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【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
より実用的なコンボをまとめました。 6S>集中射撃>マキナの部分は、端との距離や高度次第で通常射撃で良い場合があります。 ※一部キャラに非対応なレシピがあるかもしれません。全キャラでの検証はしていないのでご了承ください。
mario050987·youtube.com·
【GGST(ver1.11)】より実践的!ハッピー・ケイオス実用コンボ(HAPPY CHAOS useful combo)【vol.2】
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
I don't know why I said 5 way mix ups, I think I just invented a direction xD anyway it's a 4 way mix up. Keep in mind this is still a thing in progress, because there is a lot more depth to it than I was able to show in this video. This is just me trying to make a unique gameplan for this character, and it is very fun. KingLVR Clips Channel (short fighting game clips) https://www.youtube.com/channel/UC6EUetu_N3O3MyLxo0ofjZQ If you want to support me directly, here is a tipping link,any little bit is appreciated ( most likely all of it will go to improving the quality of videos and live streams) https://streamelements.com/kinglvr/tip Tiktok (FGC clips only) https://www.tiktok.com/@kinglvrclips?lang=en Twitter https://twitter.com/KingLvr Twitch https://www.twitch.tv/king_lvr/ Video is Titled : Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive #HappyChaos #GGST #GuiltyGearStrive #FGC #Fightinggames #DLC #Chaos
mario050987·youtube.com·
Happy Chaos has crazy loopable knockdown into left right mix ups in Guilty Gear Strive
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
Week 1 BnB combos for Happy Chaos with Slow-Mo and On-Screen Inputs! [c.S Starts can usually be replaced with 5K or 2K] [Setup Moves such as Curse/Focus/Reload are interchangeable] [MD = Microdash] 00:00 Intro 00:04 P, P, xx 214S, HS xx 214P 00:18 5K, 6S xx 236P 00:26 2D xx 236S, HS xx 214S, HS xx 214P 00:39 214S, HS xx 214K, 5K, 6S xx 214S, HS, 214P 00:57 c.S, 6K xx 236S, HS xx 214S, HS xx 214P 01:10 5K, 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S 01:38 2S, HS, HS, HS, 2K, 2D xx 236P 01:50 5K, 2D xx 214214P, 5K, 6S xx 236P 02:03 c.S, 6K, HS, HS, MD, c.S, 6K, HS, MD, c.S, 6K, HS, 6321456S 02:31 5D, RC, c.S, 6S xx 214S, HS, HS, HS, 214P, 6321456S 03:03 6K xx 236S, MD, 5K, 6S xx 214S, HS, HS xx 214P, 6321456S 03:30 j.D, HS, HS, MD, 5K, 2D, 2HS, 236S, HS xx 214S, HS xx 214P 03:47 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS, HS, HS xx 214P, 6321456S 04:19 c.S, 2D xx 236S, MD, c.s, 6K xx 214S, HS xx 214K, 5K, 6S xx 214S, HS xx 214P, 6321456S 04:51 c.S, 2D xx 236S, MD, c.S, 6K xx 214S, HS xx 214K, 5K, 6S xx 214214P, f.S, 6S 05:22 - s u b s c r i b e Thumbnail Art: Twitter: https://twitter.com/the_omni_asian Instagram: https://www.instagram.com/the_omni_asian/ ________________________________________________________________________________ Instagram: https://www.instagram.com/lincolnthemop/ Twitch: https://www.twitch.tv/LincolnTheMop Twitter: https://twitter.com/LincolnTheMop Song: https://youtu.be/5-h-h7hoQxg #GuiltyGearStrive #GGST #Combos #HappyChaos
mario050987·youtube.com·
HAPPY CHAOS Beginner to Intermediate BnB Combos -- Guilty Gear Strive
鷹宮きゅう@Steam on Twitter
鷹宮きゅう@Steam on Twitter
つまりこういうことかな?スーパーフォーカス使ってまでやるべきことかはわからないけど、スーパーフォーカスの効果が残るからヨシとと考えるか否か。#GGST #ハッピーケイオス pic.twitter.com/eW2CYF6DcJ— 鷹宮きゅう@Steam (@omiya_kyu) December 5, 2021
mario050987·twitter.com·
鷹宮きゅう@Steam on Twitter
T.REX on Twitter
T.REX on Twitter
めくりJSからの起き攻めこれは見えないだろう難易度激ムズJSがサバに当たった瞬間に42147or9K(一度レバー後ろに倒してから登り攻撃指示)前or後ジャンプキャンセルで表裏になるJHSは気持ち遅らせる#GGST_JC pic.twitter.com/hzJOOEsDHA— T.REX (@T_REX_32) December 5, 2021
mario050987·twitter.com·
T.REX on Twitter
らすかる@ the end of comfort zone on Twitter
らすかる@ the end of comfort zone on Twitter
ハピケイ 画面端高火力 セットプレイコマミスと勘違いさせて即反撃ムーヴを咎める#決まったらメガロより気持ちよさそうw#後半はリロキャンで出来るようになりたい#ggst_hc pic.twitter.com/K3IA858kgE— らすかる@ the end of comfort zone (@MorganHeartland) December 5, 2021
mario050987·twitter.com·
らすかる@ the end of comfort zone on Twitter
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
