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きっとくん on Twitter
きっとくん on Twitter
後ろスライドRC>チャージスタンでバースト対策を兼ねてるけどバースト考えなくていいならこれでいい pic.twitter.com/OGlHmtLlrq— きっとくん (@KIT_KUN_JP) July 23, 2021
mario050987·twitter.com·
きっとくん on Twitter
かっきー on Twitter
かっきー on Twitter
中央投げ帯電〆2(ゲージ無し) [3]投げ→6HS→236S(91dmg charged) [4]投げ→微ダ236HS(78dmg charged) [4]微ダは要ダッシュボタン、波動ガードさせて有利なので強い。  #GGST_KY pic.twitter.com/rJc9iYhe2X— かっきー (@od4y4k4ni_5ugo5) July 23, 2021
mario050987·twitter.com·
かっきー on Twitter
supers4iy4n_kid on Twitter
supers4iy4n_kid on Twitter
#GGST_KY Quick Foudre Arc cancelled into forward drift PRC is hella good for mid-screen corner carry and damage.Don't even got to be expensive with it pic.twitter.com/8pCGGU0nrF— supers4iy4n_kid (@supers4iy4nkid) July 23, 2021
mario050987·twitter.com·
supers4iy4n_kid on Twitter
ross on Twitter
ross on Twitter
Found a meter-less, shockless, counterhit-less corner break combo with Ky. Works at every distance if you get the first hit. 6H->214K->2H(both hits)->214K-> 236K (right as you touch the ground following foudre arc)#GGST #GuiltyGearStrive #Ky pic.twitter.com/K6f1ekPqSc— ross (@TheDukeofGrease) July 22, 2021
mario050987·twitter.com·
ross on Twitter
Rannos on Twitter
Rannos on Twitter
#ggst_ky I think this is the optimal 6h corner route meterless. You can wall break with 214S for shock and super for knock down as well. this works against everyone except potemkin, potemkin needs it to be CH on the 6H to work. pic.twitter.com/etFPuZ04Hb— Rannos (@rannos8) July 22, 2021
mario050987·twitter.com·
Rannos on Twitter