Character Matchups

Character Matchups

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Nagoriyuki vs. May Dolphin Counterplay Guide
Nagoriyuki vs. May Dolphin Counterplay Guide
Hey! This is critical information to utilize with May in case you have problems dealing with her most important move, Mr. Dolphin. Totsugeki, or Mr. Dolphin is a big part of May's pressure. Defending against this move properly is critical to preventing her from just running game and snatching momentum. The situation that happens after blocking Dolphin, S in specific, is the most important interaction in the matchup. So, the first thing to understand is that you cannot merely react to every situation that happens after blocking S dolphin. You must commit to an option, immediately. Indecisiveness is your doom. What you want to do is choose a strong option and then react to the situation that comes after the next interaction. If you try and counterplay everything May can do when she's going, you're just going to get overwhelmed, get counterhit, and lose. Keep in mind, what I'm going to explain is simply an introduction to the layers of interaction with fighting May. There's much more you can do to option select her pressure, and defense against her is still developing. So, what are our options after blocking S dolphin? The first one, and the one I use most is 2S on block, immediately. A few reasons why this is good:. 2S is very likely to crush almost any option May does that isn't defensive after she makes you block S dolphin. That means S dolphin into a button, S dolphin into another S dolphin, S dolphin into backdash into another S dolphin can be blocked after 2S, S dolphin into jump lets you recover from your 2S... It's a strong, mindless option on the part of Nagoriyuki that lets you use your brain on other things, as discussed earlier. The reason why this works is because May dolphin is -5 on block, and 2S is disjointed enough to where May can't fight back against it in most situations. You can pretty safely crutch on it, and just wait for the layers of interaction that come after. Either she evades it, or she does something and gets counterhit by 2S. Take comfort in this. Now, if may is way closer to you, I'd recommend you change out using 2S with 2K or 5K, as May might manage to hit you with another dolphin before 2S starts up, or use some sort of light to stuff you. 2K/5K also stuffs repeated S dolphins while having a faster startup, protecting you up close. The second option is to simply block. It's pretty difficult for May to actually open you up after a blocked S dolphin. Like, she has to run all the way up, knowing that shes super negative, and try and grab you or create more pressure, it's not likely to work if you stay sharp. She may present an opportunity to get outplayed by doing something overaggressive if you're patient. The third option I'd recommend is doing spin, or slide, or 214H. Oftentimes, May wishes to abuse the backdash button to goad your counterattack, then pressure with an immediate dolphin. If you're down to call this tactic out, then slide will hit her right out of backdash, giving you a massive combo, and all the momentum. If you're feeling very brave and disrespectful, you can also just do a 5S as well - If May backdashes and does something that isn't blocking or jumping, you're sure to hit her and get something started. 5S is very slow, however. Again, the key is that you need to use these options decisively and mindlessly so you can use your mental resources in other way. It'll be pretty hard for May to force her offense if you automatically do what stuffs her dolphin pressure, also address her IADing at you afterwards, or trying to command grab, or 3K, a bunch of stuff. Implement this, crutch on it, and life will be alot easier. A little bit on H dolphin - The interactions are much less intricate here. Either you stuff H dolphin with some sort of fast button at close range, or 2S at long range. If you block it, your options are basically only reversal super or block, since May is at massive advantage. I, personally, bank on using Reversal Super often after blocking H dolphin, since May players can't help but try and push their advantage after this happens. That's all!