DISCLAIMER: The character hasn’t been out for a week so a lot of these routes are likely to get optimized later down the line. This video is aimed towards players who want to learn and understand Happy Chaos’ combo theory and get an idea on what they look like with different combo starters. Resources, notations, OST, and social media will be linked below. #GGST_HA #GGST #guiltygear #guiltygearstrive #strive EXTRA NOTE: in the 5D Starter combos I forgot to include dl. 5]H[ in the routes, apologies for any confusion! - Music: A Fool or a Clown? Adachi’s Theme) - Persona 4 Arena Ultimax OST Resources: https://www.dustloop.com/wiki/index.php?title=GGST/Happy_Chaos - Notation: P = Punch K = Kick S = Slash c. = Close f. = Far H = Heavy Slash D = Dust (2H) = buffer this input in order to cancel gun stance (Sequence)xN = Repeat sequence N amount of times RRC = Red Roman Cancel ~ = Cancel the previous special into a follow-up special dl. = delay the following move ↖️⬆️↗️ = 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ = 1 2 3 - Timestamps: 0:00 Intro 0:14 Combo Notes 1:00 P Starters 1:26 K Starters 2:39 S Starters 3:47 D Starters 4:02 Throw Starter 4:15 5[D] Combo 4:27 Ending - Social Media: twitter.com/RebirthOfKira
mario050987·youtube.com·
GGST 1.11 Happy Chaos BnB / Practical Combos Guide | Guilty Gear Strive
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs
Notation further down the description. Here are the BnBs I've gravitated towards over the past several days of playing and labbing Chaos. I figure it's good to use a low number of bullets for most combos, and to have combos in case you're out of bullets. Using more than 1 bullet per combo seems to reach a point of diminishing returns, unless you need to add another bullet for a specific confirm (like from 2S) or need to force a wallstick for Deus Ex. No corner-specific stuff here. If you're close to the wall, you can end one of the juggle combos with 6S into a Steady Aim shot, which will almost always wallstick (gunshots do a TON of wall damage). From there, you can get a super from any range. Note: Many of these routes will still work if you substitute a c.S for a 5K. 5K is a frame faster than c.S, doesn't have a range requirement, and doesn't lose too much damage, so if you're having trouble, feel free to use 5K for consistency's sake. Notation: Point-blank Single Normal Bulletless BnB (Works for all normals except 2S) 5P 236S 66 5K 6S Ranged Single Normal 1 Bullet HKD BnB: 5P HS 66 5K 2D 2K==== 0 Bullet HKD: 2K 2D Damage: 2K 6K 236S 66 5K 6S 1 Bullet HKD: 2K 6K HS 66 c.S/5K 2D Damage: 2K 6K 236S 66 5K 6K 214S [HS] 214K 66 c.S 6S (End with 632146S, reload, focus, etc.) Salvage: 2K 6K 236S 66 5K 6K 214S HS 214K 5K 6S (No Super here) 2K/5P/2P Without 6K No Bullet: 2K 6S 2Px2 6S 5Px3 6S 1 Bullet: Damage: 5P 5P HS 66 c.S 2HS36S 66 5K 6S c.S==== 0 Bullet c.S 236S 66 c.S 6K 5K 6S c.S 236S 66 c.S 2HS236S 6S 1 Bullet HKD: c.S 6K HS 66 c.S 2D c.S (jump) HS j.S c.S 2D Damage: c.S 236S 66 c.S 6K 214S [HS] 214K c.S 6S (Can sideswap with this c.S combo due to incredible height) c.S 6K 236S 66 5K 6K 214S [HS] 214K c.S 6S 5D==== 0 Bullet lol 1 Bullet HKD:5D HS 66 c.S 2D Damage: 5D HS 66 c.S 6K 2HS36S 66 5K 6S (can substitute c.S for 5K for ease of use) 5[D]==== 5[D] j.S j.K 9 j.S j.S j.S j.K~K 2D==== 0 Bullet 2D 236S 66 5K 6S 1 Bullet 2D 236S 66 5K 6K 214S [HS] 214K c.S 6S j.D==== 0 Bullet j.D 5D 2D (distance and height specific) 1 Bullet HKD: j.D HS 66 c.S 2D Damage: j.D HS 66 c.S 2HS36S 66 5K 6S A2A j.K/j.S==== 1 Bullet: j.K 66 j.S HS 66 c.S 6S 2 Bullet: j.K 66 j.S HS 66 c.S 6K 214S [HS] 214K c.S 6S AA 5P==== High/Close: 5P 6K 214S [HS] 214K c.S 6S (1 Bullet) Far/Low: 5P HS 66 5K 6K 214S [HS] 214K 5K 6S (Takes 2 Bullets) 2S==== 2 Bullet HKD: 2S HS 66 HS 5K 2D Bullet Start==== 0 More Bullets== HKD: HS 66 c.S 2D Damage: HS 66 c.S 6K 2HS36S 66 5K 6S 1 More Bullet== HKD: HS 66 c.S 6K HS 66 5K 2D Damage: HS 66 c.S 2HS36S 66 5K 6K 214S [HS] 214K c.S 6S 2D HKD Notes: If cancelled into reload/focus, can get meaty c.S from most distances Can get crossup j.D from reload Can do 2D 22P OTG 2D 22P for slightly more damage at cost of oki For CH starters, just confirm into 236S and go from there, usually. The added height will usually give you c.S 6K instead of 5K 6K juggle, and potentially a sideswap. Notable CHs: 2D: link 6K after 2S: get a HKD using only 1 bullet Thanks for watching, more tech or whatever coming soon or something.
mario050987·youtube.com·
GGST - Happy Chaos 0/1-Bullet Midscreen BnBs