Character Matchups

Character Matchups

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Discord - A New Way to Chat with Friends & Communities
truthordair — Today at 10:31 AM Chipp 236p (palpha): crossup frame 28ish mid. Can be blocked crossup, ground thrown, or low abare'd 236k (kalpha): crossup frame 28ish mid. Can be blocked crossup, high abare'd, and jump thrown 63214s (leaf grab): beats backdash. loses to jump 236s (rekka): 1st two hits minus on block OR hit. Don't mash low or else rekka3 crushes 236h (gamma blade): catches jump over alpha/grab. 25f startup loses to 2k Forward jumping acts to jump over palpha, crossup block kalpha, and jump over command grab, but loses to rekka/gamma Of his two most common blockstrings, one will be (optional) c.s 2s 2h. If he runs a 3 hit blockstring then you can fd the 2s or 2h and this will result in more lenient timings and spacings (notably gamma blade will hit later, command grab won't reach, and kalpha will sail over your head). 2 hit blockstrings will give less wiggle room for this though, so be careful. The other blockstring is 5k 2k 2d, which employs a natural frametrap on the 2d. It will catch upbacks and will counterhit if you mash, but the 2d doesn't lead into anything and in the case that chipp tries to make the 2d safe with special cancels, all the above setplay theory still applies. In grounded neutral, Chipps like to use: f.S - decent range, but can be EASILY low profiled with 2k 5K - less range than f.S but combos into knockdown from 5K 2D, he has to dash in a little to use it 2K - similar to 5K but hits low, actually has more range than you think. Also combos to 2D 5H - disjoint, he doesn't get much off it 2S - not the best option, but he gets a huge reward from 2S hit (2S 2H 236K...) beats 2k low profile attempts if you block his j.2k, you can throw him if he chooses to go for 2K or 5K after blocked j.2k, but you'll be counterhitted if he rejumps, or he cancels j.2k into alpha k. Oki options: meaty 5K (mid), 2K (low), 6K (somewhat "reactable" high, he can combo into 2K 2D if it hits meaty enough), alpha P/K (crosses up, also reversal safe), c.S (mid), leaf throw Snapponder on Chipp: Millia & Chipp are the exact characters you can’t play reactionary against. At full screen you try to react to their approaches, but once they are outside of that range you are the one forced to guess the situation and their spacing. The biggest tool Axl has against characters like Millia and Chipp are high damage conversions off of reads. Both in neutral and on their pressure. You need to save meter (besides FDing their c.S) for transport bombers/jH or jD conversions. Against Chipp in particular your best buttons in neutral are going to be 2k,5k, jS, and jH without meter, and then moves like 2H, 2S, and 6K get better with meter. In neutral, the most important idea to focus on is to keep MOVING. You can NOT play stationary, you need to make them misspace their pressure or put yourself into a better spot. If they jump that is your cue to MOVE. Do not stay in place for even a second, until you are at a higher level and understand the leveling a bit better. Moving like this will let you find way more free openings. If they are pressing IAD jH you have time to 5K it preemptively, if they are higher up you can 2S. 5H/c.S can cover both of these if you have perfect timing. Once you hit, you need to convert huge. You should be getting TKB's on Chipp the vast majority of rounds you win. You need that damage, resetting to neutral is BAD against him. He destroys you in neutral, get good damage in where you can. If you get caught slipping when he's in the air and are in a bad pressure situation, you can’t 2K under most of his air buttons so you just have to take it. If he is approaching more on the ground, then run up 2K/5K is great here, but make sure you apply good pressure after it. Not just always 2K 2D snail, that just won’t cut it. Another important thing is knowing their possible holes in their pressure and trying to 50/50 in those spots. Gamma blade is mashable. Practice 74D or 96D on reaction to Chipp command throw. Jump forward to block/dodge alpha blade. Get him to press his minus on block rekka. Avoid the corner. You are going to need to fight for this. Fight with your god damn 5K'ing life to make sure he doesn’t get you there. Once you’re in there though, often times what you’ll do depends on your meter and health. If you have enough meter or are close to it, try and find gaps to fuzzy super out. Otherwise you’re just going to have to take some risks and press/IAD back jH and it’s going to suck for you. One other small thing you should learn - you can just backdash his j2k for free basically. Anyways, don’t play too reactionary with your moves, play reactionary with your movement. You’re going to have to fight him. You do more damage than him, you just have to show
