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Ky Clayton Sacred Edge Loop and Charged Stun Edge Combo
Ky Clayton Sacred Edge Loop and Charged Stun Edge Combo
Obviously this is just a combo showing how you can do 6H wallsplat over and over using the sacred edge super because of it's weird properties that Clayton found (afaik). Mainly made this because I wanted to make a combo with the charged stun edge in it where it isn't a starter. My descriptions for all my strive videos are way shorter than my dbfz ones bc idk wtf im talking about for this game yet lol #ky #ggst #combo
mario050987·youtube.com·
Ky Clayton Sacred Edge Loop and Charged Stun Edge Combo
Imposter of the Vent on Twitter
Imposter of the Vent on Twitter
kinda got bored so I started labbing. Had a concept (Sacred Edge only breaks wall on the last hit) and then I ended up with this combo. . . Probably the only combo I know that does 300+ but also gotta test to see if this is lightweight exclusive also hard af. #GGST_KY pic.twitter.com/eLXSx0OlT1— Imposter of the Vent (@NY_Teiga) August 25, 2021
mario050987·twitter.com·
Imposter of the Vent on Twitter
GIOGIO on Twitter
GIOGIO on Twitter
くっそw実戦で後ろ向きドラインとかいう奇跡的なコンボできたw#GGST#GGST_KYhttps://t.co/3zgMqkIfyL pic.twitter.com/DsQsevQufB— GIOGIO (@GioGio_Givana) August 25, 2021
mario050987·twitter.com·
GIOGIO on Twitter
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
The purpose of this video is to demonstrate Ky’s combo theory and damage potential for those who want to be somewhat more optimal with the character. Notations, OST, and social media will be linked below. #GGST_KY #GGST #guiltygear #guiltygearstrive #strive Extra note: c.S Starter 4 is supposed to say 2K into 6H is a tight link, apologies for the confusion - Music: Sword of Biting Gale - Sen no Kiseki III OST - Notation: P = Punch K = Kick S = Slash c. = Close f. = Far H = Heavy Slash D = Dust CH = Counter Hit AA = Anti Air (N) = Attack must deal N amount of hits SS = Shock State (Ky specific) dl. = delay 66 = dash RRC = Red Roman Cancel PRC = Purple Roman Cancel ↖️⬆️↗️ = 7 8 9 ⬅️🚹➡️ = 4 5 6 ↙️⬇️↘️ = 1 2 3 - Timestamps: 0:21 Combo Enders 0:57 S Normals Starters 1:48 6H Starters 2:07 Special Starters 2:19 Anti Air Starters 2:29 Throw Starters - Credit: Warewa Jin’s combo: https://twitter.com/jin_kisaragi4/status/1411540425903685632?s=21 Kizzie Kay’s combo (8:53): https://youtu.be/7wGDJxC5uMw - Social media: Twitter: https://twitter.com/rebirthofkira
mario050987·youtube.com·
GGST 1.07 Ky Kiske Advanced Combos Guide | Guilty Gear Strive
あいん on Twitter
あいん on Twitter
端だけかと思ってたら中央でもエクラヒット確認前紫RCから拾えるじゃん調べが足りてなさすぎたけどがんばりポイント増えた#GGST_KYhttps://t.co/Opbby07uhZ pic.twitter.com/fG3ougucsc— あいん (@ainman0107) August 25, 2021
mario050987·twitter.com·
あいん on Twitter
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
If you are unclear on some of the terms refer to the fighting game dictionary https://glossary.infil.net/index.html Last long Ky thing cause Jack-O is coming home soon. Timestamps: 00:00 intro 00:40 Use with caution. 01:23 Natural Frame Trap, Forward Punch -Dire Eclat 01:52 Natural Frame Trap, Down Dust -Dire Eclat 02:14 Natural Frame Trap, Close Slash-Heavy Slash 02:29 Natural Frame Trap, Close Low Slash-Heavy Slash 02:38 Natural Frame Trap, Far Slash/Heavy Slash - Slash Stun Edge 02:51 Natural Frame Trap, Close Slash - Jumping Dust 03:10 Delayed Frame Trap, Intro & Punch Examples 03:26 Delayed Frame Trap, Slash Examples 03:53 Warning some whiff. 04:23 Combos off Delayed Frame Trap 06:00 The Importance of throws 06:22 Some strings cant grab everything. 06:56 Staggers Intro, Punch examples 07:28 Kick Staggers 07:56 Slash Staggers 08:24 Practical use of Jumping Dust 08:56 A note on French Kick 09:38 Pressure Footage.
mario050987·youtube.com·
Frame Traps, Staggers and maybe French Kick, a Ky Pressure Guide
はるかいるか on Twitter
はるかいるか on Twitter
#GGST_KY #PS4share6hs引っかけたときのバー対50%殺しきりこんなのいかがでしょうか pic.twitter.com/xxpSQ9xpll— はるかいるか (@Haruka7iruka_GG) August 24, 2021
mario050987·twitter.com·
はるかいるか on Twitter
Caliber on Twitter
Caliber on Twitter
Utilizing positive bonus after a hard knockdown allows Ky to do four loops of pressure with only 50 meter, this is similar to how rams infinite pressure works. #GGST_KY #GGST https://t.co/Ms70m7bofD— Caliber (@CaltropCaliber) August 23, 2021
mario050987·twitter.com·
Caliber on Twitter
みお on Twitter
みお on Twitter
空対空JKコンボ。JKJSライドより少し減るし運べる。(でも、壁に届くならライドのほうがいい。)だいたいは2回目のアルクで壁貼り付けになるけど、ギリギリの距離だとダメ。なので、動画のようにディッパーでむりやり貼り付けるか、チャージ起き攻めで。#GGST_KY pic.twitter.com/Seay6PVdkY— みお (@hLLDt2LTLEDJuYG) August 23, 2021
mario050987·twitter.com·
みお on Twitter