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トクワラー@痩せれるはずがない on Twitter
トクワラー@痩せれるはずがない on Twitter
詐欺重ね、ポエンチ締めからだとかなり余裕あるのに、足払いセパルトゥラからいくとシビアになるとぐらチャンネルで語られてたけど補正でダウン時間が変わってるのかな。それか自分のコマンド精度の問題か#PS5Share, #GUILTYGEARSTRIVE,#GGST pic.twitter.com/zLbx04kCvV— トクワラー@痩せれるはずがない (@TOKUWALAITCHI) July 18, 2021
mario050987·twitter.com·
トクワラー@痩せれるはずがない on Twitter
NGGR | ChrisAkuto on Twitter
NGGR | ChrisAkuto on Twitter
So i found a pretty simple way to extend the basic gio bnb. You can probably extend the combo way farther with a red or purp rc. Either way you can get a hard knockdown without a super. You can do 214K after the 2D OR you can super. Midscreen wallbreak. #GGST #GGST_GI pic.twitter.com/QovaSPshZk— NGGR | ChrisAkuto (@ChrisAkuto) July 18, 2021
mario050987·twitter.com·
NGGR | ChrisAkuto on Twitter
Francis Albert (DefyingZero) on Twitter
Francis Albert (DefyingZero) on Twitter
Reasons on why you should spend for a BRC with Gio midscreen... #GGST #GGST_GI #GGST_GIO @yakiddphangcudi @sevysavage @CruelAnraj @Shidoshi_Tony @ShadowXLaw1 @Child233 @flippozap @DaraghNorman @TempesttTO @SoulRobba @smittylatimer @Lord_Dogskin @Kirgio89 @shin_domino pic.twitter.com/UJidhIrbiV— Francis Albert (DefyingZero) (@FrancisAlbertGN) July 17, 2021
mario050987·twitter.com·
Francis Albert (DefyingZero) on Twitter
Discord - A New Way to Chat with Friends & Communities
Discord - A New Way to Chat with Friends & Communities
Surewin — Today at 5:50 AM when pressuring with Giovanna, your goal is to try get a understanding of the opponents defensive habits [5:50 AM] lets say you get into a situation where they block your Close slash [5:51 AM] from here you have tons of options, but usually what you wanna do is layer1, the safest option to see if it opened them up [5:51 AM] if you do c.S > 2S (instantly) [5:51 AM] and 2S connects [5:51 AM] it means they either mashed DP or tried to jump [5:51 AM] if it connects, you should note that down [5:51 AM] ah hes jumping or mashing dp [5:51 AM] if u see that they block that 2S [5:51 AM] then u know they didnt [5:52 AM] now if you do c.S > delayed 2s [5:52 AM] and the 2s counterhits [5:52 AM] it means they were mashing [5:52 AM] if neither of these two occur [5:52 AM] you have knowledge that they are blocking [5:52 AM] like i was blocking alot [5:52 AM] the way you break their defence here [5:52 AM] is by doing c.S (wait for the animation to end) > dash > throw [5:52 AM] not the c.S cancel into dash (thats bad) [5:53 AM] the dash throw is unreactable [5:53 AM] forcing them to take action [5:53 AM] by either mashing, jumping or doing a reversal [5:53 AM] there are other techiques such as FD, fuzzy jump etc [5:53 AM] but its extreamly hard to fuzzy or fd Gio away [5:54 AM] now if your in the situation where 2S got blocked [5:54 AM] your pressure dosnt really end there [5:54 AM] because after 2S, u can still do delayed 5HS or dash up throw / c.S (to reset your pressure) [5:55 AM] and after 5HS you can do the same, you either do delayed 214K or dash up throw or 236K to reset pressure or even dash up c.S again [5:55 AM] when your pressuring with giovanna or any character, you wanna make mental notes on what worked and what didnt [5:55 AM] your goal is to break down their defensive habits [5:55 AM] thats for Offence lets talk about some other things like Confirms [5:55 AM] you did great on my Dp punish [5:56 AM] i saw u had some combos [5:56 AM] but you got alot of counter hit j.H [5:56 AM] and didnt confirm that