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JCPOD| Jack-Onee-san @I miss Patrice on Twitter
JCPOD| Jack-Onee-san @I miss Patrice on Twitter
YOu have more than enough time to confirm hit or block and this works from max range, get ready to always charge eisen on 5K 6K strings. do rekka 1 on block or w/e #GGST #GGST_LE pic.twitter.com/ip5ctJU29f— JCPOD| Jack-Onee-san @I miss Patrice (@Jack_Onee_san) June 17, 2021
mario050987·twitter.com·
JCPOD| Jack-Onee-san @I miss Patrice on Twitter
YGO Apologist on Twitter
YGO Apologist on Twitter
#GGST_LE I dont know combos, but just posting this to show that Leo gets the same thing. This should probably not remain in the game lol. I also tested pot and may with their guard crushes, and those do not work with this exploit, thankfully. https://t.co/wp5L5WUmgF pic.twitter.com/x5qdprjyOE— YGO Apologist (@RexFGC) June 17, 2021
mario050987·twitter.com·
YGO Apologist on Twitter
aD Time on Twitter
aD Time on Twitter
Post 236H frame study. Stance cancel 2K hits same frame as bt.H. 2K 6K 236S meterless gives dash 2K meaty oki.#GGST_LE pic.twitter.com/ftjBVKN7WN— aD Time (@AdTimeGaming) June 17, 2021
mario050987·twitter.com·
aD Time on Twitter
Stephen Tchaou on Twitter
Stephen Tchaou on Twitter
I guess we can parry YRC. Kinda makes up for not being able to parry bursts anymore. #PS5Share #GuiltyGearStrive #GGST_LE pic.twitter.com/WTs9vFU72L— Stephen Tchaou (@bubbaex) June 17, 2021
mario050987·twitter.com·
Stephen Tchaou on Twitter
SUGOI | Zankoku on Twitter
SUGOI | Zankoku on Twitter
Apparently what's happening is that guard crush is a "starter" of a 0-hit combo, so overheads/lows that would normally have reduced damage due to starter proration don't apply it if you get it during guard crush. Thanks to @FellVisage for pointing out the possibility.— SUGOI | Zankoku (@Zankoku) June 16, 2021
mario050987·twitter.com·
SUGOI | Zankoku on Twitter