I-No Advanced Combos, RC Combos And More - GUILTY GEAR STRIVE BETA
These combos are more practical than my other combos. The first few combos are RC routes for some of her confirms that don't lead to much meterless, or that have soft combo restrictions. The two penultimate combos are standard anti-air confirms, but they're designed near-corner rather than directly in the corner, so they each have slightly more range than some of I-no's other corner anti-air options that don't use H sultry. The final two combos are meterless wall break routes from anti-air 5p. I didn't think you could wall break from 5p without spending meter, but I found two routes for it. Since people jump quite a bit, and I-no's 5p hits pretty high, I consider these combos to be somewhat practical. The first route isn't very good though, it does high damage, but you need to be too close for it to be effective. The second route does less damage and is quite a bit harder, but it can actually confirm from a decent way out if you do one 5p in CL instead of the two I did.
Between these two videos, I feel like I've shown every combo option I-no has, There's some 6HS stuff she can do in, and near the corner, but I've partially shown some of it, and I don't think it's too hard to find out on your own, so there's nothing left to post there. I might move on to some of the other characters. I wish there were more ways to combo in this game.