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Daru_I-No on Twitter
Daru_I-No on Twitter
and you want option select STBT / HSTBT → 236S~HS input.2K-6HS-backdash → 2k-6hs-bacckdash(dash macro)JS-5K/6HS → input JS-5K(for JS hit stop)-6HS— Daru_I-No (@Daru_ino) July 30, 2021
Shiroyami·twitter.com·
Daru_I-No on Twitter
Daru_I-No on Twitter
Daru_I-No on Twitter
option select STBT / HSTBT → normal hit or block STBT, counter hit HSTBT option select 2K-6HS/back dash → 6HS is hit or block, Backdash is case of oppenents backdash or jump option select JS-5K/6HS → 6HS is hit or block, 5K is case of oppenents backdash or jump— Daru_I-No (@Daru_ino) July 30, 2021
Shiroyami·twitter.com·
Daru_I-No on Twitter
Daru_I-No on Twitter
Daru_I-No on Twitter
気づくの遅すぎた2k-6hs/grap OShttps://t.co/s4DiNE7biW pic.twitter.com/nmhPDLUd4i— Daru_I-No (@Daru_ino) July 30, 2021 komboh_inc — Today at 2:51 AM the inputs are: 2K > 6HS (as usual), slight delay, away+dash button 2K > 6HS (as usual), slight delay, 6D [2:51 AM] 6HS has such a long hitting animation that you have an eternity to input OS stuff during [2:53 AM] 2K -> 6HS will come out with normal gatling timing if it's a valid cancel, and you input the backdash or throw (or whatever) with 2K whiff > button timing [2:54 AM] it's actually really easy to do. 6HS lasts so long you can input quite complex OSs, such as OS backdash 2HS to counterhit throws. the input would be: 2K xx 6HS (delay) away+dash (delay) 2HS or, if this is easier to visualize 3K 6HS 4Dash 1HS komboh_inc — Today at 2:57 AM it's not - you can tell because some of them start with 2K and some with jS the jS OS is jS -> 5k -> 6HS
mario050987·twitter.com·
Daru_I-No on Twitter
らすかる@メガテン5待ち on Twitter
らすかる@メガテン5待ち on Twitter
全キャラ音符コンボ キメてやったぜ。。。レオが1番ムズかった5Kケミで吹き飛ばしてからホバーで追い討ちするのが良さそうだし安定したこんだけ練習したなら実戦投入や!#ggst_in #イノコンボ— らすかる@メガテン5待ち (@MorganHeartland) July 31, 2021
mario050987·twitter.com·
らすかる@メガテン5待ち on Twitter