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Nagoriyuki combo assortment
Nagoriyuki combo assortment
All the awkward pauses are to let you look at the blood gauge. In this description I will mention the maximum blood that each combo adds. Each bar of blood will be considered '1,' ex. 0.5 blood would be half of one bar, 3 would be maxed out and entering blood rage. (Also, all of the values are just from me eyeballing it.) Also a couple things that I want people to know but I forgot to put in the video: At blood level 1, 5K 6H will combo on standing opponents. At blood level 2, f.S/2S 5H will combo on standing opponents. MIDSCREEN COMBOS 0:00 5P/2P starter, 0.9 blood 5P/2P 6P 214H 6H 236K 236K is for oki, not part of the combo. 0:06 5K starter, 1 blood 5K 6K 623H(1) 236K c.S f.SSS [wallsplat] c.S/super At longer ranges, remove 6K. If away from the wall, do 6H 236K instead of f.SSS, unless you need to sacrifice oki to mitigate blood gain. 0:17 c.S starter, 1 blood c.S f.SS~623H(1) 236K c.S f.SS [wallsplat] 6H/super 0:28 f.S starter, 1.3 blood f.SS 623H(1) 236K c.S 6H 236K 236K is for oki, not part of the combo. This combo and the one before it are largely interchangeable. If you are far away from the wall, do this one. If you are able to reach the wall and want to break it, do the previous combo. CORNER COMBOS 0:35 5K starter, 1.4 blood, no wallbreak 5K 6K 623H(1) 236K c.S 5K 6H 236K 236K is for oki, not part of the combo. At longer ranges, remove 6K. 0:41 5K starter, 1.2 blood 5K 6K 623H(1) 236K 5K c.S f.SS [wallsplat] 6H/super 0:51 c.S starter, 0.9 blood c.S f.SS 623H(1) 236K c.S c.S 6H [wallsplat] 6H/super Easy hitconfirm and under a bar of blood usage. However, less damage than its counterparts. 1:02 c.S starter, 1.1 blood c.S f.S 623H(1) 236K c.S c.S f.SS [wallsplat] 6H/super Meant to be an easier version of the next combo, as you only have to do two c.S loops instead of three. This does sacrifice quite a bit of damage however. 1:14 c.S starter, 1 blood c.S f.S 623H(1) 236K c.S c.S c.S 6H [wallsplat] 6H/super The best of these three c.S corner combos, but also the most inconsistent. Do it if you can do it. 1:26 f.S starter, 0.9 blood f.SS 623H(1) 236K c.S 5K 6H [wallsplat] 6H/super THROW FRC COMBOS 1:37 Throw starter, midscreen to corner, 1 blood Throw 66FRC c.S 623H(1) 236K c.S f.SSS [wallsplat] c.S/super If away from the wall, do 6H 236K instead of f.SSS, unless you need to sacrifice oki to mitigate blood gain. 1:50 Throw starter, corner, 1 blood Throw 66FRC c.S 623H(1) 236K 5K c.S 6H [wallsplat] 6H/super BLOOD MITIGATION COMBOS 2:02 f.S starter, 0.8 blood f.SS 214H 6H 236K Works anywhere, easy to hitconfirm, doesn't cap blood very high and reduces it quickly afterwards, gives good oki and damage. Overall a reliable combo, just don't use it if you're above roughly 2.3 blood. 2:15 Blood draining buttons into Fukyo demonstration This counts for basically any blood draining normal, but hitting one means you're able to Fukyo without gaining blood. This is extremely useful when high on blood (even as high as 2.9) for maintaining pressure after landing one of your buffed level 2 normals. Note that this rule only applies on hit, not block. 2:24 f.SSS blood draining demonstration The main purpose of f.SSS is for draining blood. It drains about a full bar, so when high on hunger, instead of doing a combo from a landed f.S, it's probably best to do this string to drain some blood.
mario050987·youtube.com·
Nagoriyuki combo assortment
GGST Nagoriyuki Gameplay - Easy Day 1 Combos - Guilty Gear Strive No Notations
GGST Nagoriyuki Gameplay - Easy Day 1 Combos - Guilty Gear Strive No Notations
I'm a Potemkin main, however in GGST I wanted to pick up a new character to have as a secondary. Since I-No didnt work out I stumbled upon THIS GUY. Nago is pretty damn cool. Here are some easy combos to get you started! THERE ARE NO NOTATIONS: Because quite frankly, I dont know Guilty Gear lingo lmao... #guiltygearstrive #ggst
mario050987·youtube.com·
GGST Nagoriyuki Gameplay - Easy Day 1 Combos - Guilty Gear Strive No Notations
some dipshit on Twitter
some dipshit on Twitter
round stealer sequence engaged. combining @OrochiFame96's combo into blood burst oki setup with @SuperDEBico's throw RC scaling bug discovery #GGST_NA pic.twitter.com/qOVrGGxxdQ— some dipshit (@YayaSucks) June 12, 2021
mario050987·twitter.com·
some dipshit on Twitter
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪 Mブラッドゲージは1秒当たり -2.4/300だけ回復します。また、ブラッドレイジ状態になった場合は、3.58秒で通常状態に戻ります。#GGST_NA— umaro_mustang (@lfmust) June 12, 2021
mario050987·twitter.com·
umaro_mustang on Twitter
umaro_mustang on Twitter
umaro_mustang on Twitter
名残雪 LDustloopメンバーがブラッドゲージを徹底調査してくれて色々と修正出来ました。(時間経過含まず)不香: 43.2その他: 90.0HS系: ヒット時-57.6、ガード時-7.2S系: ヒット時-7.2、ガード時-0吸血: -280.8残雪: -194.4https://t.co/lo0eoj6L0a小数点凄い。詳しくはリンクへ#GGST_NA https://t.co/33hV9ERWhW— umaro_mustang (@lfmust) June 12, 2021
mario050987·twitter.com·
umaro_mustang on Twitter