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TM26 on Twitter
TM26 on Twitter
So I labbed the new s disc crossup thing and....if someone can find a consistent setup into this its kinda huge.also if they dp this happens#GGST_MI #GGST pic.twitter.com/mYdBXA9YQG— TM26 (@waiiiiiiidle) June 17, 2021
mario050987·twitter.com·
TM26 on Twitter
Renzo on Twitter
Renzo on Twitter
Only got this slash tandem top cross up once or twice & can't do it anymore 😭 helpppp #GGST #GGST_MI pic.twitter.com/sm9WRO9hih— Renzo (@RenzoLF_) June 17, 2021
mario050987·twitter.com·
Renzo on Twitter
❄SWANheART❄ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ on Twitter
❄SWANheART❄ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ on Twitter
Finally I have a nice guide after practicing and testing a lot with my main. Soon I will be doing other initial guides for the characters I am interested in as well.#GGST_MI pic.twitter.com/MGb7GVqjkf— ❄SWANheART❄ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ (@EderRamosdeOli1) June 17, 2021
mario050987·twitter.com·
❄SWANheART❄ᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠᅠ on Twitter
Guilty Gear Strive Millia 4way mixup after iron savior(214p) hard knockdown
Guilty Gear Strive Millia 4way mixup after iron savior(214p) hard knockdown
In this video i will go over the 4 way mixup after iron savior(214p) hard knockdown (high low left or right) Seems to have alot of potential but is not easy to land so i made a how to and what to look out for. Enjoy! timestamps below ------------------------------------------------------ 00:00 Introduction 00:22 Best combos for this 4 way mixup 00:48 High option 01:11 How to land the high in front or high behind 01:29 Low option 01:49 How to land the low in front or high behind 02:09 Safe jump vs dp and supers if you don't press a button 02:40 Bonus combo from HS disc where you get a 214p hard knockdown (mixup possible) 03:00 outro If you have any questions let me know in the comment section and I will try to answer them. thanks for watching!
mario050987·youtube.com·
Guilty Gear Strive Millia 4way mixup after iron savior(214p) hard knockdown
RushdownArtist on Twitter
RushdownArtist on Twitter
@LordKnightBB @Alioune85 Im just going to leave this here. The Kapel resets are safejumps / meaties and are ambiguous left / right. The Turbofall resets are also ambiguous left/right and the 2K hits meaty as well. #GGST #GGST_MI Who says we have to use the wall. pic.twitter.com/rES6v0m2zw— RushdownArtist (@RushdownArtist) June 17, 2021
mario050987·twitter.com·
RushdownArtist on Twitter
魚(K/D 0.40) on Twitter
魚(K/D 0.40) on Twitter
自分の確認用。投げからやっているのも誰かのツイート見た。表当ての時はゲージ使わんとリターン無さげなので、択としてはネタ扱いなんかな?#GGST_MI #PS4sharehttps://t.co/bLdoOlB737 pic.twitter.com/fGveTcNaiu— 魚(K/D 0.40) (@ZA_KO_1) June 17, 2021
mario050987·twitter.com·
魚(K/D 0.40) on Twitter
MiniMatt on Twitter
MiniMatt on Twitter
IMO the easiest way to get the timing for this is, instead of backdashing or frame killing, to count Millia's steps while running.For me it's 1 2 3 4 5 (disk input)Added benefit is that you can just run them to the corner and do a meaty instead and it looks the same. #GGST_MI pic.twitter.com/37LhSAZodw— MiniMatt (@MiniMatt_) June 17, 2021
mario050987·twitter.com·
MiniMatt on Twitter
Ruby on Twitter
Ruby on Twitter
Blue RC after wall break is funny, also Mirazh dodging the burst lmao #GGST_MI pic.twitter.com/DMjhx5YZM9— Ruby (@UmbraRuby) June 16, 2021
mario050987·twitter.com·
Ruby on Twitter
修 on Twitter
修 on Twitter
Sタンの起き攻め真似してみた。一回目は裏二回目は表見た目ではわからん。重ねるタイミング次第では両ガード可能な場合もあるっぽい? pic.twitter.com/RgRxGn6F2M— 修 (@shu180sx) June 16, 2021
mario050987·twitter.com·
修 on Twitter