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Sol Badguy | Meaty Close Slash Setups
Sol Badguy | Meaty Close Slash Setups
#GuiltyGearStrive #GGST_SO #GGST Some pressure setups for the crazy Poster boy in Guilty Gear Strive. He's ridiculous! SUBSCRIBE Here ► www.youtube.com/NurseLee My Twitter: ► @NurseLee_ - Credits, Special Thanks, and other Links - Music track: Guilty Gear 2 Overture - Intellect, Reason, and the Wild (Paradigm theme) https://www.youtube.com/watch?v=6-Tl1tOAI7g&ab_channel=WhoAmI Time Stamps 0:00 - Intro 0:04 - Corner Setup 0:14 - Punishing Mashers 0:26 - Chicken Blocking 0:39 - Burst Baiting 1:05 - Yellow Roman Cancel Scenarios 1:26 - More Setups - #1 1:39 - More Setups - #2 1:52 - Setups on Potemkin 2:12 - Overall Thoughts 2:17 - Outro Credits
mario050987·youtube.com·
Sol Badguy | Meaty Close Slash Setups
Sol Badguy Hitbox Reference (Strive ver.1.03)
Sol Badguy Hitbox Reference (Strive ver.1.03)
EXPAND THE DESCRIPTION TO SEE EVERYTHING. --------------------------------------- You can view this video frame-by-frame. Pause the video and use the " , " (Comma) and " . " (Period) keys on your keyboard to step one frame back, and one frame forward. --------------------------------------- The hitbox viewing tool used for this video can be found here: https://github.com/AltimorTASDK/strivehitboxes/releases (Big shoutouts and thanks to Altimor for making awesome and useful fighting game mods) --------------------------------------- This video was created using Guilty Gear Strive version 1.03. --------------------------------------- -Box Color Key- Green: Hurtbox Cyan: Hurtbox (Counterhit state) Red: Hitbox Yellow: Pushbox TIMESTAMPS: IDLE - 00:03 CROUCH - 00:08 JUMP - 00:14 BACK DASH - 00:29 FORWARD DASH - 00:31 AIR DASH BACK - 00:37 AIR DASH FORWARD - 00:41 5P - 00:46 2P - 00:48 j.P - 00:51 Command Normal 1 ( 6P ) - 00:56 5K - 00:59 2K - 01:02 j.K - 01:05 c.S - 01:09 f.S - 01:15 2S - 01:18 j.S - 01:22 Command Normal 2 ( 6S ) - 01:27 5H - 01:31 2H - 01:34 j.H - 01:38 Command Normal 3 ( 6H ) - 01:43 5D - 01:47 2D - 01:51 j.D - 01:54 Normal Throw - 01:58 Air Throw - 02:07 Burst - 02:19 Gun Flame (236P) - 02:26 Gun Flame Feint (214P) - 02:31 Volcanic Viper (623S or 623H (Air OK)) - 02:36 Bandit Revolver (236K (Air OK)) - 03:06 Bandit Bringer (214K (Air OK)) - 03:16 Wild Throw (623K) - 03:26 Night Raid Vortex (214S (Hold OK)) - 03:36 Fafnir (41236H) - 03:43 Tryant Rave (632146H) - 03:49 Heavy Mob Cemetery (214214H) - 04:12 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Patreon - https://patreon.com/NeverKnowsBest00 Twitter - https://twitter.com/NvrKnwsBst00 Twitch - https://twitch.tv/neverknowsbest00 Discord - https://discord.gg/CQQ4S8Q
mario050987·youtube.com·
Sol Badguy Hitbox Reference (Strive ver.1.03)
ヨーヨーカービィ on Twitter
ヨーヨーカービィ on Twitter
これは重要発見で「覚醒技は時間鈍化の影響を受けない」に加えて「硬直終了まで」が新たに加わっていますちなみに同じく鈍化しないバーストとRCは硬直中に青RC衝撃波を当てたあと攻撃を当てると鈍化が発生しまソレー#GGST https://t.co/j1YBOHPBVL— ヨーヨーカービィ (@ruubri) June 22, 2021
mario050987·twitter.com·