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
DGさん on Twitter
DGさん on Twitter
Not sure if this is known. But apparently 2K 2D into 236K will not CH pot when he is mashing throw. But instead you get grab. Nago can grab as well. Bigger thrown range I guess?#GGST_JC #GGST_PO #GGST_NA pic.twitter.com/lFoKLHRpuw— DGさん (@DG_San20) May 29, 2022
mario050987·t.co·
DGさん on Twitter
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
A bit late, but this video shows how Trovão interacts with various moves in Testament's moveset. Notes below ⤵ Nostrovia: This dodge works because the projectile seems to become inactive between the succubis' attacks. If you get the timing wrong, then you'll still be hit (though Trovão eats one of the hits). Misc: Testament's 5P will whiff on Gio even when standing Patch: 1.17 Music: Like a Weed, Naturally, as a Matter of Course - GGST OST (Necessary Discrepancy - Disk 2) #ggst #giovanna #testament
mario050987·youtube.com·
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
A bit late, but this video shows how Trovão interacts with various moves in Testament's moveset. Notes below ⤵ Nostrovia: This dodge works because the projectile seems to become inactive between the succubis' attacks. If you get the timing wrong, then you'll still be hit (though Trovão eats one of the hits). Misc: Testament's 5P will whiff on Gio even when standing Patch: 1.17 Music: Like a Weed, Naturally, as a Matter of Course - GGST OST (Necessary Discrepancy - Disk 2) #ggst #giovanna #testament
mario050987·youtube.com·
「GGST」Giovanna vs. Testament - Trovão Interactions - 1.16/1.17
DGさん on Twitter
DGさん on Twitter
Not sure if this is known. But apparently 2K 2D into 236K will not CH pot when he is mashing throw. But instead you get grab. Nago can grab as well. Bigger thrown range I guess?#GGST_JC #GGST_PO #GGST_NA pic.twitter.com/lFoKLHRpuw— DGさん (@DG_San20) May 29, 2022
mario050987·t.co·
DGさん on Twitter
Cherry Lullaby on Twitter
Cherry Lullaby on Twitter
#PS5Share, #GuiltyGearStrive #GGST_MI if you hard read 6P with 2D and they don't do it you are literally Punishable pic.twitter.com/D1KQEQtROB— Cherry Lullaby (@Cherry_Lullaby) May 24, 2022
mario050987·t.co·
Cherry Lullaby on Twitter
Mixbox | Applay on Twitter
Mixbox | Applay on Twitter
Blood Rage activation is pretty bad on whiff, and blocking it does not make it safe. Don't let them get away with it.Even though it's only -7, the damage can be devastating since Nagoriyuki loses health during it.#GGST #GuiltyGearLibrary @mixboxarcade pic.twitter.com/zc7dpj4mSS— Mixbox | Applay (@fgcApplay) May 24, 2022
mario050987·t.co·
Mixbox | Applay on Twitter
Narath @ Combo Breaker on Twitter
Narath @ Combo Breaker on Twitter
Vs I-no if you FD her j.H you can whiff punish the sweep in the 2k 2d string and interrupt the 6H gatling as well with Axl 5K #GGST #GGST_AX pic.twitter.com/6rhp2kuxXt— Narath @ Combo Breaker (@Narath_FGC) May 24, 2022
mario050987·t.co·
Narath @ Combo Breaker on Twitter
GGST Tips - Dealing with Megafisto
GGST Tips - Dealing with Megafisto
If you've played against Potemkin before, you probably have heard this move's name quite a lot Megafisto is an overhead that is -6 on block. Don't let them get away with it and make sure to punish it when possible. 🐦TWITTER: https://twitter.com/fgcApplay #GGST
mario050987·youtube.com·
GGST Tips - Dealing with Megafisto
You think you're safe?
You think you're safe?
lol drift blue RC's always make me feel like i'm going ultra instrinct especially with potemkin it gives hiim absurd reach #ctrlaltcookie #strive #guiltygear 👀 Follow Me On Stuff ???? ★ Main Channel - https://www.youtube.com/c/ctrlaltcookie ♪ TikTok: https://www.tiktok.com/@ctrlaltcookie?lang=en 🐦Twitter : https://www.twitter.com/ctrlaltcookie 📖Medium : https://ctrlaltcookie.medium.com/ - Music provided by Lofi Girl - Listen: bit.ly/lofigirI-playlists
mario050987·youtube.com·
You think you're safe?