Burst punish so satisfying im still bad at it tho in air #PS4sharehttps://t.co/Mf56VPBtpg pic.twitter.com/cXWGNdq51b— newsnet🌃 (@SARVETS) July 14, 2021
#GGST_CH anti air 2HS wall run, no meter or counter hit. A j236K after wall run 6HS allows for grounded combo enders pic.twitter.com/WJzYWZJs8g— Jamien (@oklimbo) July 14, 2021
#GGST_CH corner 2HS hitting an airborne opponent gives a meterless wall run confirm with 236[K]. Hold 6, K or Dash pic.twitter.com/q5V0pFto2k— Jamien (@oklimbo) July 14, 2021
During BRC slowdown, if hits are too close together, they become a true guard string. This means your Alpha Blade cross-up will not work! Keep this in mind so you don't waste your tension!#1-3: CPU set to walk back (recording)#4-6: CPU set to DP+S on guard#GGST_CH pic.twitter.com/T6QHLECyLy— tragic (@fightelement) July 13, 2021
I think this is the most optimal 50 meter route, please share if I can do something better. Tested and works on Pot for 182 and Millia for 226, so I believe it's universal.
¿No te decides por un personaje en Strive? ahí van 10 combos esenciales, que te servirán de referencia y guía si quieres comenzar a hacer daño con Chipp!
#GGST_CH wall run can be used to call out and intercept some corner defensive patterns. Example vs Ky IAD back j.H pic.twitter.com/g8hTStU6WG— Jamien (@oklimbo) July 13, 2021