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Chapaty@ゲーム垢 on Twitter
Chapaty@ゲーム垢 on Twitter
ミリアの高速落下表裏、見えづらいし、表裏選べるし、色々な状況から狙えるし強い。縦軸を相手ギリギリまで近づけ高い高度で近S追撃、かつヒット数が多くない状況で狙える。高速落下キャンセルタイミングで表裏コントロールが可。#GGST pic.twitter.com/fR77jWGBZ9— Chapaty@ゲーム垢 (@game_kakugame) July 23, 2021
mario050987·twitter.com·
Chapaty@ゲーム垢 on Twitter
ごっつ on Twitter
ごっつ on Twitter
昇龍暴れ潰しから高火力ラストシェイカーに一筋の光!?笑#GGST #GGST_MI#ギルティギアhttps://t.co/VnO2qxxZzT pic.twitter.com/YX1zcW0wbM— ごっつ (@seekshimu) July 22, 2021
mario050987·twitter.com·
ごっつ on Twitter
Millia Rage FULL SCREEN Wall Break Combo 50 Tension | Guilty Gear -Strive- Clips 03
Millia Rage FULL SCREEN Wall Break Combo 50 Tension | Guilty Gear -Strive- Clips 03
Millia Rage is my sub-main now, and I'm still maining Ky, but expect a video about him to be coming out tomorrow. If you all enjoyed the video consider subscribing, it helps me out a ton! I won't be able to stream for a few days but once I get a break from work I'll totally do so!
mario050987·youtube.com·
Millia Rage FULL SCREEN Wall Break Combo 50 Tension | Guilty Gear -Strive- Clips 03
YASU on Twitter
YASU on Twitter
ミリア詳しく無いけど、この起き攻め実用性有りそうだし何よりSLASH演出がカッコいい(小並感) #PS4share #GGSThttps://t.co/sZfvSkr8fh pic.twitter.com/1AYD8SC13p— YASU (@YASU_8741) July 22, 2021
mario050987·twitter.com·
YASU on Twitter
Guilty Gear Strive Millia Combos video
Guilty Gear Strive Millia Combos video
In this video i will go over the most used combos for most situations with Millia (85 +- in total) Divided in different sections. Enjoy! timestamps below ------------------------------------------------------ 00:00 Introduction 00:16 anti-air combos 01:51 midscreen normal combos 02:57 midscreen running momentum combos 03:16 midscreen combos after hs disc mixup 03:55 midscreen counter hit combos 05:22 midscreen roman cancel combos 07:13 midscreen super combos 09:44 corner normal combos 11:30 corner roman cancel combos 13:00 corner super combos 14:13 outro If you have any questions let me know in the comment section and I will try to answer them. thanks for watching! combos used in the video ----------------------------------------------------------------------------------- Anti-air counter hit 5P ⟶ 6HS ... counter hit 6P ... (dash) c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit (dash) c.S ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... Jump K ⟶ D ... Jump S ⟶ D ... counter hit S ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ... counter hit back jump S ⟶ air dash ⟶ S ⟶ D ... Air throw ⟶ 236K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... Air throw ⟶ drift rc (dash+rc) ⟶ S ⟶ D ... Air throw ⟶ drift rc + very quick D after ... Normal combos midscreen cut for space see video description midscreen counter hit combos counter hit c.S (1hit) ⟶ slight delay 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump K ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236 HS ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... counter hit 6HS ( 1hit) ⟶ 236K ⟶ c.S ⟶ 2HS ... counter hit f.S ... counter hit 5HS ⟶ 214K ⟶ 2K ⟶ D ... counter hit 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ... midscreen rc combos ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ... ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ delay S ⟶ D ... ... ⟶ 214P ⟶ dash+rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ ... ... ⟶ 214P ⟶ delay dash+purple rc ⟶ dash ⟶ c.S ⟶ jump D ... ... ⟶ 236 S ⟶ dash+rc ⟶ K ⟶ D ... ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ D ... ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ dash ⟶ c.S ... ⟶ 236 S ⟶ dash+rc ⟶ S ⟶ dash ⟶ c.S ⟶ 6HS 2369P ⟶ rc ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D 2369P ⟶ rc + very quick c.S ⟶ jump S ⟶ D ... throw ⟶ purple rc ⟶ c.S ⟶ Jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ... throw ⟶ dash+purple rc ⟶ c.S ⟶ Jump S ⟶ D ⟶ air dash S ⟶ D ... midscreen super combos ... ⟶ 236236S ⟶ 214P ... ⟶ 214P ⟶ 236236S counter hit f.S / 5HS ⟶ 236236S ⟶ 214P 2K ⟶ 2D ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ 236236S ⟶ 214P c.S ⟶ 2HS ⟶ 236236S ⟶ 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P ... ⟶ HS disc ⟶ c.S ⟶ 2HS ⟶ delay 236236S ⟶ dash and hold the dash button ⟶ 2S ⟶ 2HS ⟶ 214P ... ⟶ 236236S ⟶ dash and hold the dash button ⟶ S disc ⟶ c.S ⟶ jump K ⟶ D ... ... ⟶ 236236S ⟶ dash ⟶ 6K whiff ⟶ 5K / c.S / etc 632146 HS ⟶ rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ ... counter hit 2HS ⟶ 214K ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ 236P ⟶ rc ⟶ c.S ⟶ 6HS ⟶ 214P ⟶ 632146 HS 632146 HS ⟶ rc ⟶ dash ⟶ c.S ⟶ jump S ⟶ D ⟶ jump S ⟶ D ⟶ air dash ⟶ S ⟶ D ⟶ delay 236P ⟶ 2HS normal corner combos ... c.S ⟶ jump D ⟶ jump S ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214P (⟶ 214P) c.S ⟶ 2HS ⟶ 214P ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ dash 2HS / 214P c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214k ⟶ 2K ⟶ 2D ⟶ 214K ⟶ charged D c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 2HS ⟶ 214P ⟶ charged D ... c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 2HS ⟶ charged D ... ⟶ hs disc ⟶ air dash ⟶ HS ⟶ dash ⟶ c.S ⟶ 6HS ⟶ charged D ... ⟶ hs disc ⟶ 2K ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ charged D ... ⟶ hs disc ⟶ air dash ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214K ⟶ charged D corner rc combos throw ⟶ purple rc + dash button ⟶ S ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 214P throw ⟶ delay purple rc + dash button ⟶ S ⟶ D ... instant overhead 2369P ⟶ rc ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D instant overhead 2369P ⟶ rc + very quick c.S (fast rc) ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D 214P ⟶ purple rc ⟶ dash ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D 214P ⟶ red rc ⟶ delay c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ 2HS ... ⟶ (delay) s disc ⟶ purple rc+dash button ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ 214P ... ⟶ (delay) s disc ⟶ purple rc+dash button ⟶ S ⟶ c.S ⟶ 6HS ⟶ 214K ⟶ c.S ⟶ 2HS ⟶ 214P ⟶ charged D corner super combos c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214P ⟶ 63214 6+dash button plink HS c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214K ⟶ 2K ⟶ 2D ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ 5K ⟶ 6HS ⟶ 214K ⟶ 2K ⟶ 2D ⟶ 214K ⟶ 63214 HS c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 236236S c.S ⟶ 2HS ⟶ s disc ⟶ dash c.S ⟶ 6HS ⟶ 214P ⟶ 63214 6+dash button plink hs
mario050987·youtube.com·
Guilty Gear Strive Millia Combos video
MEAT on Twitter
MEAT on Twitter
Been learning #GGST_MI stuff, ive been trying to find ways to get the timing for a throw during her oki pressure and i think i landed on something that works alright, still gives you the high/low mix and the crossup is pretty ambiguous based on your j.236H timing pic.twitter.com/E69XsuFspn— MEAT (@MEAT_FGC) July 22, 2021
mario050987·twitter.com·
MEAT on Twitter
Millia's Full Potential - An Advanced Guide
Millia's Full Potential - An Advanced Guide
#GGST #GGST_MI #ban_anya https://twitter.com/ban_anya/status/1417950829068406790 Recorded live on: https://twitch.tv/ban_anya Twitter: https://twitter.com/ban_anya Thumbnail by: AdmiralKobayashi Music used in this video: Troublesome Visitor -Remastering- (ロビー・夜) - MELTY BLOOD OST Uncommon Sense -Remastering- (新たな黎明) - MELTY BLOOD Actress Again Current Code OST 月隠れの間に -Remastering- (月光) - MELTY BLOOD Actress Again Current Code OST
mario050987·youtube.com·
Millia's Full Potential - An Advanced Guide
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
Art Once again by @ajifurai505: https://mobile.twitter.com/ajifurai505 After a few more weeks of playing the character, this is the best I could find in the way of an "optimal" route. Hope I don't find any other big damage from her any time soon. heh......"Millia does no damage". You just have to look for it. 2hs 236s 4k 6hs 214k 2k 6hs 215k [held]5d
mario050987·youtube.com·
Meterless Millia Rage: Optimal Corner Combo [Off of 2 Heavy Slash]
da1@GGST始めました on Twitter
da1@GGST始めました on Twitter
ミリア画面端の6Kから。紫RCの方がダメージが大きいので、狙えるなら狙っていきたい。赤RCの衝撃は当てないコンボは未検証。#GGST_MI pic.twitter.com/v4xV1HmXYx— da1@GGST始めました (@da1misato) July 21, 2021
mario050987·twitter.com·
da1@GGST始めました on Twitter
Armrs on Twitter
Armrs on Twitter
Anti anti-air Millia comboWorks against 5P / 6P (ky's atleast) also works midscreen with both RRC and PRC (Dunno if this was a thing already lmao)#GGST_MI #GGST pic.twitter.com/VM0W1csDAH— Armrs (@armrsz) July 20, 2021
mario050987·twitter.com·
Armrs on Twitter
Millia Combo Ender Options?
Millia Combo Ender Options?
Not sure which is better between Bad Moon or the fast fall. I'm still too bad to replicate this to test frame advantage but I feel like you're acting a few frames earlier with the fast fall at the cost of 2 damage.
mario050987·youtube.com·
Millia Combo Ender Options?
Ian on Twitter
Ian on Twitter
#GGST_MI Millia can escape Rams reversal super punish on a blocked 2D. Millia can super after Rams super freeze if she didn't commit to a cancel yet pic.twitter.com/YfhNDkjT1o— Ian (@pois0nxxl) July 20, 2021
mario050987·twitter.com·
Ian on Twitter
Better Call Paul on Twitter
Better Call Paul on Twitter
Guilty Gear -Strive- non cross up s disk and cross up s disk off throw almost indistinguishable #GGST_MI 2021-07-19 21-17-25.mp4 pic.twitter.com/BcKMRXKjp7— Better Call Paul (@_paul_anthonyy) July 20, 2021
mario050987·twitter.com·
Better Call Paul on Twitter