Release

2322 bookmarks
Custom sorting
how to play ky basics
how to play ky basics
this is a video aimed at mid level and newer players interested in learning ky. 0:00 Overview and preface 1:30 How Shock State works 5:52 Big picture neutral. 7:00 anti air game 11:33 grounded neutral 18:39 final neutral notes and fireballs 21:50 pressure strike throw and meaties. 31:38 set play and tricks 34:05 combo theory (not combos specifically) 41:50 ending notes and missed points.
mario050987·youtube.com·
how to play ky basics
あいん on Twitter
あいん on Twitter
スタン紫RC、お前もしかして結構大事なパーツだったりするのか…?#GGST_KYhttps://t.co/Opbby07uhZ pic.twitter.com/yN9kvNSLqI— あいん (@ainman0107) July 30, 2021
mario050987·twitter.com·
あいん on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
From a button OTG, you can run just enough to CSE and be outside of VV range, while also catching their prejump. If done correctly, this is a 3F gap.Sequence: Throw run 5K OTG CSE#GGST_KY pic.twitter.com/9Kfkekcq5w— PC_volt in lab (@PC_voltInLab) July 29, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
Here's a lower damage version that is much easier to confirm. Vapor Thrust will often whiff at the end, so use Dire Eclat instead.This route is very consistent from a j.HS starter. After an FDC j.S starter, you can plink Dash Button>5K for an easier Dire Eclat link.#GGST_KY https://t.co/7ZImFyXwmF pic.twitter.com/bvfsYxpTkN— Agni Kai (@AgniKai27) July 29, 2021
otakupcgaminghd·twitter.com·
Agni Kai on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
Highest damage corner combos I've found so farFirst one is practical, the second is not#GGST #GGST_KY pic.twitter.com/K5F6PxgDAK— Agni Kai (@AgniKai27) July 29, 2021
mario050987·twitter.com·
Agni Kai on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
From a 5K/cS OTG, you can setup a perfect throw setup to beat 6 framers.Sequence: (throw) run 5K/cS OTG 6K(whiff) throw#GGST_KY pic.twitter.com/iDfqrgZ8Uc— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
PC_volt in lab on Twitter
PC_volt in lab on Twitter
2P 6H is a 6F gap, thus will trade with 6 framers.You can get a nice combo on trade.Combo: 2P.ob 6H (CH) trade 5K 6H 5K 6H DE SD (~245dmg)#GGST_KY pic.twitter.com/vjnhNHdfrA— PC_volt in lab (@PC_voltInLab) July 28, 2021
mario050987·twitter.com·
PC_volt in lab on Twitter
Agni Kai on Twitter
Agni Kai on Twitter
Finally found a full meterless corner combo route from a jump in (FDC j.S shown here)2HS>214S allows enough hitstun and spacing to get microdash 5K>6HS#GGST_KY pic.twitter.com/Z1vPSjGIie— Agni Kai (@AgniKai27) July 28, 2021
mario050987·twitter.com·
Agni Kai on Twitter