May

May

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May Dolphin RC Mixup Proof of Concept
May Dolphin RC Mixup Proof of Concept
This seems essentially unfuzzyable but idk I could be wrong. Maybe anywhere from nothing to a like a few frame window depending on how early you RC cancel on the high and how late you RC cancel on the low. There's a few weaknesses as you can tell, FD/Instant FD on the 2D makes the [2]8H whiff so I just did [4]6S to show you can technically make it safe even though you won't be able to react to the FD. FD/Instant FD also makes 2P whiff after the high is blocked, so I did 2K instead because Sol 5K didn't hit it. Obviously if they have an invincible reversal they can just do that after blocking the high but you can also just react to it being blocked and wait for it anyway. The high might whiff on characters with lower crouches, I didn't bother to check yet, but hey it works on Sol at least.
mario050987·youtube.com·
May Dolphin RC Mixup Proof of Concept
Saiten on Twitter
Saiten on Twitter
https://t.co/fh4txCsrKp 234 damage prc works with RRC but less damage if done that way. Not sure if this has been posted yet if someone else has I apologize. #GGST_MA— Saiten (@HalfWhip) June 21, 2021
mario050987·twitter.com·
Saiten on Twitter
Unluckythirteen on Twitter
Unluckythirteen on Twitter
#GGST_MA convenient framekill off of 2D for a strike/throw mixup. Clip 1 beats jump and mashing from any character with a f5 button. Clip 2 is an OHK that hits as soon as throw invuln wears off. Clip 3 is a demonstration that some characters can whiff their throws here. pic.twitter.com/zUcpgHoLE0— Unluckythirteen (@unlucky13irteen) June 21, 2021
mario050987·twitter.com·
Unluckythirteen on Twitter
May FAQ
May FAQ
Introduction: Heya! Tempest here with a quick introduction to this whole doc I’m making. The main purpose of this doc is to educate people fighting against May, as well as May players things that I get asked quite often. This won’t contain everything needed to play as or against the character, ...
mario050987·docs.google.com·
May FAQ
rCinn on Twitter
rCinn on Twitter
Some new tech I have been experimenting with against Ram. Ram's 5H is -12 on block and when you BRC(Blue Roman Cancel) you get some dope punishes off of it! Thanks to @Kizzie_Kay with his dope video today. #GGST_MA @YeahhZeke @Moop_Is_Trash @TheeLocSpiegel pic.twitter.com/qxvd3LsQY2— rCinn (@CinnMF) June 20, 2021
mario050987·twitter.com·
rCinn on Twitter
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
While not as potent as characters such as Chipp, Millia, or Zato, May has potential for mix-ups through the RC system. In this video, I compiled different RC mix-ups as well as other uses. Notation and notes are in the description. Dolphin RC Mix-ups: 0:00 (High) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.H – c.S – 2H – [4]6H – 5H – [4]6H – 6[H] 0:12 (Low) c.S – 2H - [4]6S – RRC(Drift Forward/Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 0:25 (High) c.S – 2H - [4]6S – RRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 0:37 (Throw) c.S – 2H – [4]6S – RRC(Drift Up/Fast Cancel) – j.K(Whiff) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Beach Ball Mix-ups: 0:51 (High) c.S – 2H – 214P – PRC(Drift Forward/Fast Cancel) – 6K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H] 1:04 (Low) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 2H – [4]6H – 5H – [4]6H – 6[H] 1:16 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball is Blocked) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 1:29 (High) c.S – 2H – 214P – PRC(Drift Forward) – 2K – (Beach Ball Hits) – 5[D] – 5P – 214P 1:37 (Throw) c.S – 2H – 214P – PRC(Drift Forward) – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] 2:58 (Cross-Up) 5PP – 3K – 214P – PRC(Drift Forward) – [2]8S – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H] BRC Mix-Ups: To get the BRC drift forward, buffer the jump after c.S and quickly input 66 and RC (Or just use the dash macro). 