
Chipp Zanuff
Guilty Gear -Strive Chipp optimum one meter wall combo
You need to do up up red RC to hit after climbing the wall
El Niño Kinjito🇩🇿 on Twitter
Mix High Low with 236P Tiger Knee on the the wall into max (?) damage #GGST_CH pic.twitter.com/tDj6J9ff9C— El Niño Kinjito🇩🇿 (@RIPKinjito) June 21, 2021
とむ101 on Twitter
毅式迷彩最強!! #GGST_CH #PS4sharehttps://t.co/dOsIKIJVOG pic.twitter.com/EU5NLBu2aI— とむ101 (@101pikiO) June 21, 2021
Wavy - 💀 - Ammar on Twitter
Wow Red RC is great #PS4sharehttps://t.co/WnLV44YzWT pic.twitter.com/I1w6TzA7pC— Wavy - 💀 - Ammar (@wavyamar) June 21, 2021
tenkai on Twitter
When you do a combo like 2S2H K Alpha, if either the 2S or 2H are counterhit, the height of the opponent's character changes after K Alpha for some reason (probably related to hitstop). You can adjust for this by delaying the K Alpha (the final part in the video) #GGST_CH pic.twitter.com/BDIxN5pSuA— tenkai (@_tenkai) June 21, 2021
tenkai on Twitter
Chipp corner 2H counterhit OS: 2H 236H 23[6]P. In this game, during the counterhit screen, you can override whatever special you buffered into a different one. Chipp 2H is blocked: Gamma Blade. Chipp 2H hits CH: you override the Gamma with Alpha wallrun into a combo. #GGST_CH pic.twitter.com/DRwtHR7GPh— tenkai (@_tenkai) June 21, 2021
Guilty Gear Strive - Chipp Zanuff Combo Guide
Some combos can be ended with a super for damage + oki, or Alpha Blade (Horizontal) into Escape (236[4P] for the whole sequence) for a crossup. 6HS is a preferable wallbreak to jD if the opponent is low enough on the wall.
This is not the be-all-end-all for Chipp combos, and will likely be overshadowed within a month of the game’s release. Despite this, consider this video trustworthy if you’re looking to make your hits count.
Introduction - 0:00
Punch Starter [66] - 0:14
Kick Starter [73] - 0:18
Kick Starter (Far/Side Switch) [59] - 0:22
Close Slash Resshou Route (Easy Confirm) [123] - 0:30
Slash Starter [130] - 0:34
Slash Starter (Corner) (Character Specific) [199] - 0:40
Charged Dust [197] - 0:48
j2K Starter [104~] - 0:55
Senshuu Starter [89] - 1:00
Senshuu Starter (Side Swap) [89] - 1:06
Senshuu Starter (to Corner) [169] - 1:12
Senshuu Starter (Corner) [179] - 1:20
Slash Starter (Roman Cancel) [194] - 1:27
Slash Starter (Roman Cancel) (Corner) [227] - 1:35
6K Starter (Roman Cancel) [91] - 1:44
6K Starter (Roman Cancel) (to Corner) [136] - 1:50
6K Starter (Roman Cancel) (Corner) [200] - 1:59
5D Starter (Roman Cancel) [98] - 2:08
5D Starter (Roman Cancel) (to Corner) [140] - 2:15
5D Starter (Roman Cancel) (Corner) [152] - 2:23
Senshuu Starter (Super) [177] - 2:31
Senshuu Starter (Roman Cancel) (to Corner) [158] - 2:40
Senshuu Starter (Roman Cancel) (Corner) [197] - 2:49
Senshuu Starter (Roman Cancel) (Side Switch) [158] - 2:59
Genrouzan Starter (Roman Cancel) [141] - 3:08
Genrouzan Starter (Roman Cancel) (to Corner) [172] - 3:15
Genrouzan Starter (Roman Cancel) (Corner) [195] - 3:26
Genrouzan Starter (Roman Cancel) (Side Switch) [173] - 3:36
Throw Starter (Roman Cancel) [97] - 3:46
Throw Starter (Roman Cancel) (to Corner) [139] - 3:53
Throw Starter (Roman Cancel) (Corner) [146] - 4:03
Throw Starter (Roman Cancel) (Side Switch) [140] - 4:12
Air Throw Starter (Roman Cancel) [103] - 4:21
Air Throw Starter (Roman Cancel) (to Corner) [139] - 4:29
Air Throw Starter (Roman Cancel) (Corner) [163] - 4:39
Air Throw Starter (Roman Cancel) (Side Switch) [140] - 4:50
Slash Starter (Counter) [133] - 4:59
Slash Starter (Counter) (to Corner) [194] - 5:04
Slash Starter (Counter) (Corner) [193] - 5:12
Slash Starter (Counter) (Corner) (Character Specific) [202] - 5:21
2HS Starter (Counter) [138] - 5:29
2HS Starter (Counter) (to Corner) [175] - 5:35
2HS Starter (Counter) (Corner) [267] - 5:43
6HS Starter (Counter) [147] - 5:51
6HS Starter (Counter) (to Corner) [214] - 5:57
6HS Starter (Counter) (Corner) [206] - 6:05
6HS Starter (Counter) (Corner) (Character Specific) [208] - 6:13
6HS Starter (Counter) (Side Switch) [126] - 6:21
6P Starter (Counter) [72] - 6:26