ヨーヨーカービィ on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Shrek — Today at 8:23 AM (midscreen 5K starter) 5K, 6S xx 236K (midscreen 5S starter) 5S, 5H xx 236K (midscreen 2D starter) 2D xx 623H (midscreen c.S starter) c.S, 2S, 2H xx 214K (skip 2S on small characters like May) (midscreen anti-air 5K starter) AA 5K, j.K, Air Dash Cancel, c j.K, 5K, 6S xx 236K (hit with any part of 5K) (midscreen anti-air 5K starter) AA 5K, j.S, Air Dash Cancel, j.S, 5K, 6S xx 236K (tip of 5K anti-air only) (corner c.S starter) c.S, 5H, 5K, j.D, j.D, dash 5K, 6S xx 214P, 41236H (must be running c.S or will not work on small characters like May) (corner c.S starter) c.S, 5H, 5H xx 236P, dash 5K, 6S xx 236P, 41236H (reliable on whole cast) (corner anti-air 5K starter) AA 5K, j.D, j.D, dash 5H, 5H xx 214K, 41236H (tip of 5K anti-air only) (corner running c.S starter) dash c.S, 5H, 5H, 5H xx 236P, 6S, QRC 41236H, 41236H (midscreen running 5K starter) dash 5K, 6S xx 236K, RRC (back), 236P, 214[S], 2H xx 214P, 41236H (midscreen running 5K starter) dash 5K, 6S xx 236K, RRC(forward), walk forward, c.S, 2H xx 236P, 5H xx 214P, 41236H (corner 5S starter) 5S, 5H xx 236K, RRC(down), 2H xx 236P, 5H xx 214K, 41236H (midscreen 6S starter) 6S xx 236P, RRC(forward), 5S xx 214S, 5K, dash 5K6S xx 236P, 41236H (sideswitch 5K starter) 5K, 6S xx 236K, RRC(down), dash 5K, j.K>D, adc j.D, 5H xx 214K, 41236H (sideswitch 5K starter) 5K, 6S, RRC, dash 5K, dash 5K6S xx 236P, 5K6S xx 214P, 41236H (midscreen throw starter) Throw, RRC(back), 236P, 214[S], 5K, dash 5K6S xx 236P, 41236H (corner throw starter) Throw, RRC(forward), c.S, 2H xx 236P, 5H xx 214K, 41236H (counter hit midscreen 6S starter) ch 6S xx 236P, 214[S], 5K, dash 5K, 6S xx 236K (counter hit midscreen 5S starter) ch 5S, 214S, 5K, dash 5K6S xx 236K (counter hit midscreen 5S starter) ch 5S, 214S, 5K, dash 5K6S xx 236P, 5K6S xx 214P, 41236H @MK_ultra I just go 5s 2H 214K pistacchione — Today at 8:23 AM you can go [5D] 5S 2H 214k pistacchione — Today at 8:57 AM so: AA 5K > sjc > j.S > adc > j.S > j.H, c.S > dc, c.S > CL 623H, 666H AA 5P > 6S > 236K(1), 5K > 6S~CL 623H, 666H AA 2H > 236P, 214[S], c.S > CL 623H, 6H 5P > 6S > 236K > 22RRC, 665[D], 66c.S > CL 623H, 666H 5K/2K > 6S > 236K > 22RRC, 665[D], 66c.S > CL 623H, 666H CH c.S > 2S > 2H > 236K(1), c.S > CL 623H, 666H, CH f.S, 214S, c.S > CL 623H, 666H CH 5H, 214S, c.S > 623H, 666H CORNER: CH c.S > 5[D], 665K > 6S > 236K, 5K > 6P > CL 623H, WS 41236H CH f.S, 66c.S > 5H > 236K, 5K > 6P > CL 623H, WS 41236H [8:57 AM] just to start with
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Sol Guide - 6S COUNTER HIT CONFIRM Combo Conversion | LEVEL UP your Sol Combos
Sol Guide - 6S COUNTER HIT CONFIRM Combo Conversion | LEVEL UP your Sol Combos
Learn how to combo off of Sol's 6S on COUNTER HIT. Sol's 6S is a very potent tool in his arsenal, learning to get better damage off it from counter instead of just doing Bandit Revolver is essential in leveling up your SOL PLAY! A breakdown the conversion and give some tips to help you get it and practice it. Intro: 00:00 Option Select: 1:54 Common Mistakes and how to fix them: 2:55 The Combo: 3:23 Best way to Practice: 3:47 How to connect 214HS (Vortex): 5:11 Getting Counter Hits with 6S: 6:00 Follow the socials! https://twitter.com/KripThirteen https://www.twitch.tv/kripthirteen #GGST #Sol #Guide
