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Y2Kay on Twitter
Y2Kay on Twitter
CH 6H Corner combo. The highest damage I could find. The timing for the second alpha blade is tight but nothing too crazy. This isn't a big body exclusive combo btw, idk if its universal though. #GGST_CH pic.twitter.com/iNh1jI3RBf— Y2Kay (@MilleniumY2K) July 9, 2021
mario050987·twitter.com·
Y2Kay on Twitter
tragic on Twitter
tragic on Twitter
Chipp IMPOSSIBLE combo!This shouldn't work! The 236K actually hits once BEFORE wall grab which allows combo to continue. WTF!? Can only be done at a VERY specific range. Looks like a glitch, LOL. More to come!Tech found by Dreikoo on YT.#GGST #GGST_CH @summit812 @HiFightTH pic.twitter.com/aujA6STEWN— tragic (@fightelement) July 9, 2021
mario050987·twitter.com·
tragic on Twitter
tragic on Twitter
tragic on Twitter
I was testing punishes on Ky's Dire Eclat (214S) and came across this gem. Completely unnecessary and way more difficulty than every other option he has, but it's possible due to Chipp's fast run speed and his 3f 5P.More to come on Dire Eclat punishes!#GGST_CH pic.twitter.com/LwlWUuQTAW— tragic (@fightelement) July 8, 2021
mario050987·twitter.com·
tragic on Twitter
Chipp Junkie on Twitter
Chipp Junkie on Twitter
Chipp Punish's For Sol's Bandit Bringer corner 214K:BRC definitely makes it easier to do on reaction, but it's possible for big punishes without meter as well. #GGST_CH #GGST pic.twitter.com/AHq4MkPtzf— Chipp Junkie (@JesusRPalos) July 8, 2021
mario050987·twitter.com·
Chipp Junkie on Twitter
tragic on Twitter
tragic on Twitter
Chipp Punish Series #004: Sol 214KGenerally, 6P is ideal as you can react the slowest. Higher DMG options available w/ riskier methods. Air Throw / DASH under are easier when close. Jump ATK easier from far.NOTE: Point Blank 214K whiffs behind 6P in corner.#GGST_CH pic.twitter.com/l38Sg9aJb3— tragic (@fightelement) July 8, 2021
mario050987·twitter.com·
tragic on Twitter
SSF on Twitter
SSF on Twitter
Inspired by @TSM_Leffen & @ShinKensou. 5K OTG sets up for some tricky mix, but can also lead to meaty reversal safe Gamma. None of the mixes are DP safe, but going to the other side messes up DP inputs. Depending on the scaling of 5K OTG, you might need to adjust the airdash pic.twitter.com/g9t2MfNtOx— SSF (@TheSSF123) July 7, 2021
mario050987·twitter.com·
SSF on Twitter
cup on Twitter
cup on Twitter
#GGST_CH left right mixup from near point black diagonal alpha prc, the position is very precise though pic.twitter.com/bmJEAXBVVT— cup (@mrcifers) July 8, 2021
mario050987·twitter.com·
cup on Twitter
Bryh13196314 on Twitter
Bryh13196314 on Twitter
After some more experimentation I found this:A truly unreactable left-right corner mixup that beats 3f buttons. The side you end up on depends on how high the 2K hits. You also have to delay the alpha blade slightly when going for the crossup.#GGST #GGST_CH pic.twitter.com/JZEvNwdD25— Bryh13196314 (@Bryh13196314) July 8, 2021
mario050987·twitter.com·
Bryh13196314 on Twitter
tragic on Twitter
tragic on Twitter
DAISUKE COME GET YOUR MANS!We puttin' Taunt and whiffed Genrou Zan in combos because Sol deserves it. GET STYLED ON!!!BRC is the best.#GGST #GGST_CH @HiFightTH @summit812 pic.twitter.com/ykC1WqMuMm— tragic (@fightelement) July 8, 2021
mario050987·twitter.com·
tragic on Twitter
RIZE | KuSa on Twitter
RIZE | KuSa on Twitter
So #ggst_ch can build infini Tension bars during positive state till it runs out… the trick is to delay the 2S and purple RC the Senshuu (236K) after Rokusai.Dummy is set to reversal DP so no gaps in the string, the only way out is burst or yellow RC. Can be mixed too. pic.twitter.com/FgKQToGiGN— RIZE | KuSa (@RizeKuSa) July 7, 2021
mario050987·twitter.com·
RIZE | KuSa on Twitter