Chipp Zanuff

Chipp Zanuff

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tenkai on Twitter
tenkai on Twitter
Chipp corner 2H counterhit OS: 2H 236H 23[6]P. In this game, during the counterhit screen, you can override whatever special you buffered into a different one. Chipp 2H is blocked: Gamma Blade. Chipp 2H hits CH: you override the Gamma with Alpha wallrun into a combo. #GGST_CH pic.twitter.com/DRwtHR7GPh— tenkai (@_tenkai) June 21, 2021
mario050987·twitter.com·
tenkai on Twitter
Guilty Gear Strive - Chipp Zanuff Combo Guide
Guilty Gear Strive - Chipp Zanuff Combo Guide
Some combos can be ended with a super for damage + oki, or Alpha Blade (Horizontal) into Escape (236[4P] for the whole sequence) for a crossup. 6HS is a preferable wallbreak to jD if the opponent is low enough on the wall. This is not the be-all-end-all for Chipp combos, and will likely be overshadowed within a month of the game’s release. Despite this, consider this video trustworthy if you’re looking to make your hits count. Introduction - 0:00 Punch Starter [66] - 0:14 Kick Starter [73] - 0:18 Kick Starter (Far/Side Switch) [59] - 0:22 Close Slash Resshou Route (Easy Confirm) [123] - 0:30 Slash Starter [130] - 0:34 Slash Starter (Corner) (Character Specific) [199] - 0:40 Charged Dust [197] - 0:48 j2K Starter [104~] - 0:55 Senshuu Starter [89] - 1:00 Senshuu Starter (Side Swap) [89] - 1:06 Senshuu Starter (to Corner) [169] - 1:12 Senshuu Starter (Corner) [179] - 1:20 Slash Starter (Roman Cancel) [194] - 1:27 Slash Starter (Roman Cancel) (Corner) [227] - 1:35 6K Starter (Roman Cancel) [91] - 1:44 6K Starter (Roman Cancel) (to Corner) [136] - 1:50 6K Starter (Roman Cancel) (Corner) [200] - 1:59 5D Starter (Roman Cancel) [98] - 2:08 5D Starter (Roman Cancel) (to Corner) [140] - 2:15 5D Starter (Roman Cancel) (Corner) [152] - 2:23 Senshuu Starter (Super) [177] - 2:31 Senshuu Starter (Roman Cancel) (to Corner) [158] - 2:40 Senshuu Starter (Roman Cancel) (Corner) [197] - 2:49 Senshuu Starter (Roman Cancel) (Side Switch) [158] - 2:59 Genrouzan Starter (Roman Cancel) [141] - 3:08 Genrouzan Starter (Roman Cancel) (to Corner) [172] - 3:15 Genrouzan Starter (Roman Cancel) (Corner) [195] - 3:26 Genrouzan Starter (Roman Cancel) (Side Switch) [173] - 3:36 Throw Starter (Roman Cancel) [97] - 3:46 Throw Starter (Roman Cancel) (to Corner) [139] - 3:53 Throw Starter (Roman Cancel) (Corner) [146] - 4:03 Throw Starter (Roman Cancel) (Side Switch) [140] - 4:12 Air Throw Starter (Roman Cancel) [103] - 4:21 Air Throw Starter (Roman Cancel) (to Corner) [139] - 4:29 Air Throw Starter (Roman Cancel) (Corner) [163] - 4:39 Air Throw Starter (Roman Cancel) (Side Switch) [140] - 4:50 Slash Starter (Counter) [133] - 4:59 Slash Starter (Counter) (to Corner) [194] - 5:04 Slash Starter (Counter) (Corner) [193] - 5:12 Slash Starter (Counter) (Corner) (Character Specific) [202] - 5:21 2HS Starter (Counter) [138] - 5:29 2HS Starter (Counter) (to Corner) [175] - 5:35 2HS Starter (Counter) (Corner) [267] - 5:43 6HS Starter (Counter) [147] - 5:51 6HS Starter (Counter) (to Corner) [214] - 5:57 6HS Starter (Counter) (Corner) [206] - 6:05 6HS Starter (Counter) (Corner) (Character Specific) [208] - 6:13 6HS Starter (Counter) (Side Switch) [126] - 6:21 6P Starter (Counter) [72] - 6:26 6P Starter (Counter) (Anti-Air) [57] - 6:31 6P Starter (Counter) (Corner) (Anti-Air) [179] - 6:35 Punch Starter (Roman Cancel) (Side Switch) [150] - 6:43 Kick Starter (Side Switch) [59] - 6:52 Slash Starter (Roman Cancel) (Side Switch) [203] - 6:56 Senshuu Starter (Counter) [134] - 7:04 Senshuu Starter (Counter) (to Corner) [183] - 7:10 Senshuu Starter (Counter) (Corner) [189] - 7:20 Senshuu Starter (Roman Cancel) (Counter) (Corner) [205] - 7:27 "That didn't even kill much time." - 7:39 Notation/Document: https://docs.google.com/document/d/1zCKzxckHf7l_dF8FHbMmVWjhGhwbgQiCsB5c8hr_bTQ/edit?usp=sharing
mario050987·youtube.com·
Guilty Gear Strive - Chipp Zanuff Combo Guide
tragic on Twitter
tragic on Twitter
Chipp's 6P will beat Sol fS assuming you can make the read (which can be sometimes risky). Meter options are much better since you can always bring them to the wall for a break.#GGST_CH #GuiltyGearStrive pic.twitter.com/foD4MHCZjp— tragic (@fightelement) June 21, 2021
mario050987·twitter.com·
tragic on Twitter
SSF on Twitter
SSF on Twitter
Instead of dash PRC toward the opponent after P alpha blade, you can dash PRC up and get more damage. Side note: I feel like there possibly could be some hidden mix since you get an air backdash instead of a regular air dash. However, I haven't labbed that out. #GGST #GGST_CH pic.twitter.com/eMLy6GGrdM— SSF (@AdnanSa28951489) June 21, 2021
mario050987·twitter.com·
SSF on Twitter