さみ/冬コミ1日目東A80b on Twitter

I-no
さみ/冬コミ1日目東A80b on Twitter
[Daru I-No] Guiltygear strive Ver 1.24 I-No Guide
[Daru I-No] Guiltygear strive Ver 1.24 I-No Guide
0:00 intro
0:10 ver1.18 changes
1:53 Basic combo
6:14 Safe jump and OS
Twitter : https://twitter.com/Daru_ino
Twitch : https://www.twitch.tv/daruino
Please Like&Follow Me :)
구독과 좋아요 부탁드립니다:)
Ryo(ボーカル募集中) on Twitter
ぼっち・ざ・ろっく!#GGST #イノ pic.twitter.com/JaEtPZYZ0i— Ryo(ボーカル募集中) (@ryo_veronica) December 25, 2022
Samson on Twitter
#GGST_IN Fun corner conversion from IAD back jS using fbrc but I don't know if her IAD back jS is that useful. pic.twitter.com/Z5gM3RqShR— Samson (@SamsonFGC) December 24, 2022
Guilty Gear Strive I-No Changes Guide [Ver. 1.24]
I-No received quite the slew of buffs with Guilty Gear Strive’s Ver. 1.24 patch. Today, I aim to explain the possibilities of these changes, showcasing the ways in which I think they are most useful. Even if you don’t play the character, you might enjoy some of the flashier stuff, so stick around, maybe.
I-No received several positive changes, which work to strengthen several aspects of her as well as generally making her more fun to play. Here, I cover what I think are some of the best applications for these changes; focusing on those to her hover blocking, angled dives, note, and mobility with her new hover jump cancel. Each of these changes can be very rewarding to use and are a great step forward in refining the more neutral-focused I-No they’re working to create. If you haven’t already, I recommend giving her a shot, and giving her a shot again if you’ve perhaps dropped her for a while are looking to return to her.
00:00 - Intro
00:09 - Hover Block
00:19 - Dives
02:25 - Note
03:27 - Hover Jump Cancel
04:28 - Outro
Tunes - https://pastebin.com/vD0NBxtR
Twitter -https://twitter.com/CakeMetallic
#guiltygear #guiltygearstrive #fightinggames
らすかる@イノディスコ on Twitter
本日の台パン案件#ggst_in https://t.co/RN922c88v3 pic.twitter.com/nRtsJaotAj— らすかる@イノディスコ (@MorganHeartland) December 24, 2022
Dark Slide on Twitter
#GGST_IN Advanced corner oki.It's last clip this year. Merry Christmas and Happy New Year :) pic.twitter.com/VdXoQQIxHa— Dark Slide (@DarkSlide87) December 24, 2022
Dark Slide on Twitter
#GGST_IN Burst punish.S STBT at the moment of the burst after CH 6HS.@Daru_ino @MorganHeartland pic.twitter.com/w1hUMiiVkS— Dark Slide (@DarkSlide87) December 23, 2022
Dark Slide on Twitter
#GGST_IN CH j.D midscreen into wall break combo. +~25% tension pic.twitter.com/iGKa0gcKtf— Dark Slide (@DarkSlide87) December 23, 2022
ささきけんた on Twitter
見た目のわりに簡単で派手なコンボでした#GGST_IN pic.twitter.com/aCzTMs0U38— ささきけんた (@UdonSobaDaisuk1) December 23, 2022
らすかる@イノディスコ on Twitter
Q on Twitter
Dark Slide on Twitter
らすかる@イノディスコ on Twitter
らすかる@イノディスコ on Twitter
Dark Slide on Twitter
Dark Slide on Twitter
#GGST_IN S dive will make I-no great again!Midscreen HS dive into the wall break combos.Without roman cancel!@Daru_ino @MorganHeartland pic.twitter.com/qjqp35tivq— Dark Slide (@DarkSlide87) December 22, 2022
Dark Slide on Twitter
#GGST_IN Interrupting the dash helps to switch from one side to the other. pic.twitter.com/rPROYih2Ha— Dark Slide (@DarkSlide87) December 21, 2022
Arcadian | MarkI-No on Twitter
Pre patch I got lazy to post#ggst_inFish for counter hit 2HSc2c combo 1 meter, nice damagetricky chars:May, Axldoesn't work:pot, nago, gold pic.twitter.com/XT3Ww3gTo5— Arcadian | MarkI-No (@Mark_Ino1) December 21, 2022
I-No enthusiast 🎸 on Twitter
Bye-bye Anji :) #GGST_IN pic.twitter.com/Mo4m0I94EH— I-No enthusiast 🎸 (@JJSTARXL) December 21, 2022
らすかる@イノディスコ on Twitter
高火力端コンボ&割らず連携①5S 9 Sdive 6HS CL 66JHS 6HS CL super②JD Kdive 2K 6HS CL JS Sdive super③JD Kdive 2K 6HS CL JS Sdive 66JS(safe J)④JS Sdive 2P 6HS CL JS Sdive 66JS(safe J)クッソ強いw#ggst_in https://t.co/t6AMyHM8Zz pic.twitter.com/5boKRiCgH8— らすかる@イノディスコ (@MorganHeartland) December 21, 2022
9Moons | G Law on Twitter
Aaaaand finally the cursed tech. OS with goldburst. it'll beat everything. #GGST_IN PS: Don't actually use this unless you've run out of ideas. https://t.co/xSe14QHxjZ pic.twitter.com/A3AssXitUi— 9Moons | G Law (@GaryLaw30506036) December 21, 2022
9Moons | G Law on Twitter
So against the characters that don't have DPs. OS with 2D instead of 6D. it'll lead you back into a safe jump.#GGST_IN https://t.co/JWT8bTvlFJ pic.twitter.com/iGlnsESj69— 9Moons | G Law (@GaryLaw30506036) December 21, 2022
sonicsol on Twitter
When Nago players complain they take more damage for recklessly spending blood gauge, show them this. #GGST https://t.co/8X2uo63Izc pic.twitter.com/ow1RxRwYHx— sonicsol (@sonic_sol) December 20, 2022
Frame-Data Scientist on Twitter
That was ridiculous...#GGST_IN pic.twitter.com/U7dVFMcnwy— Frame-Data Scientist (@mynus_jp) December 21, 2022
Dark Slide on Twitter
#GGST_IN Maybe I'm wrong, but using hoverdash canceling into jump you can create a lot of opportunities to frame trap your opponent. A few examples corner and midscreen below.What do you think? pic.twitter.com/Sc8R172wPE— Dark Slide (@DarkSlide87) December 20, 2022