Character Matchups

Character Matchups

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ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪J5ジャックオーのサーバントが守り、又は無敵の時に名残雪の必殺技をぶつけたらどうなるか確認しました。結果は、粒雪は近いと弾かれる覚醒はサーバントを潰すレイジ爆発では守りと無敵は潰せない辺りでした。覚醒が大事ですね。#GGST_NA pic.twitter.com/JPtyhoLjQJ— ウーマロ(umaro_mustang) (@lfmust) August 29, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
ウーマロ(umaro_mustang) on Twitter
名残雪J5ジャックオーのサーバントが守り、又は無敵の時に名残雪の必殺技をぶつけたらどうなるか確認しました。結果は、粒雪は近いと弾かれる覚醒はサーバントを潰すレイジ爆発では守りと無敵は潰せない辺りでした。覚醒が大事ですね。#GGST_NA pic.twitter.com/JPtyhoLjQJ— ウーマロ(umaro_mustang) (@lfmust) August 29, 2021
mario050987·twitter.com·
ウーマロ(umaro_mustang) on Twitter
How To Stop Jack O's Command Grab
How To Stop Jack O's Command Grab
How To Stop Jack O's Command Grab Donate here - https://www.paypal.com/donate?hosted_button_id=HJQG43SV32RM6 My Twitter page - https://twitter.com/LifeWillChange_ My TikTok - https://vm.tiktok.com/ZMeqLhBS5/ My Instagram - https://www.instagram.com/lifewillchangetv/ #shorts #guiltygear #GGST #jacko #jackocrouch #jackopose #guiltygearstrive #strive #jack-o
mario050987·youtube.com·
How To Stop Jack O's Command Grab
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Main things I find useful against GL 1) Try to meet him A2A with j.K until he starts committing to j.S - it's very difficult to actually G2A him if he uses j.H or j.D but j.K smokes those buttons in general. Once you've forced him to start using j.S more, G2A'ing him becomes more manageable 2) He's surprisingly safe on block so you can't really enforce turns as much as you think blocking, you need to intercept or force whiff punishes 3) Is the frame data in Dustloop correct? 486 BT is 12F overhead versus 842 is a 12F low. If that's true, then you really want to FD as many hits as possible to get him out of your space. 4) If the does the Orbital Laser super in neutral, most often you can just run up and throw him to avoid it 5) Do not use SE full screen and give him free mini-gun hits against you. 6) If you stay outside his main range, you can use dash up 2K2D a lot and if he whiffs, SD is probably your most consistent frame punish due to it's speed (it will also low profile things.) 2S can make a decent intercept poke as well as it low profiles some things. 7) Remember that Goldie does not have a double jump so if he goes airborne, he can only air dash. Once his jump's down arc starts, he can't really do much in terms of mobility 8) SE can make a decent G2G poke with it's disjoint. Don't do it too much due to the risk, but sometimes you have to use it. 9) All Goldie's will reversal super liberally against you, make sure you have your safe jumps down and consider when they might try to use it. @Noboty Most I-No's seems to say the movement is the tough part and once you get that down, the rest is relatively straight-forward (is that correct @MrEko ?)
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Main things I find useful against GL 1) Try to meet him A2A with j.K until he starts committing to j.S - it's very difficult to actually G2A him if he uses j.H or j.D but j.K smokes those buttons in general. Once you've forced him to start using j.S more, G2A'ing him becomes more manageable 2) He's surprisingly safe on block so you can't really enforce turns as much as you think blocking, you need to intercept or force whiff punishes 3) Is the frame data in Dustloop correct? 486 BT is 12F overhead versus 842 is a 12F low. If that's true, then you really want to FD as many hits as possible to get him out of your space. 4) If the does the Orbital Laser super in neutral, most often you can just run up and throw him to avoid it 5) Do not use SE full screen and give him free mini-gun hits against you. 6) If you stay outside his main range, you can use dash up 2K2D a lot and if he whiffs, SD is probably your most consistent frame punish due to it's speed (it will also low profile things.) 2S can make a decent intercept poke as well as it low profiles some things. 7) Remember that Goldie does not have a double jump so if he goes airborne, he can only air dash. Once his jump's down arc starts, he can't really do much in terms of mobility 8) SE can make a decent G2G poke with it's disjoint. Don't do it too much due to the risk, but sometimes you have to use it. 9) All Goldie's will reversal super liberally against you, make sure you have your safe jumps down and consider when they might try to use it. @Noboty Most I-No's seems to say the movement is the tough part and once you get that down, the rest is relatively straight-forward (is that correct @MrEko ?)