mario050987·youtube.com·
Nagoriyuki vs. May Dolphin Counterplay Guide
Nagoriyuki vs. May Dolphin Counterplay Guide
Nagoriyuki vs. May Dolphin Counterplay Guide
Hey! This is critical information to utilize with May in case you have problems dealing with her most important move, Mr. Dolphin. Totsugeki, or Mr. Dolphin is a big part of May's pressure. Defending against this move properly is critical to preventing her from just running game and snatching momentum. The situation that happens after blocking Dolphin, S in specific, is the most important interaction in the matchup. So, the first thing to understand is that you cannot merely react to every situation that happens after blocking S dolphin. You must commit to an option, immediately. Indecisiveness is your doom. What you want to do is choose a strong option and then react to the situation that comes after the next interaction. If you try and counterplay everything May can do when she's going, you're just going to get overwhelmed, get counterhit, and lose. Keep in mind, what I'm going to explain is simply an introduction to the layers of interaction with fighting May. There's much more you can do to option select her pressure, and defense against her is still developing. So, what are our options after blocking S dolphin? The first one, and the one I use most is 2S on block, immediately. A few reasons why this is good:. 2S is very likely to crush almost any option May does that isn't defensive after she makes you block S dolphin. That means S dolphin into a button, S dolphin into another S dolphin, S dolphin into backdash into another S dolphin can be blocked after 2S, S dolphin into jump lets you recover from your 2S... It's a strong, mindless option on the part of Nagoriyuki that lets you use your brain on other things, as discussed earlier. The reason why this works is because May dolphin is -5 on block, and 2S is disjointed enough to where May can't fight back against it in most situations. You can pretty safely crutch on it, and just wait for the layers of interaction that come after. Either she evades it, or she does something and gets counterhit by 2S. Take comfort in this. Now, if may is way closer to you, I'd recommend you change out using 2S with 2K or 5K, as May might manage to hit you with another dolphin before 2S starts up, or use some sort of light to stuff you. 2K/5K also stuffs repeated S dolphins while having a faster startup, protecting you up close. The second option is to simply block. It's pretty difficult for May to actually open you up after a blocked S dolphin. Like, she has to run all the way up, knowing that shes super negative, and try and grab you or create more pressure, it's not likely to work if you stay sharp. She may present an opportunity to get outplayed by doing something overaggressive if you're patient. The third option I'd recommend is doing spin, or slide, or 214H. Oftentimes, May wishes to abuse the backdash button to goad your counterattack, then pressure with an immediate dolphin. If you're down to call this tactic out, then slide will hit her right out of backdash, giving you a massive combo, and all the momentum. If you're feeling very brave and disrespectful, you can also just do a 5S as well - If May backdashes and does something that isn't blocking or jumping, you're sure to hit her and get something started. 5S is very slow, however. Again, the key is that you need to use these options decisively and mindlessly so you can use your mental resources in other way. It'll be pretty hard for May to force her offense if you automatically do what stuffs her dolphin pressure, also address her IADing at you afterwards, or trying to command grab, or 3K, a bunch of stuff. Implement this, crutch on it, and life will be alot easier. A little bit on H dolphin - The interactions are much less intricate here. Either you stuff H dolphin with some sort of fast button at close range, or 2S at long range. If you block it, your options are basically only reversal super or block, since May is at massive advantage. I, personally, bank on using Reversal Super often after blocking H dolphin, since May players can't help but try and push their advantage after this happens. That's all!
mario050987·youtube.com·
Nagoriyuki vs. May Dolphin Counterplay Guide
モコ on Twitter
モコ on Twitter
#GGSTポチョのヘブンリーは意外と範囲狭いhttps://t.co/spvK9lFDUf pic.twitter.com/E87YqAEMqW— モコ (@moko_sweet) August 1, 2021
mario050987·twitter.com·
モコ on Twitter
モコ on Twitter
モコ on Twitter
#GGSTポチョのヘブンリーは意外と範囲狭いhttps://t.co/spvK9lFDUf pic.twitter.com/E87YqAEMqW— モコ (@moko_sweet) August 1, 2021
mario050987·twitter.com·
モコ on Twitter
Sammy096 🐬⚓️ on Twitter
Sammy096 🐬⚓️ on Twitter
I saw some people say Gold cant escape from Ram pressure. He can, but you have to superjump and only if she is far away (can FD, dont FD the sword). If she reads your jump, you can 6P. Ofc there is more to her corner game but Gold can do the bare minimum to escape. #GGST_GO #GGST pic.twitter.com/Zst6KuAS4A— Sammy096 🐬⚓️ (@Sammy0962) July 31, 2021
mario050987·twitter.com·
Sammy096 🐬⚓️ on Twitter
Sammy096 🐬⚓️ on Twitter
Sammy096 🐬⚓️ on Twitter
I saw some people say Gold cant escape from Ram pressure. He can, but you have to superjump and only if she is far away (can FD, dont FD the sword). If she reads your jump, you can 6P. Ofc there is more to her corner game but Gold can do the bare minimum to escape. #GGST_GO #GGST pic.twitter.com/Zst6KuAS4A— Sammy096 🐬⚓️ (@Sammy0962) July 31, 2021
mario050987·twitter.com·
Sammy096 🐬⚓️ on Twitter
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
I-no pressure isn't as strong as you might think at first glance. Faust has some very strong ways to shut down her offense and mixups. She can make herself safe with bar, and her reads are explosive, but your defensive options are explosive as well! COME FIGHT ME ON MY STREAM. Use this link to find my twitch page: https://www.twitch.tv/krackatoa/ FOLLOW ME ON TWITTER https://www.twitter.com/koryuken/ My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
I-no pressure isn't as strong as you might think at first glance. Faust has some very strong ways to shut down her offense and mixups. She can make herself safe with bar, and her reads are explosive, but your defensive options are explosive as well! COME FIGHT ME ON MY STREAM. Use this link to find my twitch page: https://www.twitch.tv/krackatoa/ FOLLOW ME ON TWITTER https://www.twitter.com/koryuken/ My name is Krackatoa and I'm a longtime tournament player in Guilty Gear and a variety of other fighting games. I do science and have gigantic FGC thoughts. Looking for Guilty Gear sets? Clips? Highlights? Tutorials? Tech videos? Faust mix? Crazy setups? Dumb item combos? I have it here. On my twitch page I stream tons of Guilty Gear Accent Core +R, Guilty Gear Xrd and Guilty Gear Strive.. SUBSCRIBE https://www.youtube.com/c/krackatoa/ New Guilty Gear videos for Accent Core +R, Xrd and Strive. Lots of Faust tech and breakdowns for all characters coming.