1:52 (High) c.S – jc – BRC(Drift Forward) – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:05 (Low) c.S – jc – BRC(Drift Forward) – Land – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 2:18 (High) c.S – jc – BRC(Drift Forward) – Land – 6K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:31 (High – High) c.S – jc – BRC(Drift Forward) – j.K – 66 – j.K – 2H – [4]6H – 5H – [4]6H – 2S – [4]6S – 6[H] 2:45 (Throw) c.S – jc – BRC(Drift Forward) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Goshogawara Mix-Ups These mix-ups use both super and RC so only do them when your opponent is low on health. 3:12 (Cross-Up) 632146H – PRC(Drift Forward/Fast Cancel) – j.S(Whiff) – [4]6H – 5H – [4]6H – 5H – [4]6H – 6[H] 3:25 (High) 632146H – PRC(Fast Cancel) – 5[D]8 – j.H – j.D – jc – j.D – 66 – j.KK 3:37 (Low) 632146H – PRC(Fast Cancel) – 2D – [2]8H – 5H – [4]6H – 5H – [4]6H – 6[H] 3:51 (High) 632146H – PRC(Drift Down/Fast Cancel) – j.K – Goshogawara Splash Hits 4:00 (Low) 632146H – PRC(Drift Down) – Land – 2K – Goshogawara Splash Hits 4:10 (High) 632146H – PRC(Drift Down) – Land – 6K – Goshogawara Splash Hits 4:19 (Throw) 632146H – PRC(Drift Down) – Land – 623K – c.S – 5H – [4]6H – 2S – [4]6S – 6[H] Using PRC to punish escapes from the corner: Opponents will want to get out of the corner somehow, often from the air. Here are some common ways opponents try to get out of the corner as well as some punishes using PRC. 4:34 (IAD) j.PP – PRC(Drift Forward) – j.H – Dash – c.S – 2H – [4]6H – 2S – [4]6S – 6[H] 4:48 (Super Jump – IAD) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H] 5:02 (Double Jump) j.K – j.D – PRC(Drift Forward) – j.H - Dash – c.S – 2H – [4]6H – 6[H] Using RRC as a burst indicator Opponents will often burst after dolphin hits, especially if they are low on health. The RRC bubble usually hits the opponent and pops them up but if they already pressed burst, the bubble won’t hit them. 5:16 The RRC bubble hits the opponent. The opponent did not press burst. 5:23 The RRC bubble does not hit the opponent and the opponent does not pop up. This means that the opponent pressed burst before you RC’d. Punish accordingly. 5:36 You can also wait to see if they burst after the bubble hits or not. Simply react accordingly.
mario050987·youtube.com·
Guilty Gear Strive May Mix-Ups and Other Applications Using RC
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
✨alexx✨ — Today at 12:19 PM May combos tested on sol: Round start: c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6H, 5H W!, 6H - 260 c.S, 5H, 214K, 66 PRC, c.S, dash cancel, 2H, [4]6H, 5H W! - 251 c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 183 2S, [4]6S - 175 j.KD - 162 (no need for corner position) [4]6S, RRC, dash, c.S, 2H, [2]8H, [4]6H - 127 [4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.H, 5K, 6H - 151 (position dependent) [4]6S, RRC, dash, c.S, 2H, [2]8H, 66 j.KD - 139 Behind Round start: c.S, 2H, [2]8H, 66 FRRC j.S, 9 j.KD, j.KD W!, 6H - 226 (c2c) c.S, 2H, 214K, 66 PRC, c.S, dash cancel, c.S, 2H, [4]6H - 211 (kinda hard) c.S, 5H, 214K, 66 PRC, c.S, dash cancel, c.S, 5H, [4]6S - 206 (really easy) 2H, [4]6S - 205 corner: c.S, 2H, [2]8H, 5H, [4]6H, 2H W!, 6H - 231 c.S, 2H, [2]8H, 5H, [4]6H, 5H W!, 6H - 232 c.S, 2H, [4]6H, 5H, [4]6H, 5H W!, 6H - 232 [4]6S, RRC, j.SH, 5H, [4]6H, 5H, [4]6H, 5H W!, 6[H] - 199 [4]6S, RRC, 6[H], [4]6H, 5H, [4]6H W!, 6[H] - 199 did some testing
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities