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Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
This video is a general guide for how to get consistent big damage off realistic counter hit situations for Anji in Guilty Gear Strive. This will show moves you can realistically score counter hits with and the general combo structure of how to consistently corner carry for wall breaks or extend with roman cancel: Note that these are the general consistent combos i'm showing, adjustments may need to be made based on character weight, distance to wall, etc, but these will get you the basic premise of how to get nearly optimal damage off each counter hit. Chapters: 0:00 Intro 3:55 2D + General explanation of combos/options 13:10 5H 16:24 5S 17:48 Uncharged Fuujin 236H 19:33 Charged Fuujin 236[H] 24:55 Kou 236[S], 2 hits 29:42 Kou 236[S], 1 hit 31:28 Bonus optimal J.D wall bounce combo 33:08 Outro Time Stamps for each move and the combo notation: 2D : 3:55 Closer to wall: 2D, 236H, K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Farther from wall: 2D, 236H, K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 2D, 236H, K, 5S, 2H, 236[S], RC. 5S, 2H, 236[S], J.D, rejump, J.D (wallbreak) 5H: 13:10 Closer to wall: 5H, 236[H], K, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 5H, 236[H], K, 5S, 2H, 236[S] (Hard knockdown, no wallbreak) 5H, 236[H], K, 5S, 2H, 236[S], RC, 5S, 2H, 236[S], J.D (Wallbreak) 5S: 16:24 Exact same as 5H but 236[H] must be buffered immediately after the counter hit, otherwise do 5S, 2H, 236[S] 236H (Uncharged Fuujin) 17:48 236H, K, 5S, 5H, 236H, S (Soft knockdown) Editors note on uncharged Fuujin: If you counter hit a crouching opponent you can do 5S, 2H, for a launch after the initial hop. 236[H] (Fully Charged Fuujin) 19:33 Closer to wall: 236[H], K, 5S, 6H, 236H, H, 5K, 236H (wallbreak) Father From wall: 236H, K, Slight dash forward, 5S, 6H, 236[H] (Slight charge on Fuujin for distance), H, Microdash 5K, 236H (wallbreak) 236[S] (Kou, 2hits) 24:55 Closer to wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236H, H, 5K, 236H (Wallbreak) Farther from wall: 236[S], slight delay, airdash, J.S, land, 5S, 6H, 236[H] (slightly charged fuujin), H, Microdash 5K, 236H (Wallbreak) 236[S] (Kou, 1 Hit) 29:42 Closer to wall: 236[S], land, 5S, 6H, 236[H] (slightly charged Fuujin), H, Microdash 5K, 236H (wallbreak) Farther from wall: 236[S], land, 5S, 2H, 236[S] (hard knockdown) or for metered carry to wall: 236[S], land, 5S, 2H, 236[S], roman cancel, 5S, 2H, 236[S], J.D (wallbreak) If you have questions or comments leave them in the comment section and I'll do my best to offer input! If you want to see more of my Anji in strive or learn more about the game feel free to check out my twitch as I stream full time for a living: https://www.twitch.tv/Klaige Thanks for watching!
mario050987·youtube.com·
Anji Mito Counter Hit Confirms Guide for Guilty Gear Strive
How To Abuse Anji's Fast Roman Cancels
How To Abuse Anji's Fast Roman Cancels
Thank you for watching!!! In today's video, I will be giving a mini-guide on how to open up and mix your opponents with Anji's Fast Roman Cancel setups. This is just an introductory guide and is meant for you as the player to see it but grow tech from your own ideas, Hope you guys enjoy Hit that like button and subscribe if you feeling the boy ViperArts YT: https://www.youtube.com/c/VipexArtzOriginal SUPPORT THESE PEOPLE!!!! Follow me on Twitter: @MillyNappy Follow me on Instagram: NappyHeadMilly Check out the podcast channel: YT NerdBoisPodcast #GuiltyGear #AnjiMito #Tutorial 00:00-Intro 00:34-What is fast RC? 01:36- Fujin/6k FRC 03:47- Fujin Hop FRC 07-17- Butterfly FRC Bait Tech
mario050987·youtube.com·
How To Abuse Anji's Fast Roman Cancels
泉水いこ@同人ゲーム制作中! on Twitter
泉水いこ@同人ゲーム制作中! on Twitter
闇慈でようやく天上界への挑戦権は得たがいける気がしない……未だにチップ、ミリア、ザトーあたりにはなにしたらいいかほんとにわからない;;あとファウスト先生は画面上で何が起きてるのかすらわからない……#GGST_AN— 泉水いこ@同人ゲーム制作中! (@izumiico) June 22, 2021
mario050987·twitter.com·
泉水いこ@同人ゲーム制作中! on Twitter
Mielfia on Twitter
Mielfia on Twitter
If you spend another bar and add in super you can SQUEEZE out 9dmg to make it 256, not really worth IMO but it's an option if you're close to killing. pic.twitter.com/hd0HWzOOrK— Mielfia (@Mielfia) June 22, 2021
mario050987·twitter.com·
Mielfia on Twitter
Mielfia on Twitter
Mielfia on Twitter
You can always just use super if you don't have the bar, does 336dmg.#GGST_AN pic.twitter.com/QwNEn4PAcB— Mielfia (@Mielfia) June 22, 2021
mario050987·twitter.com·
Mielfia on Twitter
Mielfia on Twitter
Mielfia on Twitter
If you don't have the extra bar, you can still go for a purple roman cancel and get 394dmg.#GGST_AN pic.twitter.com/KW0XPvoNxJ— Mielfia (@Mielfia) June 22, 2021
mario050987·twitter.com·
Mielfia on Twitter
🇨🇦 razzi - ラジーラ on Twitter
🇨🇦 razzi - ラジーラ on Twitter
If you try to do a reversal super on reaction with Anji, it'll probably trade 9/10 times.But if you can afford to take the hit, it means you can dash up and get full conversion. The combo here probably isn't optimized, but you can see the idea.#GGST #GGST_AN pic.twitter.com/YxePadHK3b— 🇨🇦 razzi - ラジーラ (@Razzira_) June 22, 2021
mario050987·twitter.com·
🇨🇦 razzi - ラジーラ on Twitter
careless on Twitter
careless on Twitter
#GGST_AN If you counter a projectile, only the first two hits of the super will come out, even if you hit the opponent. Unless you RC, they'll be knocked fullscreen. pic.twitter.com/Qdgci8IoWh— careless (@CarelessRO) June 22, 2021
mario050987·twitter.com·
careless on Twitter
fesoj on Twitter
fesoj on Twitter
So me and @hokuwotaku have been on real struggle bus against Ramlethal, having hard to time approach her f.S >HS. Doing some training mode online. I plan to play with #GGST_KY to fight against her.#GuiltyGearStrive #GGST_AN ##ScrubsPlayingStrive pic.twitter.com/VoeCEbnaz3— fesoj (@fesojblade) June 22, 2021
mario050987·twitter.com·
fesoj on Twitter