punishes just don't do as much as landing 2H [2]8H early on in the combo. must visually confirm the height of the combo or they fall out after the second j.K, so if you don't think things are lined up just do a regular RRC instead of an RRC~j.K and convert it to a c.S combo.
mario050987·youtube.com·
GGST - May kara potemkin punish