20210703 135853
Release
20210703 133458
🍶ディンゴ_四六式🏂 on Twitter
#PS5Share, #GUILTYGEARSTRIVE #GGST_KY 中央2hsカウンターから昇龍の確反にするには難しいかな pic.twitter.com/YmG144IdKw— 🍶ディンゴ_四六式🏂 (@JEHUTY429) July 3, 2021
鶏竜田 唐揚 on Twitter
まぁ結局ライドザライトニングがすべてを解決するって訳 #GGST #PS4sharehttps://t.co/MD8z6be6NX pic.twitter.com/XyWlxQSPl1— 鶏竜田 唐揚 (@tori_no_karaage) July 3, 2021
鶏竜田 唐揚 on Twitter
カイ 投げ避けから端端運びコンボ。苦労とゲージの割りに減らない。素直にJHS>S>エクラを上ロマキャンして入れ換えコンボする方がいい。 #GGST #ギルティギアhttps://t.co/MD8z6be6NX pic.twitter.com/SCemucQyLf— 鶏竜田 唐揚 (@tori_no_karaage) July 3, 2021
鶏竜田 唐揚 on Twitter
カイ 6Pカウンターからスタンエッジ追っかけコンボ。まぁまぁ減る。#GGST #ギルティギア pic.twitter.com/dyQ30i0VJY— 鶏竜田 唐揚 (@tori_no_karaage) July 3, 2021
鶏竜田 唐揚 on Twitter
カイ2HSカウンター始動チャージアタックにのせるコンボ。2HS先端カウンターでのみ確認。個人的におきにいりのネタ。 #GGST #ギルティギア pic.twitter.com/Q4bHCJnsIt— 鶏竜田 唐揚 (@tori_no_karaage) July 3, 2021
セナDW@カズマを…🐍 on Twitter
smoothieboy🥀 on Twitter
Counter hit 6K confirm you can probably do a better route #GGST_KY pic.twitter.com/czmhhQWOeG— smoothieboy🥀 (@junkofanaccount) July 3, 2021
Banish @ GG Strive on Twitter
Midscreen 1 bar combo to wallbreak. Optimal??? #GGST_KY #PS4sharehttps://t.co/iFuEo0ka0I pic.twitter.com/jBmKDGrVSQ— Banish @ GG Strive (@z_Banish) July 3, 2021
dh | blues on Twitter
There is probably something wrong in here, but either way, more accurate than what I was working with before 🐬#GGST_KYIn conclusion:+1 on crouch block+5 at tip-1, 0, to +5 ~ +8(7?) on stand block+4 ~ +6 on meaty wakeup pic.twitter.com/3g9TgxRNmu— dh | blues (@i_am_blues) July 3, 2021
Mini_ (Playing DMC 5) on Twitter
oh#GGST_KY https://t.co/j5bYh4ymJ7— Mini_ (Playing DMC 5) (@MiniGolden_) July 3, 2021
Jangles on Twitter
Combo into install wallbreak. #GGST #GGST_KY #PS4sharehttps://t.co/03qewZJmOn pic.twitter.com/3MQibxC4C3— Jangles (@firestormjk) July 3, 2021
Versiform on Twitter
This took me forever to land #GGST_KY #GuiltyGearStrive pic.twitter.com/wG7ok2mjUP— Versiform (@Versaceform) July 3, 2021
Jangles on Twitter
Neat counter into dragon install. #GGST #GGST_KY #PS4sharehttps://t.co/03qewZJmOn pic.twitter.com/QrMJv6nVkn— Jangles (@firestormjk) July 3, 2021
🍶ディンゴ_四六式🏂 on Twitter
#PS5Share, #GUILTYGEARSTRIVE #GGST_KY 「暴れ潰し!」って叫んで出した適当ディレイエクラがヒットした時用 pic.twitter.com/K9jTlJusU7— 🍶ディンゴ_四六式🏂 (@JEHUTY429) July 2, 2021
🍶ディンゴ_四六式🏂 on Twitter
#PS5Share, #GUILTYGEARSTRIVE #GGST_KY pic.twitter.com/2afxCcg1FY— 🍶ディンゴ_四六式🏂 (@JEHUTY429) July 2, 2021
Matt on Twitter
#GGST_KY pic.twitter.com/f6izzQcI5s— Matt (@Reason_Zero) July 2, 2021
soberquet on Twitter
If it gets blocked, after the PRC Ky can go for up to a triple overhead with j.S dash j.K j.D. #GGST #GGST_KY pic.twitter.com/qSAjqd39ci— soberquet (@SobArts) July 2, 2021
GGST Ky Combo Video
Just wanted to briefly explain some things.
First thing's first: Shoutouts to twitter.com/bacenyc for teaching me some of these Ky combos (Blue Roman Cancels).
Also if you see a combo with an asterisk (***), you will need to know this combo.
Now just a couple notes:
Notation: To explain my notation, I will be using numpad notation for the combos. If you need help understanding it, please check out this link (https://wp-uploads.couchwarriors.org/2018/01/numpad.jpg) to familiarize yourself with the notation.
I will be calling things by shorthand names for simplicity reasons. That being said
BRC = Blue Roman Cancel
RRC = Red Roman Cancel
FRC = Fast Roman Cancel
Wall Break:
Before breaking the wall you could either end your combos with 214S (Dire Eclat) or 623H (Vapor Thrust), however, I opt to end my combos 214S so I get still Shock State while getting the positive bonus.
