I made this instead of sleeping for work. I dont even play Chipp. #GuiltyGearStrive #GGST pic.twitter.com/MkLxeD3AIs— rayplay (@RayOutland) April 28, 2022
Did you know that one of Chipp's taunts acts as a teleport? This allows you to make some very big reads and/or hard flexes#GuiltyGearStrive #GuiltyGear #GGST pic.twitter.com/nEok9tjLRv— Squidnow (@Squidnow5P) April 27, 2022
Found that you can combo of the grounded wallsplat, i don't know if it does more damage but i believe it can be further optimized #GGST #GGST_CH pic.twitter.com/63uhlj1akS— Ozz (@OZzuFito) April 25, 2022
Day 28 doing combos until ArcREVO LATAM is announcedStill messing around with GG BEYOND#LATAMxArcREVO #GGST@ArcSystemWorksU pic.twitter.com/Rwe1Ggc6eI— Sudano (@SudanoJogos) April 23, 2022
Day 1 Chipp reset concept. Anyone optimized this further (besides the j.S not being deep enough to combo here)? #ggst_ch pic.twitter.com/sTMdMBFWT9— Chef (@RachmanChef) April 23, 2022
Chipp Fun Fact:If Chipp is unable to reach the opposite wall during his 632146H super, the move is cut short as he has nothing to jump off of.This can occur in fringe scenarios where the camera is shifted quickly (effectively MOVING the wall).#GGST #GGST_CH pic.twitter.com/fufZCy3MGr— Gelatin (@bearhugprime) April 22, 2022
Framekill setup off of same side low ground wall splat. It's a safejump, and you can delay the air p alpha to get cross up high/low, though it loses the ability to safejump in that case#GGST #GGST_CH pic.twitter.com/jueTsHxsj4— who????? (@DrBadfish) April 23, 2022