#GGST_GI You'd think DP is the best but there is better options damage wiseLast one kinda hard to see, it's cS trade > dash cS pic.twitter.com/d43nNZg48p— VGG | Smuggles (@SmugglesFGC) August 22, 2022
#GGST_GI This is useful for Gio since she can dash block low on reaction to the move and potentially get close enough for a 2P RC punish pic.twitter.com/TFUAVSXYaE— VGG | Smuggles (@SmugglesFGC) August 22, 2022
#GGST_GI Dashing and inputting block before crossing under Bandit bear will give you cross up protection pic.twitter.com/VBuuk9Iesl— VGG | Smuggles (@SmugglesFGC) August 22, 2022
#GGST_GIMeterless fuzzy off any 5K OTGHigh option is double jump jS dl jH dl jDLow option is 2K6P214K which loops the setup or use 2S5HHigh loses to backdash on wake up, low can OS the backdash, high still works on FDYou can choose to wall slump off the "infinite" pic.twitter.com/GxN8nUAvtf— VGG | Smuggles (@SmugglesFGC) August 21, 2022
#GGST_GIExample of using the newly buffed jS hitbox to clash with Goldlewis's buffed jS hitbox and some example cancels. Spacing is really important here to get the clash to happen. Usually standing further away or jumping backwards is required. pic.twitter.com/dYMdx2u39U— VGG | Smuggles (@SmugglesFGC) August 21, 2022
I find the most nuts impromtu combos with this character. #GGST_GI pic.twitter.com/rT0stJUfTX— Nick ⚡️@ DBFZ/P4AU ROLLBACK HYPE | BLM (@Dank_X_Nen) August 21, 2022