Chipp Zanuff

Chipp Zanuff

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ひろと on Twitter
ひろと on Twitter
2HSの吹き飛びが短くなったのと地上Kαヒット時の浮きが変わったからすごい拾いやすくなった ありがてぇ #ggst_ch pic.twitter.com/NEVqXMFrG3— ひろと (@vswiki_gb) October 15, 2021
mario050987·twitter.com·
ひろと on Twitter
AlphaZakatan | ISHUUKAN MIXERS on Twitter
AlphaZakatan | ISHUUKAN MIXERS on Twitter
#GGST_CH Did some testing cause there wasn't info about the airborne frames of Chipp's kalpha:Gio 214K(-4) accounting for 5f block antithrow, f1 grab, kalpha beats grabSo empirically, should be f1 airborne! Can't find a GC scenario to test though. pic.twitter.com/Po3f6mE7j1— AlphaZakatan | ISHUUKAN MIXERS (@AlphaZakatan) October 14, 2021
mario050987·twitter.com·
AlphaZakatan | ISHUUKAN MIXERS on Twitter
tragic on Twitter
tragic on Twitter
If Chipp's 236K has easier follow-ups and combos to j.K/j.S > 236K which leads to 2K-6H stuff, that's going to be pretty nice.As for basic 236K mixups, clearly worse, but that was to be expected... at least in a world where other chars got some nerfs. =O#GGST #GGST_CH— tragic (@fightelement) October 14, 2021
mario050987·twitter.com·
tragic on Twitter
aahh!! spooky!! scary!! saxophones!! on Twitter
aahh!! spooky!! scary!! saxophones!! on Twitter
quick concept for a prc mixup off of 236k. fd fast fall lows are kinda telegraphed, so i'm trying to find a better option to supplement left/right j.s > j.d. gapless string if timed correctly. sometimes j.s and j.d will hit on opposite sides, i don't know why #GGST_CH pic.twitter.com/UHF7B8Uj6T— aahh!! spooky!! scary!! saxophones!! (@clownhabitat) October 11, 2021
mario050987·twitter.com·
aahh!! spooky!! scary!! saxophones!! on Twitter
ひろと on Twitter
ひろと on Twitter
Wiki用(ダスト追撃のディレイ) #ggst_ch pic.twitter.com/prQ6xRRTl6— ひろと (@vswiki_gb) October 9, 2021
mario050987·twitter.com·
ひろと on Twitter
AsK on Twitter
AsK on Twitter
After accidentally discovering that 6K can wallbounce, I came up with this just for fun. Definitely not optimal, but it seems like a fun one to style with.#GGST_CH pic.twitter.com/Yq16mOYlJf— AsK (@Mr_ASK15) October 9, 2021
mario050987·twitter.com·
AsK on Twitter
Chipp Super Bait
Chipp Super Bait
This is good to bait all supers. Axl Low = Leaves you airborne to interrupt his second hit of the super with j2K or something. Chipp Zanuff = Block as if you're facing left Goldlewis Dickinson = If you're high enough you dodge, if not you can block. I-No = Best one caz you dodge the kick but drop off just in time to air throw her out of the super on your way down. May = Hold block for your life but leaves you at the advantage. Millia Rage = Interesting interaction, you have to hold left to block because you're right in the middle of her when she flies up. When she lands she'll be to your left even though she should be on your right. Nagoriyuki = This completely whiffs. Potemkin = HPB goes wrong direction. Jump again to dodge giganter though. Everything left out is an obvious dodge, shoutout to EloDad on discord for this setup.
mario050987·youtube.com·
Chipp Super Bait