Here's the updated combo guide for... I-No!
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#GGST #GGST_IN Auto Timed Safe Jump off of Lv. 1 236S, should work off of 9 frames reversals. this is more consistent damage in corner while still getting good and safe Oki. (Sorry for the Audio i was listening to music while Labbing) pic.twitter.com/SmFCEsHFQI— Relli Renhart 🪄 Vtuber (@OldReliableFGC) December 16, 2022
#GGST_IN Jump canceling + counter j. HS + S/K dive -> air-to-ground without usage of tension. pic.twitter.com/z9yCPC190o— Dark Slide (@DarkSlide87) December 16, 2022
Hard knockdown from dive punish (do dive a little higher up)#GGST_IN #GGST #GuiltyGearStrive pic.twitter.com/I2T1pCa1LN— MetallicCake (@CakeMetallic) December 16, 2022
Dive...loops? Kinda? I promise I've been finding useful things too but this was too much fun not to share.#GGST #GGST_IN pic.twitter.com/2oucRxTtD4— Q (@QuartzEye) December 16, 2022
👀seeing some other folks also posted about this as well, feel like if I can master this, might be kinda cheap. Shall have to keep testing and labbing for now 🫡#GGST_IN pic.twitter.com/b2o3MnMK2I— SwimCheesy (@SwimCheesy) December 16, 2022
@Daru_ino I think DCSJ (Super Moon Jump) Might be useful for certain scenarios you want to cross up #GGST_IN pic.twitter.com/z97CX4SWbx— MedEscoto PostEvo 🎸 (@Medraut_Escoto) December 16, 2022
#GGST_INA few combos you can do after K / S dive. Most combos work with either dive, but the height does have a factor. pic.twitter.com/M8JcM82HwO— suki (@lenansfws) December 16, 2022
When structuring you offense around k dive with I-no remember that there are a ton of interactions to consider. For example, Sol 2p is a pretty safe way for Sol to challenge after dive gets to the ground. If he FDs you away though it isn't guaranteed #GGST_IN pic.twitter.com/sGnkmgrqpJ— Dave (@waysouth_dave) December 16, 2022
Super happy to see I-No's dive changes. This opens up the possibilities for many new routes!#GGST #GGST_IN pic.twitter.com/PTYTGqhP6X— Q (@QuartzEye) December 15, 2022
#GGST_IN Thanks to jump canceling the beginning of I-no's hoverdash she can now counter attack some moves.@Daru_ino @MorganHeartland pic.twitter.com/iXngeltOy3— Dark Slide (@DarkSlide87) December 15, 2022
The new recovery for dive allows for new fun routes #Strive #ggst #ggst_in https://t.co/BxIYLBGK5E pic.twitter.com/0wIzxZc5RJ— TRASH LEVIATHAN (@TrashLeviathan) December 15, 2022
i-no's approach options are incredibly varied. in addition to being able to chicken-block easier, she now has:-regular jump-in-jump-cancelled dash as a jump-in-superjump-hoverdash-IAD-superjump IAD-variable distance on all of the above-s and h stroke-k/s/hdive#GGST_IN— WWGG/Lite (@LiteTheIronMan) December 15, 2022