mario050987·youtube.com·
Sol Guide - 6S COUNTER HIT CONFIRM Combo Conversion | LEVEL UP your Sol Combos
GGST Sol Round Start CH f.S Flowchart
GGST Sol Round Start CH f.S Flowchart
So this is an example of how a match could go if Sol were to hit the opponent with a counter hit far S and hit his mixups, actualizing his single player gameplan. I realize applying this sort of flowchart concept outside of marvel 3 is a bit unusual, let alone with a strike throw based character like Sol, but in Guilty Gear Strive, I find these flowcharts to be more common with the majority of the cast. Huge shoutouts to Japanese Sol legend Uki for finding this fafnir BRC f-shiki with Sol! I will link the tweet where he showcases this tech below. After some testing, I found that given the situation setup in this flowchart, either f-shiki conversion will hit and kill Axl, Faust, I-No, Ky, Millia, Ram, and Zato. The f-shiki conversions will hit but NOT kill Pot, Nago, Sol, or Anji. The counter hit far S combo used in the video does not work on Leo due to his weight, so I had trouble generating enough meter to BRC and setup the f-shiki on him without a third consecutive fafnir, which is bold to say the least. I would honestly prefer to use only one fafnir to generate enough meter to BRC, but this was the extent of my optimization at this point in time. The f-shiki j.P cannot hit Chipp, May, or Gio, so the mixup essentially doesn't work on them. Executing the f-shiki itself is surprisingly difficult, as you need to drift forward BRC on the first couple of frames that you are able to after a blocked fafnir. After which, you need to input the j.P immediately after sol becomes airborne to complete the high conversion. As I write this, I realized most characters can also mash out of the fafnir to fafnir blockstring too :p so there's that to consider as well. I'm enjoying Daisuke's vision so far, and am excited to see where the community takes the game. Uki f-shiki tweet - https://twitter.com/uki_0916/status/1405140349358546945
mario050987·youtube.com·
GGST Sol Round Start CH f.S Flowchart
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
gamedefier — Today at 9:08 PM Optimal follow-up after Bandit Revolver is: 5K > 6S > 236K > 22RRC, 665[D], c.S > dc, c.S > 6P > CL 623H, WS 41236H 235 damage on Ky. Off a raw Bandit Revolver, I think its: 236K > 22RRC, 665[D], c.S > 236K, 5K > 6P > CL 623H, WS 41236H Unknown damage, I'm testing the exact amount later today.
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities
Morio on Twitter
Morio on Twitter
While my brother was in the lab with RC stuff and trajectory keeping properties he found this option that sol has with bandit bringer fast RC, I recorded 3 examples, I'm not that good so maybe you can do it faster and also you can be creative and go for lows etc#GGST #GGST_SO pic.twitter.com/SsOZSW3YqU— Morio (@DouglasMorio) June 16, 2021
mario050987·twitter.com·
Morio on Twitter