I-no

I-no

4042 bookmarks
Newest
Rooflemonger on Twitter
Rooflemonger on Twitter
Roman cancel madness! Example here you blue roman cancel Ino's air attack, and basically you force them to eat a overhead/low mixup that they just have to guess! You can't mash out cause blue RC increases the blockstun.Also allows for decent combo!Blue RC is very strong!#GGST pic.twitter.com/sv8mqgm1ne— Rooflemonger (@Rooflemonger) May 15, 2021
mario050987·twitter.com·
Rooflemonger on Twitter
I-No combos | GUILTY GEAR STRIVE BETA
I-No combos | GUILTY GEAR STRIVE BETA
Here's a few combo variations I've found so far with I-No, I love this character so much lmao Definitely gonna be playing her in my Top 2.~~~~~~~~~~~~~~~~~~~...
mario050987·youtube.com·
I-No combos | GUILTY GEAR STRIVE BETA
(1) DarthPhallus on Twitter: "I-No gets meaty j.HS after super wallbreak. Land low vs double overhead mix. Thanks @unlucky13irteen for the idea. https://t.co/fOJ5ySQ4wp" / Twitter
(1) DarthPhallus on Twitter: "I-No gets meaty j.HS after super wallbreak. Land low vs double overhead mix. Thanks @unlucky13irteen for the idea. https://t.co/fOJ5ySQ4wp" / Twitter
I-No gets meaty j.HS after super wallbreak. Land low vs double overhead mix. Thanks @unlucky13irteen for the idea. https://t.co/fOJ5ySQ4wp
mario050987·twitter.com·
(1) DarthPhallus on Twitter: "I-No gets meaty j.HS after super wallbreak. Land low vs double overhead mix. Thanks @unlucky13irteen for the idea. https://t.co/fOJ5ySQ4wp" / Twitter
I-no Character Breakdown | Overview, Pressure, and Combos | Guilty Gear Strive
I-no Character Breakdown | Overview, Pressure, and Combos | Guilty Gear Strive
Updated combo list: LINK: J.k 2K 2D Note 2k 6HS 236HS 236HS (CH) microwalk 6H 236HS 236HS non-ch: 5s 236S 5k 214k 236S (CH) 5s 236S 5k 214L 5H/2H (CH) 236HS 5s 236S J.k(blocked) j.d 236HS break j.s HCL (midscreen) 6P 236S Corner: 2k 236HS 214K 6H 236HS 2k 236HS 214K 6H tk j.236HS (break) j.s 5s (wall break ender) Unsure if optimal: AA 5S j.s j.s 236HS 5s 236S 66RC 66 j.d 5s j.d j.s j.s 236S (no break) Near corner: 5s 236S 66RC 66 j.d 5s j.d 236HS break j.s HCL (break) Corner: J.k(blocked) j.d 236HS break j.s s divekick? Timestamps: 00:00 Overview 03:12 Pressure 05:25 Combos 06:57 Normals Edited by Caste - https://www.youtube.com/user/6castehappybrothers4 Twitter: https://twitter.com/CasteHappy My goal is to grow a positive community with a focus at improving at fighting games If this is something that resonates with you - please consider following me on my social media links: ⭐⭐Follow me on Twitter: https://www.twitter.com/diaphone_ ⭐⭐Follow on Twitch: https://www.twitch.tv/diaphone_ ⭐⭐Join the Discord: https://discord.gg/XBKyePN I appreciate the viewership, if there is anything you would like to see, please let me know down in the comments below. #ggst #i-no #Diaphone
mario050987·youtube.com·
I-no Character Breakdown | Overview, Pressure, and Combos | Guilty Gear Strive
I-No RC Combo Ideas | GGST Beta
I-No RC Combo Ideas | GGST Beta
Unga bunga the opponent into the corner and burn all your meter. Works every time.Can't really combo Antidepressant Scale (214P) outside the corner.
mario050987·youtube.com·
I-No RC Combo Ideas | GGST Beta
I-No Advanced Combos, RC Combos And More - GUILTY GEAR STRIVE BETA
I-No Advanced Combos, RC Combos And More - GUILTY GEAR STRIVE BETA
These combos are more practical than my other combos. The first few combos are RC routes for some of her confirms that don't lead to much meterless, or that have soft combo restrictions. The two penultimate combos are standard anti-air confirms, but they're designed near-corner rather than directly in the corner, so they each have slightly more range than some of I-no's other corner anti-air options that don't use H sultry. The final two combos are meterless wall break routes from anti-air 5p. I didn't think you could wall break from 5p without spending meter, but I found two routes for it. Since people jump quite a bit, and I-no's 5p hits pretty high, I consider these combos to be somewhat practical. The first route isn't very good though, it does high damage, but you need to be too close for it to be effective. The second route does less damage and is quite a bit harder, but it can actually confirm from a decent way out if you do one 5p in CL instead of the two I did. Between these two videos, I feel like I've shown every combo option I-no has, There's some 6HS stuff she can do in, and near the corner, but I've partially shown some of it, and I don't think it's too hard to find out on your own, so there's nothing left to post there. I might move on to some of the other characters. I wish there were more ways to combo in this game.
mario050987·youtube.com·
I-No Advanced Combos, RC Combos And More - GUILTY GEAR STRIVE BETA