mario050987·youtube.com·
I-no How to Stop I-no Pressure - Stroke.mp4 - Faust Tutorial - Guilty Gear Strive
【GGST】実質不利でも諦めるな!ジオヴァ-ナによる空中ブリンガーガード後攻防・対策【Guilty Gear Strive】
【GGST】実質不利でも諦めるな!ジオヴァ-ナによる空中ブリンガーガード後攻防・対策【Guilty Gear Strive】
友達に作れ(意訳)と言われました。 そこそこ突貫作業で作った浅そうで浅くないちょっと浅い対策動画です。 このような動画は初めて作るので、時間が短くて字幕が読めないなどは 適宜動画を止めて確認してください。 再生リスト:https://youtube.com/playlist?list=PL9ej1zn3BZewkbdh6wMwfq7VbWUMxHROl ツイッター:https://twitter.com/muroi_ggst #GGST #GGStrive #GuiltyGear #ギルティギア
mario050987·youtube.com·
【GGST】実質不利でも諦めるな!ジオヴァ-ナによる空中ブリンガーガード後攻防・対策【Guilty Gear Strive】
𝘼𝙶𝚞𝚒𝚕 on Twitter
𝘼𝙶𝚞𝚒𝚕 on Twitter
端の赤キャン入れ替えコン 赤キャンだから割と簡単 #ggst_gohttps://t.co/yR7jrdOMUV pic.twitter.com/TnejqHfJuw— 𝘼𝙶𝚞𝚒𝚕 (@unlunck) July 31, 2021
mario050987·twitter.com·
𝘼𝙶𝚞𝚒𝚕 on Twitter
𝘼𝙶𝚞𝚒𝚕 on Twitter
𝘼𝙶𝚞𝚒𝚕 on Twitter
端の赤キャン入れ替えコン 赤キャンだから割と簡単 #ggst_gohttps://t.co/yR7jrdOMUV pic.twitter.com/TnejqHfJuw— 𝘼𝙶𝚞𝚒𝚕 (@unlunck) July 31, 2021
mario050987·twitter.com·
𝘼𝙶𝚞𝚒𝚕 on Twitter
Hit on Twitter
Hit on Twitter
Day 1 training mode with Goldlewis. Some observations. It is possible to beat wakeup Winger clean with 5H. Probably not practical. Also the risk crank on cS is wild. You can get extremely fat damage on 5H CH for low effort#GGST_GO pic.twitter.com/XnqpU7Oat7— Hit (@Twitoyomi) July 31, 2021
mario050987·twitter.com·
Hit on Twitter
Hit on Twitter
Hit on Twitter
Day 1 training mode with Goldlewis. Some observations. It is possible to beat wakeup Winger clean with 5H. Probably not practical. Also the risk crank on cS is wild. You can get extremely fat damage on 5H CH for low effort#GGST_GO pic.twitter.com/XnqpU7Oat7— Hit (@Twitoyomi) July 31, 2021
mario050987·twitter.com·
Hit on Twitter
JAM on Twitter
JAM on Twitter
There is possibly potential here #GGST_GO #PS4sharehttps://t.co/sp3gHiefD0 pic.twitter.com/LCkwturCjs— JAM (@JAM_FGC) July 31, 2021
mario050987·twitter.com·
JAM on Twitter
JAM on Twitter
JAM on Twitter
There is possibly potential here #GGST_GO #PS4sharehttps://t.co/sp3gHiefD0 pic.twitter.com/LCkwturCjs— JAM (@JAM_FGC) July 31, 2021
mario050987·twitter.com·
JAM on Twitter
Broski on Twitter
Broski on Twitter
if you dont feel like going for a frame-perfect kara pot buster punish, 5P RC still does a truckload of damage against blocked blood rage #GGST_PO pic.twitter.com/kzKeUL82kR— Broski (@broskiFGC) July 31, 2021
mario050987·twitter.com·
Broski on Twitter
Broski on Twitter
Broski on Twitter
if you dont feel like going for a frame-perfect kara pot buster punish, 5P RC still does a truckload of damage against blocked blood rage #GGST_PO pic.twitter.com/kzKeUL82kR— Broski (@broskiFGC) July 31, 2021
mario050987·twitter.com·
Broski on Twitter