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tragic on Twitter
tragic on Twitter
These look pretty cool! Not sure how viable they will be, but they certainly look the part. I can see the mid-screen clash options as something you automatically buffer when trying to 6P Axl's j.S. Pretty sick!Idea from @maychan__ (see link)#GGST #GGST_CH https://t.co/qTxSY38GZH pic.twitter.com/A9It6VGoG8— tragic (@fightelement) August 9, 2021
mario050987·twitter.com·
tragic on Twitter
[GGST] Chipp Optimal Dust Combo
[GGST] Chipp Optimal Dust Combo
Notation: 5[D] jc j.D j.K (1 hit) jc j.D j.K (2 hits) j.D j.D~D (Ender) 199 Point of damage. Works on everyone with the same timing and is pretty consistent. On some characters (Ky, May, Giovanna, and Chipp himself) the timing is strict, so practice with these ones as Dummy. Further damage optimization is possible (especially when Chipp's back is near the corner) but it goes into character-specific combos, as this is the most damaging combo I could find that works on everyone. PS: Don't complain about the music. I was about to go to sleep when I recorded it and listening to "Lily" with the river's SFX is pretty soothing :) #GGST #GGST_CH
mario050987·youtube.com·
[GGST] Chipp Optimal Dust Combo
RIZE | KuSa on Twitter
RIZE | KuSa on Twitter
#GGST_CH You can use the clash mechanics to punish Axl’s rainwater or Snail by cancelling Chipp’s DP with a dash. This works especially well mid-screen since Chipp doesn’t get optimal punishes by jumping over it. pic.twitter.com/T8CD05QFJY— RIZE | KuSa (@RizeKuSa) August 7, 2021
mario050987·twitter.com·
RIZE | KuSa on Twitter