I-no

I-no

4042 bookmarks
Newest
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
名残雪攻略①2HS以外の牽制を中距離〜遠距離からS狂言ダイブでさすガードされたら派生ガードバクステから距離とって仕切り直し②2HS空振りにケミ③ダルマみたいにクルクルするやつあれのスキに2KD音符④遠距離から音符ガードさせてHS大木飛んできたら6P#ggst_in— らすかる@メガテン5待ち (@MorganHeartland) September 5, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter
めーふぁXV(エクシヴ) on Twitter
めーふぁXV(エクシヴ) on Twitter
本日のギルティギア終わり!課題が山積みでつらみ・小パン暴れに勝てない・昇竜持ちへの勝率が低すぎる 起き攻め落とされる、詐欺っても安すぎるので圧かけられてない・ファジージャンプファジーはつべとかに練習の仕方とかあるけどイノの動かし方動画も少ないし分からへんぞ! #GGST_IN— めーふぁXV(エクシヴ) (@M7Frontier) September 4, 2021
mario050987·twitter.com·
めーふぁXV(エクシヴ) on Twitter
I-No Untechable Wallstick Reset Video
I-No Untechable Wallstick Reset Video
this video showcases an untechable knockdown i-no can get from wallstick/wallsplat when you wallstick with any move that does not make the opponent airborne (eg 6HS(2), 2D, 5D, HCL or dives) in the first clip, i wrote "normal" instead of "move" which was the wrong meaning (F) it will likely take some experimenting to understand when the wall will splat. this video showcases a few ways to practice it. when the wall hits it's max break point without sticking and you are performing the set up, it will generally take 3 hits then break again. this allows you to keep the opponent locked down in the corner without returning to neutral keep in mind the whiff j.hs are just to help timing, you will get the feel for the knockdown and be able to freestyle eventually. the general moves you should practice breaking with to start are j.k/j.s 2k 6p sstroke. these are the most predictable in terms of push back. if you think j.s 2k 6p sstroke combo will wallsplat but it doesn't, you can rehover j.s and get a grounded wallsplat potentially even with that one hit i think of this tech as having potential for match ups like chipp, millia, axl, zato, ram, may, etc where you might want to just finish them with 1/2 more mix instead of going to neutral. something interesting i found making this video was that on a 3 hit break: j.s c.s sstroke or j.s c.s 2hs does roughly 3-4 more damage than the typical ender you see, eg j.s 6hs or j.s 2k 2d and 2k 6p sstroke does roughly 4 more damage than 2k 6hs after i finished this video i found a 3 hit with axl and a couple good 3 hits for chipp and millia. i'll post those on twitter later on Song is Dragon Knight by Yasunori Mitsuda, from Chrono Cross
mario050987·youtube.com·
I-No Untechable Wallstick Reset Video
BEB on Twitter
BEB on Twitter
@daru_ino Hi Daru! Please take 100% of my I-No efforts #GGST_INthis video showcases an untechable knockdown i-no can get from wallstick/wallsplat when youwallstick with moves that keep the opponent groundedthere is more info in the descriptionhttps://t.co/S9A8DIEZ1G— BEB (@ggBEB_) September 5, 2021
Shiroyami·youtube.com·
BEB on Twitter
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
画面端飛ばれた時の咄嗟の6Pが出ないのは体が動くように想定しておくべきだな当たれば大ダメージだしこの辺、6P対空のユースケースはもっとちゃんと詰めよう#ggst_in— らすかる@メガテン5待ち (@MorganHeartland) September 4, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter
red ninja turtle on Twitter
red ninja turtle on Twitter
Corner side switch combo that should work fine as long as you manage to land S STBT in there.c.S > 5S > 236S > RRC drift up > 66 > c.S > j.D > c.S > 6HS > 214K > 214KYou could change out the last 214K for super if you really wanted to.#GGST_IN #GGST pic.twitter.com/nAChJ9qI9l— red ninja turtle (@Un_Enjoyment) September 3, 2021
mario050987·twitter.com·
red ninja turtle on Twitter
Linus on Twitter
Linus on Twitter
Some testing with cross-up options I-No now has access to after stroke/throw with her speed buff.In every instance it's set up as: dash > j.P > jump forward > j.K > [rest].Confirming into 6H or using the j.K for a tic throw is ofc also possible. pic.twitter.com/FA56MsipaA— Linus (@wykkid_sic) September 3, 2021
mario050987·twitter.com·
Linus on Twitter
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
ソルパニッシュ開幕HS擦ってくるソルさんにはこいつをお見舞い。※2HS でカウンター取れるって知りませんでした#GGST_IN #イノコンボ pic.twitter.com/ZYQzl8BQiH— らすかる@メガテン5待ち (@MorganHeartland) September 2, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter
けーの on Twitter
けーの on Twitter
ホバ前ジャンプは重ねに若干猶予があるということなので、ダウン時のコンボ数が多く起き上がりが早い場合に最速でやったらどうなるかと試した結果。 いける。ただし、6HSケミの時点で高さが変わる恐れがある。#GGST_IN #イノ pic.twitter.com/yEsUCi7sXP— けーの (@keenochannel) September 2, 2021
mario050987·twitter.com·
けーの on Twitter