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GaleYuichi — Today at 7:11 AM
IMO as a Millia player. Ky 2S pretty much beats all our grounded buttons.
2P and j.P can check us trying to get out after a string petty well. Since all of Millia air buttons is pretty slow unless pressed right after a jump and dash in 2K if not spaced correctly will lose to 2P due to taking longer. If you're expecting dash 5K instead beat it with 6P.
5P beats low hit j.H, 6P beats high hit j.H but not the opposite for both.
The crucial part will still be locking us down and not letting go.
either 5K mix-up okis or H stun edge oki. resetting with Foudre Arc or 6K is also recommended though not frequently since it will lose to 5K to full combo and mash respectively.
You can botch 2D>S Disc with Foudre Arc after blocking 2D.(precise timing)
Try to also bait anti-airs by mixing jump forward j.H and j.S with FoudreArc.
If Millia is dashing at you chances are they'll get hit with Stun Dipper RC to full combo.
StunDipper PRC can also get you out of Throw>H Disc Oki since it can low profile it, if you didnt hit Millia the PRC will save you when you run out of low profile(needs practice)
YRC is your friend since Millia can only block in time if she uses 2P(not counting jump-cancelable normals)
Though if you're Ky maybe you should save it for other uses since Ky needs it for lots of things.(edited)
hieros — Today at 7:22 AM
Idk if its just me or if i just wasn’t paying attention but I could have swore 6K reliably linked into c.s. Right now it looks like I have to run first or ill get f.s instead after 6K. Sometimes just flat out doesn’t work on some characters. I never used 6K that much so I could be buggin?