Ky Kiske

Ky Kiske

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26 on Twitter
26 on Twitter
「前HSは先端の距離でないとそんなに強くない」ってのを改めて感じた今日。手の部分まではちゃんと喰らい判定伸びてるから普通に潰れるんだよね前HSチャージが先端ギリギリだと届かないから深めに差し込む意識になっちゃってるんかな〜…本末転倒。前HSチャージの距離改めて調べよう#GGST_KY— 26 (@ni_roku_) November 28, 2021
mario050987·twitter.com·
26 on Twitter
まさき on Twitter
まさき on Twitter
めっちゃ面白いの出来た実用性皆無だけど、青RC+カウンター限定チャージスタン三段目の当たり方がオシャレ #GGST_KY pic.twitter.com/go3Z6PyD8y— まさき (@tintinmask) November 26, 2021
mario050987·twitter.com·
まさき on Twitter
まさき on Twitter
まさき on Twitter
ソルの6HSとか、カイのディッパーに対する反撃が安いと思って調べてみたけどダッシュしてスライド青RCは、狙える場面少ないかな? #GGST_KY pic.twitter.com/kTjdVi9W6T— まさき (@tintinmask) November 26, 2021
mario050987·twitter.com·
まさき on Twitter
New Ky Corner Combos - Guilty Gear -Strive- v1.10
New Ky Corner Combos - Guilty Gear -Strive- v1.10
Some new Ky corner routes thanks to his air gatling buff. 0:00 - Far Slash, 236K, 88FPRC jS, jD, jS, 665K, 6H, 623H 0:13 - Easier: c.S, 623H, 88PRC, jS, j66 jS, jD, c.S, 5H, 214K, 623H 0:27 - Harder: c.S, 623H, quicker 88PRC, jS, j66 jS, jD, c.S, 6H, 623H, 623H Follow me on Twitter: https://twitter.com/LightningCayo Follow me on Twitch: https://www.twitch.tv/lightningcayo #GGST_KY #GGST
mario050987·youtube.com·
New Ky Corner Combos - Guilty Gear -Strive- v1.10
Guilty Gear Strive - Ky - How to make sure people respect your 6k in the corner
Guilty Gear Strive - Ky - How to make sure people respect your 6k in the corner
One common situation I've noticed is that people try to mash faster buttons after my 6k in the corner. I've being trying to make em less prone to mashing with 6k 6p, but 2k beats it easily. There is a viable option of 6k 2k 2d if you wanna go for a knockdown, but in case your wall is intact and you wanna go for damage, here are some routes you can do: 0:00 Meterless 0:08 One bar for super 0:20 One bar for RC 0:34 Two bars for RC and super If you know better routes, please let me know in the comments.
mario050987·youtube.com·
Guilty Gear Strive - Ky - How to make sure people respect your 6k in the corner
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because: 1. I didn't lab any conversions off it. 2. Subsequent hits damage is scaled quite a bit. 3. It's not as slow as held version (28f), but still quite slow (20f). Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since: 1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash. 2. It builds a decent amount of RISC. 3. Pushback was perfect for this conversion. Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall. For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.
mario050987·youtube.com·
Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC