Guilty Gear -Strive-_20210608082613
I-no, more focus on combo routes from 6HS / CH 6HS starter
0:00 combo routes with 214K juggle, never used this move beside zooning on beta, i think they buffed this but nerfed 236S/HS to balance it off, its good now to pick again opponents
1:39 hcbfS used as set up, it can work but is mostly for fun
2:00 Leo and other characters with dp can get out depending on the dp trajectory
2:10 oki 214P is safer in this case
2:18 combo routes on a character that can be use cS or 6HS after 6HS 236HS
3:17 some routes on Chipp, this works on everyone depending on the follow up after 6HS 236HS
3:56 some routes on Pot.
Leo, Nagu and Pot fall quicker then other characters on the ground which makes it harder to pick them up on I-no routes
4:48 Pot as well as other characters can beat j236HS of I-no, so j236K/S are more safe overall in this case
5:15 I-no 2K 6HS 236S is not bad since it push at the right distance, same applies to 5K/cS 6HS 236S
https://store.playstation.com/#!/tid=CUSA00572_00