#GGST_SO Triple overhead with j.K › j.D › BB while you're left at +4 & grabless from most characters pic.twitter.com/xfYOxW7C3B— JLP | GloryMain (@GloryMain_) July 22, 2021
old GG OS for dping crossups. by doing [H]421S, you'll get FD if your opponent stay same side, but you'll get S dp if they cross you up. very very good vs millia especially. very useful for the 7f DP characters #GGST #GGST_SO pic.twitter.com/CzaDz8PRqq— DEB (@SuperDEBico) July 21, 2021
ch f.s midscreen / corner route. 15 RISC in clip. Kara during the hitstop of the first c.s. Works on all weights but the 2 hits of j.h only connect on some characters. #GGST_SO #GGST_SOL pic.twitter.com/fEKG3jX5QD— Pop Magoot (@Pop_Magoot) July 20, 2021
I recommend using this combo instead for the same situation after CH 5S. Easier Execution. There will however be situations where only the 5K will hit and you also have to be faster with the 2D but no kara required. RISC cranked to recreate the video situation #GGST_SO pic.twitter.com/bmMFQmbgzk— Sol Apologist Guy (@Chronos411) July 20, 2021