I-no

I-no

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attis 🎸 on Twitter
attis 🎸 on Twitter
#GGST_IN one meter anti-air counter hit 6P option. probably only good for ending a round or something when you need the extra damage, but figured i would upload nonetheless. pic.twitter.com/plXK8MOSDP— attis 🎸 (@attisxix) June 20, 2021
mario050987·twitter.com·
attis 🎸 on Twitter
attis 🎸 on Twitter
attis 🎸 on Twitter
potentially viable setup into note for #GGST_IN from midscreen. i use 2HS here because i have the most success with it, but 5HS can work as well. the bounce gives i-no some time to get the note out and dash in as it hits. pic.twitter.com/YL8BIHQpaZ— attis 🎸 (@attisxix) June 20, 2021
mario050987·twitter.com·
attis 🎸 on Twitter
attis 🎸 on Twitter
attis 🎸 on Twitter
1 meter sideswitch into wallbreak for #GGST_IN. this can be done with any starter that doesn’t include 6HS, but 5HS starter does have some inconsistency as it leaves i-no a little further away than others do. pic.twitter.com/6j9s3rb56S— attis 🎸 (@attisxix) June 20, 2021
mario050987·twitter.com·
attis 🎸 on Twitter
Sakuya (Commissions Closed) on Twitter
Sakuya (Commissions Closed) on Twitter
Blue RC set ups with I-no. The block string should have no gaps - 6P gets counter hit and attacks are safe jumps against a DPThe cross up has tight timing and can be 6P'd if you're too late. You can also dash early and hit same sideThrows can work too#GGST #GGST_INO pic.twitter.com/4F2ukfvTfG— Sakuya (Commissions Closed) (@LoliSakuya) June 20, 2021
mario050987·twitter.com·
Sakuya (Commissions Closed) on Twitter
Sakuya (Commissions Closed) on Twitter
Sakuya (Commissions Closed) on Twitter
Great thing about those strings is that they combo into each other if you're lazy at hit confirming like me.The Blue RC stuff also works after c. S and 5K since you can Jump Cancel them. If you delay the dash enough, you can cross up (I think)#GGST #GGST_INO pic.twitter.com/BMpCyq7nYm— Sakuya (Commissions Closed) (@LoliSakuya) June 20, 2021
mario050987·twitter.com·
Sakuya (Commissions Closed) on Twitter
けーの on Twitter
けーの on Twitter
イノ使ってる人は着地硬直の仕様めっちゃ重要なのでは。距離詰めて着地から再度ホバーする場合、JPとかJHS空振りして着地したほうが3F早く出せるってことになる。#GGST_IN #イノ https://t.co/ffq4C0bCsB— けーの (@keenochannel) June 20, 2021
mario050987·twitter.com·
けーの on Twitter
Ceehill on Twitter
Ceehill on Twitter
Wanted more return from j.P air to air and had to do some exploring since there's no EX dive for me to mash on. Gotta try these in matches to gauge practicality but confirming into Fortissimo for 50 meter seems as strong as ever. #GGST_IN pic.twitter.com/qgrMPNsKhh— Ceehill (@Ceehill561) June 20, 2021
mario050987·twitter.com·
Ceehill on Twitter
I NO Combo Guide (Combo Notation in Description)
I NO Combo Guide (Combo Notation in Description)
I ain't a combo god but this is what I've stuck with after a week and its been working well. ----------------------------------------------------------------------------------------------------------------------- Midscreen: 2/5PP, 6P, 214K/236S. Low: 2K, 2P, 214P. (Set up) 2K, 6HS, 236HS. 2K, 6HS, 236HS, RC, 66, j.D, (c)S, 5HS, 236HS. (Midscreen ender) (116) 2K, 6HS, 236HS, RC, 66, j.D, (c)S, 6HS, 214K, 66, Wallbreak. (Corner ender) (161) One High: j.S, 2K, 2P, 214P. (Set up) j.S, 2K, 6P, 236S. j.S, 2K, 6P, 236S, 44RC, 66, j.D, (c)S, 5HS, 236HS. (Midscreen ender) (106) j.S, 2K, 6P, 236S, 66RC, (c)S, 6HS, 214K, 214K, Wallbreak. (Corner ender) (166) Double Highs: j.K, j.D, j.236S{Bounce HS}, RC, 66, j.D, (c)S, 5HS, 236HS. (Midscreen ender) (121) j.K, j.D, j.236S{Bounce HS}, RC, 66, j.D, (c)S, 6HS, 214K, Wallbreak. (Corner ender) (174) Throw: 6D, 66RC, (c)S, jcj.D, Land, (c)S, 5HS, 236HS. (115) 6D, 66RC, (c)S, jcj.HS, j.236HS{Bounce HS}, j.S, j.HS, Wallbreak with j.236S(H). (151) Counter Hit: 2/5HS(CH), 236HS, 6HS, RC, 66, j.D, Land, (c)S, 5HS, 236HS. (Midscreen ender) (188-189) 2/5HS(CH), 236HS, 6HS, RC, 66, Walk under, (c)S, 214K, Microwalk, 6HS, Wallbreak. (Corner Ender) (228-233) ----------------------------------------------------------------------------------------------------------------------- Corner: Low: 2K, 6HS, dl.214K, 66, j.HS, j.236HS{Bounce HS}, j.S, Wallbreak with j.236(H). (161) One High: j.S, 6HS, dl.214K, 66, j.HS, j.236HS{Bounce HS}, j.S, Wallbreak with j.236(H). (182) Double Highs: j.K, j.D, j.236HS{Bounce HS}, j.PPP, Land, 6HS, Wallbreak. (157) Throw: 6D, 66RC, (c)S, 214K, (c)S, 6HS, 214K, Wallbreak. (161) Counter Hit: 2/5HS(CH), 236HS, 6HS, dl.214K, 66, j.HS, j.236HS{Bounce HS}, j236S(H). (230) Side Switch: Any one button, 236S, 88RC, 66, Micro walk back, (c)S, jcj.S, jcj.S, j.HS, j.236HS{Bounce HS}, j.S, Wall break with, j.236S(H). ----------------------------------------------------------------------------------------------------------------------- Other Special stuff you need: Anti-Air: 6P, 214K. 6P, 214K, 6HS, 214K. (Near Corner) Dust: D(H).8, dlj.HS-S, jcj.HS-S-HS, jcj.HS-HS. D, RC, 66, j.D, (c)S, 5HS, 236HS. D, RC, 66, j.S-HS, j.236HS{Bounce HS}, j.HS, Wall break with, j.236S(H).
mario050987·youtube.com·
I NO Combo Guide (Combo Notation in Description)