Guilty Gear Strive - Ky - Crucial part of strike-throw vs DP-characters
Didn't test on other chars, but I'm pretty sure this is not exclusive to Leo and his charge-input.
This is basically the missing link I've been looking for whenever we are forced to use 5k or c.S to pressure DP characters in general and Leo particularly. The safest bet Ky can make to see how willing his opponent to DP between the gaps and punish him for the attempt.
No need to 5k HVT, no need to give up a turn, no need to risk reversal once you've landed that first button on block. If you already knew that, you are a lucky man. For me - this is a big improvement for whenever I cannot safejump Leo, so mostly on soft knockdown or close quarter scrambles, when you land the first button on block.
First part: https://youtu.be/uOU3NiY5yQE