Understanding Giovanna's Offense for Defensive purposes.
I will be referring to the buttons by abbreviations.
P - Punch
K - Kick
f.S - Far Slash
c.S - Close Slash
H - Heavy Slash
D - Dust
If you're watching a lot of fighting game youtube videos keep this website handy for definitions of some terms that may come up often.
https://glossary.infil.net
Here are some terms found in the video that may need defining.
I will be referring to moves by numpad notation where numbers indicate a direction.
7 8 9
4 5 6
1 2 3
The numbers are ordered like a computer number pad. Moves are written with respect to the player one side so 6 is forward, 4 is back, 8 is up, 2 is down etc. See the definition below for an example if needed. It will take some getting used to but this helps breach the language barrier in some instances and makes things concise.
Numpad Notation (e.g. 5K, 6P etc.): https://glossary.infil.net/?t=Numpad%20Notation
Frame Trap: https://glossary.infil.net/?t=Frame%20Trap
Mixup: https://glossary.infil.net/?t=Mixup
Low Profile: https://glossary.infil.net/?t=Low%20Profile
50/50: https://glossary.infil.net/?t=50/50
Turn: https://glossary.infil.net/?t=Turn
Meaty: https://glossary.infil.net/?t=Meaty
Not used in the video but does refer to some situations in the video.
Whiff Punish: https://glossary.infil.net/?t=Whiff%20Punish
Abare: https://glossary.infil.net/?t=Abare
This is by no means an exhaustive list but if I said something you don't understand feel free to look it up in the glossary.
Frame Data: https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-
Simple Guide on getting started using frame data: https://www.youtube.com/watch?v=on0bG0N-J3U
See your character's frame data here: https://www.dustloop.com/wiki/index.php?title=Guilty_Gear_-Strive-