Intro
Explanation: 0:00
Side Note: 0:12
Damage Ender: 0:17
Oki/Pressure Ender: 0:20
Combos:
*** Midscreen ***:
0:26 : Dust, jH, jS, jump, jH, jS, jH, jump, jS, jS (Finishing Blow)
0:34 : 2K, 2D x 214S
0:38 : 5K, 2D x 214S
0:42 : 5K, 6P x 214S
0:45 : 2P, 2P, 6P x 214S
0:49 : cS, fS x 236K
0:52 : 2S, 5H x 236K
0:56 : cS, 5H x 236K
1:00 : 2H x 214K, 5H x 214K , 2K , 6H, 214S (Anti-Air Route)
1:07 : cS , 2H x 214K, 5H x 214K, 5K, 6H, 214S (Midscreen Burst Bait)
Corner:
1:16 : *** cS, 6H x 214K, cS, 5H x 214K, 214S ***
1:24 : cS, 6H x 214S, 5H x 214K, 5H x 214S
1:31 : cS, 6H x 214S, Microdash, 5K, 6H x 623H, cS x 214S
1:39 : 2H x 214K, cS , 6H x 214S, 236K, 214S
1:49 : Forward Throw (6D) → 236H , 6H x 623H, cS x 214S
1:58 : 5K, 2D → 236H , 6H x 623H, cS, 6H, 214S
2:06 : *** cS, 6H x 214S, Microdash, 2K, 6H x 623H, cS x 214S ***
Midscreen Counter:
2:15 : cS, 5D (Charged), 2S , 5H x 214K Dash 236H
2:23 : 2H x 236H , 214S (236K also works here)
2:27 : 6K, cS, 5H x 236K
2:33 : 2D x 214K, 5H x 214K, 5K , 6H x 214S
2:41 : *** 2H, Microwalk, cS, 2H x 214K, 5H x 214K, 214S ***
Corner Counter:
2:51 : 6K, Microdash, cS, 6H, 214S, Microdash, 5K ,6H x 623H, 623H
3:01 : 5H x 214K, 2K, 6H, 214S
3:06 : 5H x 214S, Microdash, 2K, 6H, 623H, 5S x 214S, 214S
3:17 : 6H x 236H, 5K, 6H x 623H, cS x 214S, 214S
3:28 : *** 2H x 236H, Microdash, cS, 6H x 623H, cS, 6H, 214S ***
3:40 : 2H x 214S (WHIFF), cS, 6H x 214S, Microdash, 5K, 6H x 214S, 214S
3:49 : *** 214S , 6H x 623H, cS, 6H x 214S, 214S ***
3:57 : *** 214S, Microdash, 5K, 6H x 623H, cS, Slightly Delay 5H, DELAYED 214S, 214S ***
Midscreen + Tension:
4:09 : 5D, Forward + FRC (Fast Roman Cancel) cS, 2H x 214K, 5H x 214K, 5K, 6H x 214S
4:18 : *** cS, 2S x 236K, Forward + RRC, Dash, cS, 5H, 214K Dash 236H ***
4:29 : cS, 2H x 214S, Forward + RRC , 5D, 2H x 623H, cS x 214S
4:41 : 5K, 2D → 236H, Forward + BRC, 5D, cS, 6H x 214K, 5H x 214S
4:52 : 5K, 2D → 236H, Forward + BRC, 2D, Microdash, cS, 6H x 214K, 5K, 6H x 214S
5:03 : Throw, Forward + FRC, cS, 5H x 214K, 2K, 6H x 214S
Corner + Tension:
5:14 : Dust, Forward + RRC, cS, 6H x 623H, cS x 214S
5:23 : *** cS, 2S x 236K, Forward + RRC, 236H, cS, 6H x 623S, 214S ***
5:34 : *** cS, 2H x 214S, Backwards + RRC, 236H , 6H x 623H, cS x 214S ***
5:47 : Forward Throw (6D) → 236H, Forward + BRC, 5D, cS, 6H x 214S, 214S
5:57 : Forward Throw (6D) → 236H, Forward + BRC, 2D, Microdash, 5S, 6H x 623H, 5S x 214S
6:09 : *** Throw, Backwards + RRC, 236H, 6H x 623H, 5S x 214S ***
6:20 : cS, 6H x 214S, Microdash, 5K, 6H x 623H, cS x RTL (632146H)
6:34 : cS, 6H x 214S, Microdash, 2K, 6H x Sacred Edge (236236P), 5H x 236K, 214S
6:46 : cS, 6H x 214S, Microdash, 2K, 6H x Sacred Edge (236236P), 5H x 236K, RTL (632146H)
Outro: 6:59
Feel free to stop by the stream!
https://www.twitch.tv/Teiga
Got a question? Hit me up on Twitter:
https://www.twitter.com/NY_Teiga
Also, shout out to my thumbnail designer, Unreal. Check his social media here:
https://twitter.com/NewYorksUnreaL
https://www.twitch.tv/NewYorksUnreaL
#GGST #GGST_KY #GuiltyGearStrive
Marioha on Twitter
CH 5H corner confirm #GGST_KY pic.twitter.com/VQzYF4Rm0K— Marioha (@Marioha_) July 2, 2021
Guilty Gear Strive Ky Kiske Charged Stun Edge Wall Combo Video PS4
Let me know what you think of these, any tips to make me abetter player would be highly appreciated! Comment what kinds of matchups you want to see next!
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Gavin H on Twitter
Cute burst safe route. If you tell me to use 1.0 Dragon install you're getting shot, no questions, no explanations. Nice heavy fatal counter lmafo. pic.twitter.com/uXOnp4tdPu— Gavin H (@AscendedFeri) July 2, 2021
David ⚡ on Twitter
Dragon Uninstall 🔥 #ggstrive pic.twitter.com/qXqoLkZJYf— David ⚡ (@D4Papucho) July 2, 2021