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
J I Y U N A on Twitter
J I Y U N A on Twitter
It's only been 2 days since my return to Anji and this has happened at least a dozen times. Just hang in there a little longer, Ram...I'll be back. #GGST pic.twitter.com/RkuJ1f0jAb— J I Y U N A (@jiyunaJP) August 29, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
J I Y U N A on Twitter
J I Y U N A on Twitter
It's only been 2 days since my return to Anji and this has happened at least a dozen times. Just hang in there a little longer, Ram...I'll be back. #GGST pic.twitter.com/RkuJ1f0jAb— J I Y U N A (@jiyunaJP) August 29, 2021
mario050987·twitter.com·
J I Y U N A on Twitter
DoctorEightBall on Twitter
DoctorEightBall on Twitter
Hitting minions acts just as if you're hitting your opponent. This extends the threat of things like f.SSS and even something like special canceling into Fukyo to move forward if you clear minions with a 5H. #GGST_NA #GGST pic.twitter.com/bCRkPidt30— DoctorEightBall (@dreightball) August 29, 2021
mario050987·twitter.com·
DoctorEightBall on Twitter
DoctorEightBall on Twitter
DoctorEightBall on Twitter
Hitting minions acts just as if you're hitting your opponent. This extends the threat of things like f.SSS and even something like special canceling into Fukyo to move forward if you clear minions with a 5H. #GGST_NA #GGST pic.twitter.com/bCRkPidt30— DoctorEightBall (@dreightball) August 29, 2021
mario050987·twitter.com·
DoctorEightBall on Twitter
DoctorEightBall on Twitter
DoctorEightBall on Twitter
Hitting minions acts just as if you're hitting your opponent. This extends the threat of things like f.SSS and even something like special canceling into Fukyo to move forward if you clear minions with a 5H. #GGST_NA #GGST pic.twitter.com/bCRkPidt30— DoctorEightBall (@dreightball) August 29, 2021
mario050987·twitter.com·
DoctorEightBall on Twitter
ZK | Pochoclo23 🔮✨ on Twitter
ZK | Pochoclo23 🔮✨ on Twitter
For some reason, after corner throw, Pot has a little space between him and wall. That can be used to cross up setups and here is one example using turbo fall into meaty cl S, beating wakeup throw (2F) 👑 #GGST_MI #P23Millia #P23GGST pic.twitter.com/67LeTHtL0t— ZK | Pochoclo23 🔮✨ (@Pochoclo23) August 29, 2021
mario050987·twitter.com·
ZK | Pochoclo23 🔮✨ on Twitter
ZK | Pochoclo23 🔮✨ on Twitter
ZK | Pochoclo23 🔮✨ on Twitter
For some reason, after corner throw, Pot has a little space between him and wall. That can be used to cross up setups and here is one example using turbo fall into meaty cl S, beating wakeup throw (2F) 👑 #GGST_MI #P23Millia #P23GGST pic.twitter.com/67LeTHtL0t— ZK | Pochoclo23 🔮✨ (@Pochoclo23) August 29, 2021
mario050987·twitter.com·
ZK | Pochoclo23 🔮✨ on Twitter
ColoGhost on Twitter
ColoGhost on Twitter
food or arc punish #GGST_PO #GuiltyGearStrive https://t.co/axYfwg8X5k pic.twitter.com/kdh6ucUbD2— ColoGhost (@Colo_Ghost) August 29, 2021
mario050987·twitter.com·
ColoGhost on Twitter
ColoGhost on Twitter
ColoGhost on Twitter
food or arc punish #GGST_PO #GuiltyGearStrive https://t.co/axYfwg8X5k pic.twitter.com/kdh6ucUbD2— ColoGhost (@Colo_Ghost) August 29, 2021
mario050987·twitter.com·
ColoGhost on Twitter
オダワラ on Twitter
オダワラ on Twitter
忘れ雪の調整項目見たときに真っ先に浮かんだシチュエーション。もっと色々入らないかなーと思ったけど、やっぱり覚醒始動は相手が重たいのであんまりコンボ入らないですね。#GGSThttps://t.co/6JULkw67lm pic.twitter.com/AIqOIlXTwQ— オダワラ (@odawara114514) August 29, 2021
mario050987·twitter.com·
オダワラ on Twitter
オダワラ on Twitter
オダワラ on Twitter
忘れ雪の調整項目見たときに真っ先に浮かんだシチュエーション。もっと色々入らないかなーと思ったけど、やっぱり覚醒始動は相手が重たいのであんまりコンボ入らないですね。#GGSThttps://t.co/6JULkw67lm pic.twitter.com/AIqOIlXTwQ— オダワラ (@odawara114514) August 29, 2021
mario050987·twitter.com·
オダワラ on Twitter
ナカヤマ on Twitter
ナカヤマ on Twitter
風神で移動して一足派生で避ける#GGST_AN pic.twitter.com/Z1X17HzEcO— ナカヤマ (@nakayama031222) August 29, 2021
mario050987·twitter.com·
ナカヤマ on Twitter
ナカヤマ on Twitter
ナカヤマ on Twitter
風神で移動して一足派生で避ける#GGST_AN pic.twitter.com/Z1X17HzEcO— ナカヤマ (@nakayama031222) August 29, 2021
mario050987·twitter.com·
ナカヤマ on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
ラムのJHSに対するメイの2HS対空、アプデ後は高めか距離があると相殺になることが多いので2HSは連打しとくと良さそう。ヒットorガード時も技が洩れないのが押し得感あって○。ラムのJHSに勝てる日が来て泣いてる。 #GGST pic.twitter.com/EfzdbCAYnk— のどごしダイナミック (@nodogoshi0811) August 29, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
のどごしダイナミック on Twitter
ラムのJHSに対するメイの2HS対空、アプデ後は高めか距離があると相殺になることが多いので2HSは連打しとくと良さそう。ヒットorガード時も技が洩れないのが押し得感あって○。ラムのJHSに勝てる日が来て泣いてる。 #GGST pic.twitter.com/EfzdbCAYnk— のどごしダイナミック (@nodogoshi0811) August 29, 2021
mario050987·twitter.com·
のどごしダイナミック on Twitter
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】
新キャラ来たので、いつものように名残雪牽制力調査をします。 今回のジャック・オーとは得意の間合いが微妙に嚙み合わないのでは?という風に思っていますが、それもまたお楽しみではあります。 さておき、それではいってみましょう。
mario050987·youtube.com·
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】
新キャラ来たので、いつものように名残雪牽制力調査をします。 今回のジャック・オーとは得意の間合いが微妙に嚙み合わないのでは?という風に思っていますが、それもまたお楽しみではあります。 さておき、それではいってみましょう。
mario050987·youtube.com·
【GGST】名残雪雑解説 牽制力調査 ジャック・オー編【ゆっくり解説】