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Agni Kai on Twitter
Agni Kai on Twitter
#GGST_KY New 269 meterless damage on Sol in the corner (6HS counter hit starter)A very practical DP punish. The last cl.S may cause early wallstick depending on the timing. pic.twitter.com/bZIGw2GmpY— Agni Kai (@AgniKai27) July 7, 2021
mario050987·twitter.com·
Agni Kai on Twitter
もりも on Twitter
もりも on Twitter
とりあえず画面端だけでも無敵技のノーゲージ反撃を覚えておこう カイ・HSVT編バクステ>近S>6HS>214K>近S>5HS>何でも注意点はソルと同じバクステしないでもいいやつないかなぁ#GGST_KY #GuiltyGearStrive pic.twitter.com/69g3i82y3w— もりも (@morimorimo16) July 7, 2021
mario050987·twitter.com·
もりも on Twitter
もりも on Twitter
もりも on Twitter
とりあえず画面端だけでも無敵技のノーゲージ反撃を覚えておこう カイ・SVT編6HS>214S>6HS>623HS>近S>何でもソルと同じでHS版とレシピが違うのが難点#GGST_KY #GuiltyGearStrive pic.twitter.com/LI5YtbXrbm— もりも (@morimorimo16) July 7, 2021
mario050987·twitter.com·
もりも on Twitter
ky kiske CH 6H example corner combo
ky kiske CH 6H example corner combo
i decided to do it with the run up so you can get an idea of how close you should get when doing a run up. try to get as close to the opponent as possible before doing the 2H. If you dont need to do the run-up then try to delay the 214S a little bit so it will connect.
mario050987·youtube.com·
ky kiske CH 6H example corner combo
GGST Ky Kiske Heavyweight Combo Video
GGST Ky Kiske Heavyweight Combo Video
If you need to know what video I am initially referring to, it would be this: https://youtu.be/oRyJc7hvIp8 Notation: To explain my notation, I will be using numpad notation for the combos. If you need help understanding it, please check out this link (https://wp-uploads.couchwarriors.org/2018/01/numpad.jpg) to familiarize yourself with the notation. I will be calling things by shorthand names for simplicity reasons. That being said BRC = Blue Roman Cancel RRC = Red Roman Cancel FRC = Fast Roman Cancel Wall Break: Before breaking the wall you could either end your combos with 214S (Dire Eclat) or 623H (Vapor Thrust), however, I opt to end my combos 214S so I get still Shock State while getting the positive bonus. Note: I'm only doing notation for the combos that actually apply to heavyweight characters (Leo, Potemkin, Nagoriyuki). Considering there is less notation for me to do compared to the first video, I can give some sort of feedback on the combo itself. If you wish for me to put the timestamp (emphasizing timestamp not the notation) from the original video that I inserted into the video, just let me know and it'll be done. Intro: 0:03 : Thank this guy lol 0:06 : Explaining Video Format Heavyweight Combos: 0:20 : cS, 6H x 214S, Microdash, 5K, 6H x 623H, 5P x 214S (Easy) The reason this combo is easy because its legit the same combo from last video just 5P instead of 5S. 0:29 : cS, 6H x 214S, Microdash, 2K, 6H x 623H, 5S x 214S (Hard) Compared to the previous combo, while this does slightly more damage it is harder to pull of the ideal spacing for 2K, 6H x 623H to hit on a heavyweight opponent. In my honest opinion, I would probably go for the easy version in a tense situation. 0:47 : Forward Throw → 236H, MICROSTEP BACK, 6H x 623H, 5L x 214S Humorously, the 5L won't hit unless you take that microstep back before doing 6H. 1:06 : 5K, 2D → 236H, 6H x 623H, 2K, 6H x 214S This is probably my favorite heavyweight combo so far. No microstepping or microdashing necessary. Feel free to stop by the stream! https://www.twitch.tv/Teiga 1:23 : 2H x 236H, 5H x 236K Truthfully, this one is kind of a lie. It's not really big body specific. It's just anti-Sol. For some strange reason, the second hit of 236K whiffs on him. Can't explain why tbh. 1:41 : 2H x 236H, Microdash, cS, 6H x 623H, 5P x 214S By now, you should probably be noticing a trend that you're only +5 after 6H into Shock State DP. . .which kinda sucks. 2:04 : cS, 5H x 236K, Forward + FRC, 2H x 214K, 5H x 214K Dash 236H Much like 1:23, this isn't really a heavyweight combo. . .but anti-Sol. . .Again no clue why, shit works fine on Ky. 2:24 : 2K, 2D → 236H, Forward + BRC, 5D, cS, 6H x 214K, 2S x 214S Won't lie, was kinda surprised that 5H didn't wall splat. . .So, I settled for 2S. Could probably be optimized more. 2:47 : 2K, 2D → 236H, Forward + BRC, 2D, Microdash, cS, 5H x 214K, 5H x 214K, 214S This one was kinda surprising considering the option I get versus Sol. . . Not looking a gift horse in a mouth though. 3:10 : 5D, Backward + RRC, 236H, Dash, cS, 5H x 214K, 214S, 214S Praise Shock State. 3:34 : cS, 2S x 236K, Forward + RRC, 236H, cS, 6H x 214S, 214S This one is pretty funny cause S DP completely whiffs on heavies so the route changes completely after RRC. 3:58 : Forward Throw → 236H, Forward + BRC, 2D, cS, 6H x 623H, 5P x 214S Yes, I am completely tight that we are only +5. Its pain. 4:23 : Throw, Backwards + RRC, 236H, 6H x 623H, 5S x 214S, 214S Not gonna lie, I don't know how heavies get hurt more from this ONE SPECIFIC combo but the only explanation I can think of is because they are heavy, they fall into the sweet spot that cS doesn't wall splat but the 214S does. 4:49 : cS, 6H x 214S, Microdash, 2K, 6H x Sacred Edge (236236P), 5H x 236K, RTL (632146H) RTL and Sacred Edge combos are practically the same nonetheless, even on heavyweights. 5:04 : Outro Got a question? Hit me up on Twitter: https://www.twitter.com/NY_Teiga Also, shout out to my thumbnail designer, Unreal. Check his social media here: https://twitter.com/NewYorksUnreaL https://www.twitch.tv/NewYorksUnreaL #GGST #GGST_KY #GuiltyGearStrive
mario050987·youtube.com·
GGST Ky Kiske Heavyweight Combo Video