Chipp Zanuff

Chipp Zanuff

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XIII.PHANTOM on Twitter
XIII.PHANTOM on Twitter
NEW UNIVERSAL (somewhat) BRC TECH. Chipp can do this with AD (particularly strong). All other chars that can neutral jump attack and jump again can do this tech too. After the air attack, immediately press 8 to jump cancel and then 6BRC or 2BRC. #GGST #GUILTYGEAR pic.twitter.com/kiP6m29qXV— XIII.PHANTOM (@XIIIPHANTOMXIII) October 26, 2021
mario050987·twitter.com·
XIII.PHANTOM on Twitter
XIII.PHANTOM on Twitter
XIII.PHANTOM on Twitter
Chipp Fuzzy side switch ideas (jD route for smalls) including DP safe setup. jS on cross better than jD on cross. That along the fact that he can same side overhead 5 times (3 for small) and does not need to side switch makes this difficult to block. #GGST #GGST_CH pic.twitter.com/9lSoInoqUV— XIII.PHANTOM (@XIIIPHANTOMXIII) October 27, 2021
mario050987·twitter.com·
XIII.PHANTOM on Twitter
Ree on Twitter
Ree on Twitter
HKD safe jump and I-No wake-up super punish. Charge dust somehow ducks under fortissimo. Dust transition has iframes apparently (trades without it).#GGST #GGST_CH #GGST_IN pic.twitter.com/snbEbTX6aE— Ree (@GitGudRee) October 27, 2021
mario050987·twitter.com·
Ree on Twitter
GGST [1.10] - Chipp Midweight 2S BnB into gamma blade oki
GGST [1.10] - Chipp Midweight 2S BnB into gamma blade oki
2S › 2H › 236K › dl j.S › 66 › j.S ▻ 5K › 236H 2S confirm BnB which can be adapted to work on most of the cast with different gatlings/delays/OTGs. Slightly delaying your air gatlings will let you land and connect 5K allowing you to get a meaty gamma blade that is reversal safe. This 5K option works everywhere but the corner and gives good advantage vs midweights. c.S › f.S also works when you wont reach the corner. Use the lightweight route for Zato and end with 5P › 5P › 236H.
mario050987·youtube.com·
GGST [1.10] - Chipp Midweight 2S BnB into gamma blade oki
GGST [1.10] - Chipp Heavyweight beta blade BnB
GGST [1.10] - Chipp Heavyweight beta blade BnB
c.S › 2S › 2H › 236K › dl j.S › 66 › j.K(2) › j.623S Works against heavyweights. Bigger characters like Potemkin/Goldlewis will let you do more damaging gatlings before the DP. Simple execution compared to more optimal loop combos and does good damage if you won't reach the corner.
mario050987·youtube.com·
GGST [1.10] - Chipp Heavyweight beta blade BnB
Advanced on Twitter
Advanced on Twitter
New Fuzzy j2K setup | Works due to the j2K Nerf/buff in 1.04. First recording isn't a fuzzy but is the result of a mistimed setup. Second recording is universal fuzzy (Minus Faust) #GGST_CH pic.twitter.com/y4TSGehLid— Advanced (@TheBlukuMasta) October 25, 2021
mario050987·twitter.com·
Advanced on Twitter
ユウ𖣘@左手療養中 on Twitter
ユウ𖣘@左手療養中 on Twitter
チップ備忘録軽量級で判定小さい相手は、始動を近S2S2HSにしてコンボ難度下げる#GGST_CH#PS4sharehttps://t.co/h5fvASOXka pic.twitter.com/Mm8q2rgBTF— ユウ𖣘@左手療養中 (@y_taka0109) October 24, 2021
mario050987·twitter.com·
ユウ𖣘@左手療養中 on Twitter
Elodad on Twitter
Elodad on Twitter
#GGST_CH with the new aerial counterhits, chipp can get a wallrun punish in situations where a heavy dp would push the opponent too far or just punishing jump buttons near corner. pic.twitter.com/Sqq3V7qicG— Elodad (@FGC_Elodad) October 23, 2021
mario050987·twitter.com·
Elodad on Twitter
Jesus on Twitter
Jesus on Twitter
#GGST_CH Chipp can get into this mix setup off throw from a little past roundstart. Command throw is the same. pic.twitter.com/Iv33BG6UKA— Jesus (@FGC_Elodad) October 23, 2021
mario050987·twitter.com·
Jesus on Twitter
AUST'N on Twitter
AUST'N on Twitter
Flashy lil corner to same corner combo vs small bodies with Chipp. It's hard to do the corner-corner carry on May, so this is a little easier imo.Can't figure out how to end it after the 2S-2H and break wall without meter, but this will do for now#GGST #GGST_CH pic.twitter.com/TcDn4RSU2Q— AUST'N (@austn_wav) October 23, 2021
mario050987·twitter.com·
AUST'N on Twitter