Guilty Gear Strive KY more shockstate damage comparisons combos...
#ggstrive #ky #ggxx
Some more examples and commentary on this.. So often depending on what youve done, since this game can be so specific in the first place, we can see here that when going for something optimal, there is not a drastic difference between shock state and non shock state.. This isnt even getting into the whole clusterfuck of a combo system this game has.. this is just trying to take it for what it is in a simple situation like this. And showing because shock state is so short from moves, well if you even wanted to optimize say you hit the dude with a fireball some point earlier, well shock state from a fireball is super short, so you might then go for your shock state combo only for it to not to work.. so from that thought, when going for F+K stuff it might be even better to save ideas like this for more set play kinda stuff where its more realistic to judge the shock state effect as well.
And of course remember besides this though, some characters dont even honestly realistically get hit by stand s after f+k, not even just on ducking, you need a extreme potentially unrealsitic amount of momentum so that is there as well so then you would have to change it up with a kick