6P Starter (Counter) (Anti-Air) [57] - 6:31
6P Starter (Counter) (Corner) (Anti-Air) [179] - 6:35
Punch Starter (Roman Cancel) (Side Switch) [150] - 6:43
Kick Starter (Side Switch) [59] - 6:52
Slash Starter (Roman Cancel) (Side Switch) [203] - 6:56
Senshuu Starter (Counter) [134] - 7:04
Senshuu Starter (Counter) (to Corner) [183] - 7:10
Senshuu Starter (Counter) (Corner) [189] - 7:20
Senshuu Starter (Roman Cancel) (Counter) (Corner) [205] - 7:27
"That didn't even kill much time." - 7:39
Notation/Document: https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit?usp=sharing
GGST Chipp Gamma oki concept
https://store.playstation.com/#!/tid=CUSA00572_00
クソゲー乙 on Twitter
Pretty sure every Chipp knows this by now but it's so strange to see meaty alpha blade beat like almost every reversal in the game. #GGST_CH pic.twitter.com/ihsKgWj61u— クソゲー乙 (@sibladeko) June 21, 2021
tragic on Twitter
Chipp's backdash is considered airborne when BRC is used which allows him to do an automatic Tiger Knee 236P at low altitude. This can be done after the time slow or as a BRC cancel (directly into it). Both can be converted into a wall break!#GGST_CH #GuiltyGearStrive pic.twitter.com/ffy6GSfQXV— tragic (@fightelement) June 21, 2021
Ruka on Twitter
BRC wallrun combo #GGST_CH #GGST #PS4sharehttps://t.co/nNjU1mpR1x pic.twitter.com/9T6LuTkxG2— Ruka (@HarkGrewal) June 21, 2021
ChansonNoire on Twitter
Cursed side switch combo #GGST_CHhttps://t.co/fUQXvRLo2i pic.twitter.com/wQSOneH5Qq— ChansonNoire (@zehcroo) June 21, 2021
NJK on Twitter
Chipp can CONTROL which direction you recover in. Make the most out of your options without relying on RC. #GGST_CH pic.twitter.com/xPyvXb1pyl— NJK (@iNicksK) June 21, 2021
tragic on Twitter
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp— tragic (@fightelement) June 21, 2021
ChansonNoire on Twitter
What am I even doing #GGST_CHhttps://t.co/fUQXvRLo2i pic.twitter.com/zMDSrcGsyM— ChansonNoire (@zehcroo) June 21, 2021
SSF on Twitter
Instead of dash PRC toward the opponent after P alpha blade, you can dash PRC up and get more damage. Side note: I feel like there possibly could be some hidden mix since you get an air backdash instead of a regular air dash. However, I haven't labbed that out. #GGST #GGST_CH pic.twitter.com/eMLy6GGrdM— SSF (@AdnanSa28951489) June 21, 2021
ChansonNoire on Twitter
Anybody willing to help with chipp combo theory? This game too weird #GGST_CHhttps://t.co/fUQXvRLo2i pic.twitter.com/NsUJRyD92Z— ChansonNoire (@zehcroo) June 21, 2021
JuanDean Rademeyer on Twitter
Kinda bad quality but I found that by ending the bnb combo and doing gamma you can bait reversals and super reversals and get a nice punish combo. #GGST_CH #GuiltyGearStrive pic.twitter.com/l8lH55nMMs— JuanDean Rademeyer (@JuandeanR) June 21, 2021
JF | Zeke 🇦🇷 on Twitter
I believe it's the optimal from f.S... If somebody knows a better route please tell me. #GGST_CH pic.twitter.com/KwS6Ldyj72— JF | Zeke 🇦🇷 (@serpentsxcrown) June 21, 2021
Advanced on Twitter
Outplayed #GGST_CH pic.twitter.com/OzBTPe3Fmc— Advanced (@TheBlukuMasta) June 20, 2021
Tweak on Twitter
This is just depressing, why does launching clone also launch Chipp..... #GGST_CH pic.twitter.com/EFcVP8730n— Tweak (@Tweakk_FGC) June 20, 2021
powerful masher on Twitter
chipp infinite pic.twitter.com/tFEOoeOEne— powerful masher (@daymendou) June 21, 2021
ya boi seigi on Twitter
9th floor get!! This Chipp takes stairs two at a time bb ~Check out this delicious, ultra-fast wall run crossup after burst in the corner. Eyes#GGST #GGST_Ch #GuiltyGearStrive #ggstrive #GuiltyGear pic.twitter.com/tdTnOPEZp0— ya boi seigi (@coastpilot) June 20, 2021
GGST Chipp corner bnb (2nd route)
Secondary combo option in the corner. usually this ones more dmg but its a lil more difficult
https://store.playstation.com/#!/tid=CUSA19210_00
GGST Chipp Corner bnb combo (1st route)
1/2 Chipp corner routes ud use in matches. Easy to do just remember to hit js very low (under opponent in air)
https://store.playstation.com/#!/tid=CUSA19210_00