into dmg, id recommend labbing a combo from air to air counter hit j.H(edited) [5:57 AM] when you get a knockdown with giovanna [5:57 AM] you wanna get okizeme [5:57 AM] to keep your pressure @Surewin but you got alot of counter hit j.H Miss_Elise — Today at 5:57 AM I know that air combos is a weakness of mine, coming from Tekken my initial tips from my more FG savvy friend was downblock and don't be afraid to jump Surewin — Today at 5:57 AM haha your friends with savvy? haha [5:57 AM] alright Miss_Elise — Today at 5:57 AM No uh [5:57 AM] Who's Savvy? Surewin — Today at 5:58 AM "Tekken my initial tips from my more FG savvy friend" [5:58 AM] oh i read that wrong [5:58 AM] theres a tekken player in eu named savvy [5:58 AM] haha [5:58 AM] im also a tekken player [5:58 AM] anyways lets talk about Okizeme [5:59 AM] you have 2 different types of oki as Giovanna [5:59 AM] depending on if they have a 7 frame reversal or not [5:59 AM] most combos that end with a air hitting 214K Miss_Elise — Today at 5:59 AM Oh I never played Tekken beyond online, I'm not a good Josie Yes keep the lesson! I have one question about Offense going forward Surewin — Today at 5:59 AM gives u the opportunity to hit a OTG c.S or 5K [5:59 AM] c.S is the easiest one and usually always avialble [5:59 AM] doing c.S > jc > iad > j.H(edited) [5:59 AM] is a safe jump against non 7f reversals [6:00 AM] now u can do 5K > jc > iad > j.H but this is a bit more advanced and requires adaption in the combo [6:00 AM] this one is reversal safe against all reversals [6:00 AM] id say learn the c.S okizeme first [6:00 AM] now what was your question? Miss_Elise — Today at 6:01 AM I feel like I almost never get close enough to do a c.S, I basically only do f.S and 2S, not sure how to get in more c.S Surewin — Today at 6:01 AM yeah i can understand [6:02 AM] but even after 2S [6:02 AM] u can do the same mix [6:02 AM] because u can delay into 5HS [6:02 AM] the only problem is that 5HS dosnt clip people mashing dp [6:02 AM] but if you would start doing the safejump [6:02 AM] it would give you more opportunity to do c.S [6:03 AM] knocking someone earns you pressure [6:04 AM] Red_2021.07.18_-_13.04.20.04.DVR_Trim.mp4 30.24 MB 0:02/0:08 0:06 Miss_Elise — Today at 6:05 AM I see. Surewin — Today at 6:05 AM if they block any of your jump ins > c.S there are tons of ways to get a c.S like 236K its +2 your only real frametrap afterwords is 5k but if they are expecting 5K, they are probably blocking so if u know this (by breaking down their defensive habits) u can abuse this by after they block 236K, u can just dash in and throw them Or do a c.S also after throwing some1 you have 2 different okizemes depending on the Speed of their dp you either do throw > hold 9 > falling j.H (while blocking) thats a safejump against non 7f dps or u do throw > 7 > iad > late j.H Surewin — Today at 6:15 AM defense in fg are hard and i wasnt able to expose your defensive weaknesses enough because i played ky [6:15 AM] but start off by trying to incorperate that mindset of breaking down your opponents defensive habits [6:16 AM] thats probably going to help you improve [6:17 AM] Rushdown characters are revolved around that, and thats why im playing giovanna ^^ [6:17 AM] i usually perfer playing Hot guys in fg but none of them fit my playstyle [6:17 AM] and chipp is just a batshit crazy turbo character [6:17 AM] i like the standard rushdown
mario050987·discord.com·
Discord - A New Way to Chat with Friends & Communities