Roundstart - if the opponent walks backward to bait and whiff punish fS or 2S, you can do 6S instead and use @SuperDEBico's 5H > 214S tech to start pressure. 214K can make HC close enough for cS, out of throw range, and plus enough to frametrap jumps. #GGST #GGST_HA #GGST_HC pic.twitter.com/559VUyXTeR— TonicSpirits (@TonicSpirits) January 6, 2022
optimal dmg off charged shot without meter, basically only ideal for closing out rounds when you're zoning and already committed to super focus earlier, but important to know since the situation comes up a lot #GGST_HA pic.twitter.com/8TqFSMnKT2— DEB (@SuperDEBico) January 6, 2022
Chipp Combo Document by ApolloFGC All combos in this guide will be updated as new ones are found. The combos in this guide will be at least near-optimal. If you find a better combo, whether it be more damaging, better for carry or meter, or easier in execution, message Apollo on Discord (Apo...
5K catches prejump frames with a properly spaced clone>fukyo, and after 5K (or 5K 6K as seen here) you're in range for BSU. #GGST #GGST_NA pic.twitter.com/1eGdtz3Acv— soberquet (@SobArts) January 4, 2022
Not sure I'd ever go for the double super reset but it's cool that it's possible. Also cranks risk/does quite a bit of chip lol#GGST_ZA pic.twitter.com/ZqwxwPqTr4— Setchi (@SetchiSSBM) January 4, 2022
Kill sequence using new corner grab oki. Will need to flesh out the overhead sequence #GGST_ZA pic.twitter.com/LlYqJ1vZXk— MWM| Macho (@FGCMacho) January 4, 2022
#GGST #GGST_SOLalready posted a clip with a 6S follow up before, so i was trying to see how much further can I take it. Gonna try something else but for now this works pretty well, specially againts I-No and Millia who like to jump a lot pic.twitter.com/iBv2pGOQN1— Animus (@La_Calacanimus) January 3, 2022