I-no

I-no

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Daru_I-No | V-Daru_chan on Twitter
Daru_I-No | V-Daru_chan on Twitter
explain safe jump after grab, and how to do input TK H dive combo.1. grab-9-jp-dash(recommand to mash dash macro)-input and keep 4-delay JS(for beat mash)-delay 2D(for beat bd)2.5h ch-Sstbt-delay 5k-9236hs(for jc. should not input 2369)-PRCC-JS-JD-JC-JD-HCL-2k-Sstbt-Super pic.twitter.com/WBZcFZHgxe— Daru_I-No | V-Daru_chan (@Daru_ino) February 8, 2022
mario050987·twitter.com·
Daru_I-No | V-Daru_chan on Twitter
Tall character meterless j.S j.D jump cancel extensions
Tall character meterless j.S j.D jump cancel extensions
Jump canceling j.S j.D leads to additional combo options vs certain tall chars (Nago, Potempkin, Goldlewis, Faust). See link below for reference chart showing what works on who. https://i.imgur.com/v5Ms64x.png Demos in order: 1: j.K j.D ender to get oki when Ino's back is to the corner. 2: j.K j.D S dive ender giving corner carry with j.H oki at a bit more than half screen distance. 3: j.K j.D H dive corner combo at a bit less than full screen distance. 4: j.S j.H H dive corner combo into wallstick and fort wallbreak.
mario050987·youtube.com·
Tall character meterless j.S j.D jump cancel extensions