Happy Chaos vs Potemkin

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shiki on Twitter
shiki on Twitter
#GGSTえげつな、、、ソバメシさんいつも情報共有ありがとうございます😭😭😭神😭😭😭 https://t.co/UuTFsDrXtd— shiki (@oFXOAKpMKtF5MOI) March 7, 2022
mario050987·twitter.com·
shiki on Twitter
shiki on Twitter
shiki on Twitter
#GGST こうゆう事か!!!クセでリロキャンしちゃうの治したいけど、こうゆう事か!!! pic.twitter.com/4axcr11f7v— shiki (@oFXOAKpMKtF5MOI) March 7, 2022
mario050987·t.co·
shiki on Twitter
MajorPeaches on Twitter
MajorPeaches on Twitter
#GGST_HA Here is a method for safely zoning Potemkin. 214S [H] > 22P > 4/6H > 214S [H] Can beat Hammerfal+Slidehead. pic.twitter.com/nJ0JlVAWWu— MajorPeaches (@PeachesMajor) January 21, 2022
mario050987·twitter.com·
MajorPeaches on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_HA #GGST_HC Another unique interaction with guard crush spam, this time against pot's armor. If Pot tries to hammerfall in between the shots, he just can't as long as they're tight enough. If he tries to slide head through them, you can react and punish with an IAD jS. pic.twitter.com/j7SI18lBZh— Unluckythirteen (@unlucky13irteen) January 13, 2022
mario050987·twitter.com·
Unluckythirteen on Twitter
Egg on Twitter
Egg on Twitter
Trying to lab against Slide Head while stuck in SA stance #GGST_HC pic.twitter.com/OWmgbXlDo1— Egg (@ChestPickle) December 5, 2021
mario050987·twitter.com·
Egg on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
236S will obviously not connect from further away, but you still always have your gun to extend 5K 6K for a good punish + positioning. pic.twitter.com/hpkPNhxVKe— Rin-senpai (@RinSenpaiii) December 6, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
Happy Chaos Megafist punish concept from roundstart.Is there any other character that can punish Megafist this hard without RC?#GGST #GGST_HA #GGST_HC pic.twitter.com/Cv0Ws17u5I— Rin-senpai (@RinSenpaiii) December 6, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
Rin-senpai on Twitter
Rin-senpai on Twitter
2P 6S is usually only a combo on standing opponents because the first few active frames of 6S whiff on crouchers, but Potemkin's crouching animation is big enough for it to work!Only on him tho, not Nago, Goldlewis or any other character.#GGST #GGST_HC #GGST_HA pic.twitter.com/BUT5mNVCOe— Rin-senpai (@RinSenpaiii) December 6, 2021
mario050987·twitter.com·
Rin-senpai on Twitter
How to deal with Megafist 6: Happy Chaos
How to deal with Megafist 6: Happy Chaos
Some sample mix of universal and character specific answers for Potemkin's Mega Fist in Strive. Tried to vary scenarios such as range of the combo or if thrown out in neutral. As far as universal answers go, Instant Block into grab should work for everyone if he lands too close. THIS DOES NOT TAKE INTO ACCOUNT HIS BACKWARDS MEGA FIST, WHICH IS SAFE ON BLOCK FOR THE POTEMKIN I'm by no means good at the game, so besides optimal routes if there's anything that I've done incorrectly please let me know. I tried to keep the bullet count low to make the combos more flexible in general. Could do 22P to reload instead of super if you don't have the tension. IB into throw punish in corner 0:00 5K corner-to-corner punish 0:11 6P counter 0:27 j.throw counter into clone setup 0:41 j.S counter 0:58 5K punish into setup 1:14
mario050987·youtube.com·
How to deal with Megafist 6: Happy Chaos